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#Halo

9/13/2012 2:24:22 PM
39

"Night" on Requiem?

The new Vidoc shows some night time gameplay. That's fun and all but how is there a day/night cycle inside a shield world? Day and night are caused by a planet rotating relative to a star. However, in a shield world the "planet" is wrapped around the star making it physically impossible to have a night. It can't be that the star works like a torchlight or lighthouse only illuminating certain sections at a time since the source of light is inside the sphere. Even if it is only initially pointing in one direction the light would be reflected around off the opposite surfaces nullifying any would-be night effects. To create a night the star would have to be completely "switched off" so to speak, which causes it's own problems as there would be no reflected light from anywhere and it would be pitch black, which isn't the case based off the footage. Simply dimming the star will reduce the brightness, but this would only change the ambient light, not accurately simulate night. I feel this is a bit of an oversight on 343i's part. Thoughts?

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  • [quote][b]Posted by:[/b] SubtleSpartan How was there day and night on Halo? How was there day and night on the ark? It's probably all simulated via some advanced forerunner thingymajig.[/quote] The Halo ring rotated, so not every habitable surface was getting light from the system's sun at the same time. Also the shadows of the planet that the Halo ring (any of the rings, really...) revolved around would give a night effect, as well as the travel of that planet's moon. In a Shield World (Dyson Sphere), the entire star is encircled. There's nothing to block the sunlight from any angle, there for even if the Dyson Sphere rotated, there'd be nothing big enough to create a night effect.

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