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#feedback

7/21/2014 2:21:31 PM
158

The Hunter's Super ability and Grenade are underpowered compared to the other classes

First its super animation leaves you vulnerable and you don't have that issue with the other two guardian classes. It also only gives you three shots, where combined they may do more damage to any one target. However the other two are area of effect supers and the Hunter's is not so the other Supers can (and I usually do) do more damage and take out 4-6 enemies. I like that I can Nova Bomb the two lvl 9 Knights in the Devil's Layer mission and take both out no problem. However I can only golden gun one at a time and I am screwed if I miss my target. I also cannot take out the acolytes that are with them like I can with the Nova Bomb. I think it best if you are going to keep the animation is to allow us to keep the gun until we swap it out or fire all three rounds. Also, I believe it should be 4 to 6 rounds. As for the Hunter's grenade, the blast area and damage should be increased. Same with the area of effect of the 2nd version of the grenade so that the cluster of bomb-lets don't have to wait until an enemy almost walks into them before chasing them and exploding. On a side note, I like its throwing knife which is the most powerful of the three guardians secondary power.
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#feedback

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  • The hunters super is a little too strong it should be bumped down, and about the vulnerability just think about where you use it. It's not like the other two classes where you use whenever you see someone. You gotta turn it on before you encounter enemies, like before going to a control zone that's being taken.

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  • Titans and Warlocks can be killed "mid'super" or during the animation. The Hunter's super might be under powered in PVE but it is for sure the best in PVP (If you have good accuracy in aiming, if you are a bad shot, don't use that class in PVP :) ) Also, someone suggested making the Hunter immune to damage while using the "golden gun" super --- terrible idea I wrote up a review here: http://www.bungie.net/en/Forum/Post/66545795

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    • I have no problem with the Golden Gun. Having more shots would be fine but maybe later levels they give you more. Now the fact where if you die in the super as a Warlock an titan an you keep your super bar full charged. I think it should be the same with the Hunter but only if you haven't fired one shot yet.

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    • Edited by Kenwerd: 7/21/2014 7:22:51 PM
      1. There's a skill that makes golden gun 'rail gun' and puncture through multiple targets 2. Second spec has an AOE murderthon with fan of knives 3. multiple types nades and the first one is actually really solid I hate to just default to generic advice but seriously learn the pros and cons of the class, their abilities, and the side grades that change it's dynamic before demanding nerfs and buffs. Play to your strengths and avoid your weaknesses as best you can. It's not the class it is your play style.

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      • I think it´s totally finy. Cause later on you will get the pierce ability, so you will just have to work on your positioning and be a death fear to pvp players which work in groups (espeacially in cramped places) secondly you can one hit any enemy player your level over an far range if you can aim and if you read the skilltrees theres cloaking coming up if i´m not mixing up the skilltrees, so i think its totally fine. I was your opinion too at the beginning but after getting the hang of the gun and learning to love the throwing knife, i simply love how the hunter is made in this terms

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        • Everyone that thinks the golden gun is on the same level as the other two. Read my comment in this thread. http://www.bungie.net/en/Forum/Post/66552582/0/0 In the full game where everyone starts earning new, advanced skills, the warlock and titans specials will make the golden gun seem like a peashooter. It doesn't need a boost now, but you will be seriously outmatched in the full game.

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        • Everyone that thinks the golden gun is on the same level as the other two. Read my comment in this thread. http://www.bungie.net/en/Forum/Post/66552582/0/0 In the full game where everyone starts earning new, advanced skills, the warlock and titans specials will make the golden gun seem like a peashooter. It doesn't need a boost now, but you will be seriously outmatched in the full game.

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        • But listen, the Hunter can fire multiple shots, unlike the others, I have gotten countless kills with the golden gun, especially in Crusible.

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          • A swarm grenade can easily kill an opponent also the golden gun is fine as is

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            • Edited by Uncreative Name: 7/21/2014 7:43:37 PM
              4 to 6 shots? Come on, let's not get carried away. That would be way too much for a super that you can actually aim, has great range AND already lasts a couple of seconds. The current golden gun pretty much guarantees 3 kills every time you use it, 3 kills that can already cripple the opposite team in the Crucible. With 6 shots a Hunter could be killing the entire opposite team pretty much every time the player decides to use it. That would be absolutely idiotic, I'm sorry.

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            • Golden guns slow animation, and it's being a skill-shot definitely put hunters at a disadvantage in PVP. either extend the duration and remove the animation or give hunters a full over haul, NO SKILL NEEDED Aoe one shot kill like the other two Classes. Thanks Bungie

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              • Edited by Niap Terces: 7/21/2014 7:59:12 PM
                I don't mind the 3 shots... thats the price you pay for the range. I do agree with the op about the animation. That super long animation is awful and stupid. You either have to hide... in which case you lose track of opponents or be a sitting duck. It's also so slow that if killed while power up, that's it game over, super lost. The other classes dont't have to put up with either of those negatives. They get to launch immediately and if you manage to kill them mid-super they get a full bar upon respawn. That bit is rubbish. The swarm grenade is a bit odd. It doesn't work like its description. Enemies do have to get super close. Its a proximity mine as it is; not a swarm attack. Its also very frustrating to see enemies trigger the edge of the swarm and only 1 or 2 chase them. It acts in no way like a swarm. It's just a cluster of individiual proximity mines.

