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originally posted in: PLEASE DON'T ADD TRADING! !
7/23/2014 11:34:21 PM
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Respectfully declined. This game is already anti social enough. We need more reasons to interact. Trading in a game with RNG drops is a must. There also needs to be an auction house. As long as there are no dupe glitches it'll be fine. My friend has 4 uncommon shotguns. I've played more than him and I never found another shotgun. I got tired of the starter and finally caved and just bought one. That's shit. What's the point of mail and interact buttons if you can send/ trade items in an item-sentric game? The problem is that some people here are being so selfish that they can't see that people are different. Trade doesn't devalue anything. The value comes from the experience and its up to the individual player if they want to experience or earning the weapon or trading for it; both of which can be equally as rewarding. It's only devalued when 1) there is a dupe glitch. 2) you allow how someone else obtained something to make your experience feel cheap. You'll have a story, they won't.
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  • Edited by Gunner Night: 7/24/2014 1:08:49 AM
    Hell no i dont want gold farmers ruining this game. Besides its moot Bungie has already said their won't be player trading and it's absolutely the right call. Edit-The only trades that would be acceptable would be uncommon and lower items, rare and legendary should never be tradeable and any trades on uncommon weapons should revert them back to default status with no upgrades, so a player has to actually upgrade them through use.

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  • Actually the only official statement Bungie has made is that trading won't happen at launch.

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  • Edited by Gunner Night: 7/24/2014 1:34:17 AM
    I stand corrected, but then again Deej in an interview with Angry Joe said it wouldn't be. But here is one of a few articles from April that state it would be included after launch. Deej interview from June saying no auction house http://youtu.be/SQKp0VcA1Vw?t=8m45s Article from april saying after launch http://mp1st.com/2014/04/28/destiny-player-trading-coming-launch-character-trading-release/#.U9BhP4CzAfI

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  • I don't see them doing an AH. Maybe (far fetched maybe) a clan shared bank. But I can see them implementing a basic trading function within fireteams coupled with an item binding system. Once they start realizing that the world they have built so far isn't actually all that social I think they will start implementing features like this.

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  • Edited by SunlightHeart: 7/24/2014 1:22:25 AM
    Gold Farmers ruining the game? Where have you been? Beta's been out for 4 days and people already speed run farm russia and Devil's Lair. If that's a concern of yours then the game is already ruined. If that's your opinion, that's your opinion. I agree with the upgrades part, but not being able to trade any item I don't agree with. If they've decided not to add trading, I stand by my stance of it being a really bad and nonsensical decision. But it's not worth cancelling my preorder over. It doesn't add any longevity, but it doesn't take any away. It would have just been a tool to promote social activity and to potentially cut down on some of the time sink. Game would have been better in many players opinion if it was included, but not having it doesn't make it worse and the game is already good.

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  • Im talking about gold guilds that utterly ruin player markets, auction house should be a non starter. If they implement trades it should be a very limited and at most a clan shared storage would be the extreme or multiplayer trading. Otherwise it should be direct trades b/w players and only for uncommon and less.

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  • Based on the availability of legendaries from vendors I would say that rares items and less should be tradeable. Maybe some (very limited) of the lower end legendaries as well to encourage more gold sinks. Definitely no exotics.

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  • I don't think we should implement trading just to offset the non-sociable aspects of the game. That seems a bit silly.

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  • That's not the only reason, but it is a big one. With Trade in place, you'll have something to do with your inevitable hoard of gear that also just so happens to push the games social functions. We're all guardians, we're suppose to help each other right? I find it difficult to believe that Bungie would go through the trouble of having mail, crafting, press R3 to interact, and a vault, but not add something as basic as trade. Honestly, if people are so worried about it being abused it's as easy as adding an equal exchange system. You cant trade for less than an item's worth either in Items or in glimmer or a combo of both. Any multiplayer game that requires farming should have trade. Even Dark Souls, the most anti social MP game, lets you drop items for other players. I've never seen a game like this that doesn't have trade function. Having it hurts no one, but not having it leaves people scratching their head at the exclusion of what one would think should have been one of the first things implemented. Like I said, watch for economy breaking glitches and everything will be fine.

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  • If trading was necessary to games like this, it would have been included. Equating trade with mail, vault, and R3 is greatly underestimating the complexity of trade and economy you're describing. It has nothing to do with people being selfish. Trading will diminish re-playability. No one will want to play missions over and over to get those rare guns and armors since there will be plenty from the trade system. If Bungie wants this game to be long term, they'd do well to avoid a complex economy/trading system.

