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#Halo

11/5/2012 8:37:58 AM
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Halo 2 using Halo: Combat Evolved's engine?

[b]EDIT: a few users such as joe campbell and banj0 didn't know why i suggested this idea: i though after the criticism Halo 2 received for it's weapon sandbox, pistol, aim assist and glitches players (especially those attached to Halo: Combat Evolved) would satisfied be exploring the world of Halo 2 using it's younger brothers engine no this isn't a remake it's a demake so don't bother pointing out dual wielding, vehicle jacking or any other obvious feature from Halo 2 because they won't return ofcourse some changes would have to be made for the new enemies and vehicles[/b] would you like a demake of Halo 2 using Halo: Combat Evolved's engine + being able to cycle between Halo: Combat Evolved and Halo 2 graphics? [Edited on 11.18.2012 3:10 AM PST]
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  • [quote][b]Posted by:[/b] Sliding Ghost 1) they spend a lot of time shooting dead bodies, even if it means friendly fire -load spawned? -I think I saw a topic about that on Halo Waypoint yesterday. Did you get to film it or anything? Do you think it's common? I haven't spotted it. :( [/quote] - Yes. Way too much time. Especially annoying when they fire rockets/ Guass shots at the dead bodies. -Like in Reach Co-op, if your friend advances without you, you pop up in the new loaded area. Exactly what happened to the Hog. -Yeah, no reason to be sad you haven't. Its later in the mission too, a little after you blow up the second giant Forerunner thing with your Target Locator. Around the Guass Hog maybe. I still have the accursed save in my campaign resume, if that means anything. I do feel like the AI have gotten better (over 9000 times better than Reach). Played Heroic on Infinity to do the marine survival achievement, and the turret section was really good to see. S-4's are the new allied elites. I wish I had theater for every Covenant versus Promethean battle, they were almost as cool (and maybe more) as the Loyalist Covenant vs Insurrectionist Covenant fights, or the Covenant vs Flood. [Edited on 11.10.2012 6:53 AM PST]

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