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originally posted in: In a game development phase...
10/27/2013 4:04:14 PM
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The only thing that matters in the Game Development Phase is the Experience your game wants to create. Be it the gameplay or the Story or both (hopefully) that brings that experience about, you need to focus on those aspects.
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  • My exact thoughts! I'm currently working on a indie project, and somehow, our manager is focusing more on the gameplay than the story itself. When I finally got to try out the game (Still in pre-alpha mind you!), it just didn't feel right. I couldn't find the 30-second-of-fun over and over; it was only fun to play for at least 10 seconds, and at the point of time, I just knew something wasn't right. Whenever I see my project manager, I would be asking him for a story to understand the flow of the game, he would just reply a summary of what the game is about, nothing particular in where the turn point or the climax of it. So beyond that point, I would have to do some educational guess on what the games is all about. There are some cases, where there can be a game without the story, but it would be something similar to an arcade/free-will game. Games like Minecraft (Even though it does have a story in it), focus more on the gameplay and enduring that experience for the players. Especially pacman!

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  • It does sound troublesome if you haven't found the "Toy" of your game.

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  • We partially did... Just that it wasn't refined yet to be absolutely fun and useful. It's still broken everytime I tried something new. xD

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