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  • [quote]If trading was necessary to games like this, it would have been included. Equating trade with mail, vault, and R3 is greatly underestimating the complexity of trade and economy you're describing. It has nothing to do with people being selfish. Trading will diminish re-playability. No one will want to play missions over and over to get those rare guns and armors since there will be plenty from the trade system. If Bungie wants this game to be long term, they'd do well to avoid a complex economy/trading system.[/quote] You've essentially put words into my mouth. That's not how you make a point. Show me where I said anything that would lead one down the path of logic you just took. Please point it out. games in a similar style all have trade systems. Funny thing is that, all of these games are still going strong. You're claiming that I'm underestimating the "complex trade and economy that I'm describing" but you don't seem to understand it either. Games like Borderlands and Dark Souls have proven that not only does trade work in these games, but it doesn't hurt replayability enough to be a large factor. Is the game fun? Is then item worth the grind to the individual? What is the item worth to the person who has it? Was it difficult to get? Stop acting like these items magic themselves into the players inventory, the players who be trading and selling as a constant still have to grind the game get them. No one wants to replay content when its BORING (subjective). If the only incentive to play that part was an item, then so be it. You shouldn't be shoehorned into repeating it ad nauseum just to get a shiny new item. To defend this as good game design is just mind boggling. Its a time stealing trap, but even the most trap laden games are aware that items dont lose value because of tradablity. You are confusing replayability with GRINDING. Two different concepts. Trade would decrease GRINDING, by allowing players to trade their gear for different gear with others while increasing REPLAYABILITY because now they can take their new gear and try completely different specs on old content. Replayability comes from diversity in content, grinding comes from item scarcity. If Destiny can't hold attention without a grindfest that's a design flaw. That means that the content isn't varied enough to hold a player's attention. Which you are claiming that Bungie knows is the case. Because the way to keep players is to have enough good content and good rewards. Every MMO and other game with rare drops and trade should be dead in the water. If you think trade destroys replayability. But this is not the case. Borderlands; still active. Dark Souls 1 and 2; active. DDO; active. Champions online; active. Etc... Right now, the social aspect of Destiny is not taking off. Adding an auction house, trade, and probably a club or two, would get people talking and give the farmers something to do. Why should Bungie avoid this? At this rate, what is Destiny other than Borderlands mixed with *insert game with random events*? It plays better than those games, but other than that its the most anti social multiplayer game I've ever played. No Prox chat in the tower or the world. Limited voice chat. Not chat in the Crucible. No trade. No multiplayer mini games. no social hubs. If anything kills replayability it will be terrible quality of fire team chat, lack of crucible communication, and unrewarding player interaction options.

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  • Edited by Seven: 7/24/2014 10:18:14 PM
    For someone who doesn't like words to be put in their mouth, you sure like to do it to others. [quote]Stop acting like these items magic themselves into the players inventory, the players who be trading and selling as a constant still have to grind the game get them.[/quote] I'm hardly doing that. Grinding isn't the only way to get rare items either. I've been satisfied with the items already earned from those ways. If I want more rare drops, I don't mind actually working for that. And I get it, you really don't like the idea of grinding, but it just sounds like you'd rather have someone else do it for you. [quote]Show me where I said anything that would lead one down the path of logic you just took. [/quote] Okay. [quote]"I find it difficult to believe that Bungie would go through the trouble of having mail, crafting, press R3 to interact, and a vault, but not add something as basic as trade." "There also needs to be an auction house."[/quote] Trading ain't basic compared to those. That combined with an auction house would absolutely establish a complex economy system that would greatly impact the game in ways that we, and more importantly Bungie, don't completely understand. [quote]"This game is already anti social enough. We need more reasons to interact." "Right now, the social aspect of Destiny is not taking off. Adding an auction house, trade, and probably a club or two, would get people talking and give the farmers something to do."[/quote] Again, it's clear you'd prefer to have others do the work for you. And we do have something akin to clubs, it's called clans and groups. Not much, but it's a start. If you haven't made the effort to find these social aspects for the game, perhaps that's where the problem lies. The argument that Destiny should have a trading system based on those premises is flawed. I think you're confusing 'need' with 'would like to have'. Building on social aspects that are [i]already[/i] in place such as "quality of fire team chat, lack of crucible communication, and unrewarding player interaction options," would tremendously help the situation. It seems you're way more concerned with getting your auction house up than improving on those.

