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5/18/2005 2:20:00 AM
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Muuuhahahahaha, suck it Sony, muuuahahahahahaha

If you would like to know what the hell I'm talking about, [url=http://xbox360.ign.com/articles/615/615304p1.html] see for youself. [/url]
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  • [quote][b]Posted by:[/b] M1t7rAnd7r Fight Night? lolloll Jaggies all over [url] http://media.ps3.ign.com/media/748/748455/imgs_1.html [/url] link to nVidia technical demonstration. note: if it was anything big, I would've known about it.[/quote] nVidia speaker comes on in the Gamespot version of the [url=http://www.gamespot.com/live/stream_asx.html?speed=300&path=2strea m_sonypress_e305_hi.asx&playall=&letsgs=&push=&prestream=&first=]Press Conference[/url], at exactly 21 minutes. It actaully shows a lot about the RSX technology, the resolution, etc. All worthwhile if you're technically minded and like to be impressed. The Unreal 3 Demo starts at 38:10, and was made in two months. The Eyetoy demo starts at 53:58. Fascinating, actually. If you understand the processing power behind what's being shown on the screen, and the implications control inputs like that have for gaming. The Leaf Vortex demo starts at 55:39. Everything from there on in shows just what Sony has broughteth to the table. The Gas Station Explosion, Spider Man 2 interwoven with Gt5, a living breathing Britain, Doc Ock rendered by the PS3... Oh, and not to mention Cell weaving together height maps and satellite imagery to create realworld topography. (BTW, the next-generation games depend so much on lighting, shading, textures, etc, they rarely look good in screenshots. Take a look at Fight Night in [url=http://www.gametrailers.com/player.php?id=5830&type=mov]motion.[/url]) EDIT-How the -blam!- do I forget the 'O' in top[b]o[/b]graphy? [Edited on 5/17/2005]

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