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11/1/2006 10:55:05 PM
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Developer Diary - Sprint 7

This week we hear from [i]Halo 2 for Windows Vista[/i] developer [i]Shogo Ishii[/i] about the current state of the game. Shogo talks about a recent demo [i]PC Gamer Magazine [/i]was privvy to, where the game is from a graphical standpoint and about their progress on the audio front.

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  • By the way, I just want to mention that the custom mapmaking on Halo 2 will be AWSOME. That's practically the only redeeming aspect of FAR CRY - I'm very excited about what the community will make. I'm also hoping that we'll SOON see Halo 3 on Vista (i.e. within a couple years). And while I like the care and balance that has gone into the Halo 2 multiplayer maps, I'd like to see even more variety in the next incarnations (H2V and H3). Maps that are freaking hilarious to play. With lots of unnecessary turrets and vehicles. Which, for some odd reason, reminds me of the time I played 16 player rumble King of the Hill against the PMS Clan. Brutal. Totally Unnecessary. Yet Freaking Hilarious. That's the Halo that I love.

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