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  • Edited by SunlightHeart: 7/25/2014 11:58:41 AM
    [quote]For someone who doesn't like words to be put in their mouth, you sure like to do it to others. [quote]Stop acting like these items magic themselves into the players inventory, the players who be trading and selling as a constant still have to grind the game get them.[/quote] I'm hardly doing that. Grinding isn't the only way to get rare items either. I've been satisfied with the items already earned from those ways. If I want more rare drops, I don't mind actually working for that. And I get it, you really don't like the idea of grinding, but it just sounds like you'd rather have someone else do it for you. [quote]Show me where I said anything that would lead one down the path of logic you just took. [/quote] Okay. [quote]"I find it difficult to believe that Bungie would go through the trouble of having mail, crafting, press R3 to interact, and a vault, but not add something as basic as trade." "There also needs to be an auction house."[/quote] Trading ain't basic compared to those. That combined with an auction house would absolutely establish a complex economy system that would greatly impact the game in ways that we, and more importantly Bungie, don't completely understand. [quote]"This game is already anti social enough. We need more reasons to interact." "Right now, the social aspect of Destiny is not taking off. Adding an auction house, trade, and probably a club or two, would get people talking and give the farmers something to do."[/quote] Again, it's clear you'd prefer to have others do the work for you. And we do have something akin to clubs, it's called clans and groups. Not much, but it's a start. If you haven't made the effort to find these social aspects for the game, perhaps that's where the problem lies. The argument that Destiny should have a trading system based on those premises is flawed. I think you're confusing 'need' with 'would like to have'. Building on social aspects that are [i]already[/i] in place such as "quality of fire team chat, lack of crucible communication, and unrewarding player interaction options," would tremendously help the situation. It seems you're way more concerned with getting your auction house up than improving on those.[/quote] You made a point that trade would decrease replayablity, which points towards your belief that these items will be easily obtainable and will just ruin the experience if tradable. So yes, you are acting as if people will just magically have them. That's not putting words in your mouth, that's N observation. The material you quoted doesn't suport you in my claim of "show me". The fact that you quoted me put it into perspective how broken your logic is. According to your reasoning Bungie wants a long term game with replayability, and they will achieve that by omitting complex social aspects like resource driven in game economy. Um okay? But what I said, didn't lead you down that path of thinking. Trade ruining longevity was already in your argument. What I said doesn't lead one to your conclusion. You already had your conclusion, that much is clear by how the premise and conclusion don't match. Generalized "we" statements don't make good points. What qualifies you to tell me what i do or do not understand? Also since when were you in on Bungie's dev teams talent levels? What qualifies you to tell me what they do and do not understand? What qualifies you to speech for them on this topic? Its much too late for an auction house to be added now, but it advanced trading and economy options should have been in the game from the beginning. The argument is not flawed, you just don't agree with it. This topic is about trade, so while the other social aspects may be mentioned in passing they are not the topic here. If you want to talk about improving the mechanics already in place make a topic or post on one of the existing threads about it.

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  • Please don't twist my words. I stated: [quote] If Bungie wants this game to be long term, they'd do well to avoid a complex economy/trading system. [/quote] - not [quote]Bungie wants a long term game with replayability, and they will achieve that by omitting complex social aspects like resource driven in game economy.[/quote] What are complex social aspects? I don't think that's even a thing. Adding the word 'complex' to 'social aspects' hardly equates to denoting "a complex economy and trading system." [quote]Also since when were you in on Bungie's dev teams talent levels? What qualifies you to tell me what they do and do not understand? What qualifies you to speech for them on this topic?[/quote] Oh I don't know, when I actually read the link from Gunner Night's reply to you about a head developer of Bungie commenting on that very subject. [quote]What qualifies you to tell me what i do or do not understand?[/quote] Correction - I said [i]completely[/i] understand. Pardon me though, I didn't know we had an expert economist in the thread. Merely quoting an individual doesn't break one's argument. You asked me to show you how I used logic to come to the conclusions that I did, and did so by utilizing quotes to make it easier for the both of us to understand how I broke things down. It's just better to do when faced with a massive text wall. I'm sure we can agree that the topic is about trade. I was replying to your comment which suggests much more than that - a complex economy in fact. You're using other social aspects within the game as proof that your argument holds water, yet dismissing others when the same aspects are applied against you. Don't dish it out if you can't take it.

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