Of all the videos i have seen on halo 2 (might i add they are amazing) i think they should at least release a demo. I think with the demo they should go for the short and sweet, not too much gameplay released, but one multiplayer level (such as Zanzibar) I think it is perfect timing and would be an appetizer. If any workers from bungie read this, Consider. The only thing that worried me about the demos i have seen is the covenant energy sword. Only thing that worries me is how frustrating it would be to take someone down with it. it would be like banshees in the PC version, used for cheap kills. i think they should lower the damage of this, with it still being critical damage, but stil giving the opponent a chance. Also, EGM member Dan Hsu said "The very first impression we got is how floaty Halo 2 feels." What exactly does he mean by "floaty"? and jumping incredibly high may not bother me but if the controls seem out of control and crappy, i am worried i wil not enjoy a game of this caliber. Sure, this is probably the best game i have ever seen, but i want to make sure i have my facts straight. [Edited on 5/18/2004 8:51:05 PM]
5/19/2004 5:01:07 AM PermalinkIn other words, you posted this to the wrong forum. Go to the Underground and try again, please. Thread locked.
5/19/2004 4:58:13 AM Permalink[quote][b]Posted by:[/b] Shishka The Underground The underground is the general Bungie discussion forum. Come here to discuss Halo 2, Halo for the XBox, the weekly updates, or just about anything Bungie related. The Septagon Originally a Seventh Column help forum, the Septagon has grown to become a general Bungie.net support forum. Please bring bungie.net related questions, comments, and conversation here.[/quote]