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#Halo

10/11/2012 2:51:44 AM
63

C.E. -The Trump Card

Was arguing with a guy at work about how great Halo was, and realized something. If there was one singular thing that separated C.E. from its contemporaries (and a lot of games since), it was enemy psychology. No other game did so much to make you believe the enemies were real. Varying states of alarm/quiet...many games still don't seem to have that. Or even non-combat animations half the time.
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  • [quote][b]Posted by:[/b] Sliding Ghost [quote][b]Posted by:[/b] nesteggfailure [quote][b]Posted by:[/b] Sliding Ghost [quote][b]Posted by:[/b] gorocurt I couldn't agree more. It is always a stuggle to take down an elite. You get to know their behaviour and then they suprise you and stuff. It's awesome and great for replay-ability.[/quote]I relish in competition. That doesn't happen to me in Halo 4. I always know what they're up to (except when I'm scoped in).[/quote] There's an app for that now. (Rare hat tip to H-4...see your loadouts...) Eh. I dislike competition...any two blam-holes can fight over something. Cooperation is far more rare and ultimately worthwhile. Is what raised us from cowering from cave hyenas to where we are now. [/quote]The last time I "cooperated" with a bunch of Elites, I was an ostrich.[/quote] Uh...ok. Not quite getting it, but...alright. -blam!-. [Edited on 01.01.2013 8:50 PM PST]

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