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              • Just think of the Golden Gun as the most challenging and most rewarding of powers. I mean, who cares if Titans and Warlocks are OP? Those dedicated to the Hunter class surely face tougher challenges - it's the class for the veteran player and so much more fun to play, it doesn't matter that you cannot take hordes of enemies out at one time, what matters is how you go about in the true hunter fashion!

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              • You should be able to get critical hits with golden gun IMO

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                • much more than 3 shots and hunters start slipping into being potentially OP. It does bum me out that 9 times out of 10 I only get like one kill when I activate it. But then again yesterday I was doing iron banner against a team of dudes they were just plain wrecking my teams shit. I mean like, full on whole sale no holds bared wreckage. If you saw one of them, odds are you would die. Period. These jerks were crazy good. My friend, our team, and myself were beyond out of our league. I popped my super and offed almost then whole team over the course of the next 10 seconds. I felt bad ass, we still lost horribly but it was fun. My long winded point is, that with a little for though the golden gun is a beast to be reckoned with. It gives up being able to nuke 5 people in 1 second for being able to decimate three over the course of I think like 10 seconds. It's not an 'oh shit button', it's more like a 'come at me bro' weapon. the lack of death that the cluster bomb thing does can also be a let down, just make sure you shoot them first. Nothing about hunters skill set seems to function without thinking a head a little. and you're right, the knife is wicked.

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                  • And i just have to say this, i love to jump in the air or onto a rock, trigger the super and shout "BY THE POWER OF GRAY SKULL!!!!" so that even my neighbours should be able to hear it! Try it, it´s awesome

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                    • You will like the blade dancer subclass if you like the throwing knives. Also, at higher levels multiple options are available grenade wise. If anything the splash grenade they have is the best current option.

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                      • Nothing really does feel better than sticking a guy with a throwing knife. Oh the satisfaction. Also I think it's all about playing up to the Hunter's strengths, like everyone has been saying. I'd go into a room and get clobbered by Titans, thinking "Wow so the Titans are OP I don't like this anymore." And then I started taking a back seat and long-ranging things and picking enemies off 1 by 1. The difference was night and day. My K-D ratio can affirm. Also I think the double-jump is the best form of aerial movement. If nothing else, Hunters really do have an edge of survivability when it comes to avoiding enemies that have a CQC advantage.

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                      • Edited by Xelthas: 7/21/2014 8:20:51 PM
                        I don't really find it underpowered, it just works differently. And for me it came in handy a lot when I had to get rid of a tank, tourret, or clearing a base. It's true though, that most of the time I don't get to use more than 1 shot, but that doesn't really bother me that much. The starting animation of Golden Gun is really too long, but iiit makes it possible to fly over a certain area, that gave me the chance to have a decent entrance towards my enemies in a few cases. (like after a double jump you use it) And if people didn't stay too close together, the other Supers wouldn't be as strong as they are right now. I know that staying together on a base makes it faster, but i prefer letting one guy get it and keep the enemies busy, than to die buy a nova bomb with 5 other guys. We gotta somehow stick together, but that doesnt mean not to leave any safety space between players. If we'd play in a way that they could only kill 1 person with their super, then Golden Gun would be at least even good. I'm willing to discuss, if people agree or disagree as in any of my posts. Most people have their opinion and maybe I don't think about what you got on your mind. So exchanging opinions is always good ! ^^ Side note: Is it me or does the titan get some sort of "super armor" during his super, because sometimes I thought he got much less damage when I mele'ed him when he used it on me.

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                        • I do agree because the hunters ability does require accuracy

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                        • Edited by Athasin: 7/21/2014 8:33:36 PM
                          I think the three rounds should stay, but I think the time limit should go. I think not being forced to use the three bullets right away will make up for the fact that: 1) At best we can only take out 3 people, while the other supers can take out an entire fire team 2) We have an animation that can get us killed if we activate the Golden Gun before we can even use the gun, while the other supers' animations just kill people.

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                          • I love that hunter Granada, acts like mines. I've run into them blindly numerous times.. They are awesome.!

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                          • I can't believe how many people agree with you. Her super is OP as shit.

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                            • I agree I use Golden Gun and don't get to shoot one round and when I respawn I don't have it ready/charged.

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                            • Edited by Untrentide: 7/21/2014 8:56:46 PM
                              The hunter Super has it's times when its good or not just like the other supers. Not sure if hunter's have the bore ability yet that allow them to pierce but that 3+ kills you can get based on how well you aim. I actually think the Hunter Super is the most balanced. Its not a case of Hunters being underpowered, its that the other two are Overpowered. The Warlock super can be cast while moving, Is inescapable and will almost guarantee everyone in a room will die. The damage isnt even reduced for being further away from the impact zone. Also they contort their body that makes headshots a tad more difficult. The Titan has dmg reduction when he cast his and once again, the damage is all the same as long as you were hit. Personally i feel the damage for Titan & Warlock should scale down the further from impact zone and the Super should be scrapped IF they die while attempting to channel it. Also they should just be less common in PvP, they really do just because a cheese fest every few minutes when you see 12+ ppl dying to just supers.

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                            • 1. All the supers leave you exposed. You can pop a warlock mid air before he's uses his special. The Titan can also be killed en route. 2. The warlock trades speed and armor for powerful grenade and super. It seems a lot of people want the grenades to be equal as well as the supers. So what makes being a warlock different in terms of playstyle? Hunter - speed and tactical Titan - tank Warlock - glass cannon

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