This is something I wanted to do for a long time. I'm going to go through how Halo 3 is best played, ideal game-type & map combinations, and flaws. I am going to edit this like crazy and it will be a mess for a while.
[quote][b]I. Best Maps + Gametype combinations[/b]
I will go in complete detail and maybe even create maps to accommodate changes, but this is a work in progress.
BR + AR starts for most playlists universal
Narrows: FFA, Team Slayer, CTF, Snipers, 1v1
Guardian: FFA, Team Doubles, 1v1, Oddball
The Pit: FFA, Team Doubles, CTF, KOTH, Snipers, 1v1, SWAT
High Ground: FFA, One Flag, Assault
Isolation: Team Doubles, CTF, KOTH, Assault
Construct: FFA, Team Doubles, KOTH, Team Slayer, Snipers
Last Resort: FFA, One Flag, Assault, KOTH, Big Team Slayer
Sandtrap: Assault, CTF, Team Snipers, Big Team Slayer, SWAT
Boudless: FFA, Team Doubles, Assault
Epilogue: FFA, Team Doubles, SWAT, Oddball
Valhalla: Big Team Slayer, Team Slayer, Snipers, CTF, Assault
Orbital: Assault, SWAT
Assembly:
Blackout:
[/quote]
Playlist: Lone Wolves
Problem: Narrows, the original version of the map worked fine with FFA. Bring back the Camo, Shotgun, ect.
Playlist: Team Slayer
Problem: Narrows, you should re-spawn on one side of the map (see MLG Narrows for correct spawn layout)
Playlist: Team Slayer
Problem: ARs on Guardian (even BRs is crowded)
Playlist: Team Slayer; Team Doubles
Problem: Blackout starting spawns are extremely unfair
Playlist: Team Slayer
Problem: Highground appears too often. Should be very rare or not at all.
Playlist: ---
Problem: Why not have a classic version of Zanzibar with Sword and Rockets? Just for fun and to mix it up.
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I don't think Halo 3 lived up to its potential due to questionable choices by Bungie. Here we can give some flaws to Halo 3 MM and how we would fix them.
Go!
[Edited on 11.04.2012 8:29 PM PST]
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Orbital? Srsly that map was terrible