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12/6/2012 10:34:43 PM
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Halo 4 recieved its first TU today.

It did the following -Added the last strike medal and final killcam -Tweaked the super nade glitch -Fixed the boltshot insta reload glitch -And fixed the haven initial ordanance drop issue. Moar TU's are said to be on the way. While I hate having been sold a beta, at least 343 isn't sitting on their asses not trying to fix it. So i guess that sorta makes up it. Almost. How bout you, flood?
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  • [quote][b]Posted by:[/b] ansac11 [quote][b]Posted by:[/b] DarkJet7 [quote][b]Posted by:[/b] Wobbly_guy [quote][b]Posted by:[/b] DarkJet7 They didn't have to fix the nade glitch, it certainly didn't hurt gameplay like the boltshot does.[/quote] Actually it sort of did. The host couldn't do the glitch. It would mean one team has a 'weaker' player.[/quote]Hardly, the glitch was used so infrequently that i doubt most players even knew it existed, and even if you do know about it, it's still tricky to actually put it to effective use.[/quote]But Bungie was smart enough to release a Halo 3 beta a few months prior, so they could fix the glitches and bugs before the game was released. Not to say that Halo 4 was crap, just that it could have been polished more and the final product just felt rushed and thrown together. [/quote] 343i stated numerous times that they didn't have the time or resources for a beta, and I'm assuming that it's because they are a company created and directly owned by Microsoft, as such they have to adhere to what they say. They wanted Halo 4 at a certain date, 343i realized that they didn't have enough resources given to them for a public beta, and so they had to play test it out the ass. Unfortunately, in-development play-testing doesn't take care of certain exploits.

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