This thread is inspired by another: view original post
I know everyone has been frustrated with the bosses lack of loot drops and I completely understand. The whole point of a raid is to farm loot and possibly get a rare piece of equipment. So, I think that they should do like other MMO style games do, and put one of those chests at the end after you defeat the boss.
This way, you have the opportunity to receive a random rare loot drop from the boss kill itself, and then you also get a chance at raid specific rare items from the chests. Either way, it'd be nice for the raids to have more loot to drop because otherwise, there's no point in wasting hours on end to finish with almost nothing to show for it.
There's also the option of having random rare loot drop every time the boss is killed, but then have a social vote based on need or want to determine which player receives the loot. This would make each boss raid more replayable if we knew that we'd be able to get the rare loot at least at some point.
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But wouldn't this make the missions just like wow raids, meaning an endless grind until you get that piece of equipment that can only be found at random in that particular raid. Is that the experience you want in Destiny?