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originally posted in: Competitive Players should design MP
11/30/2012 5:00:02 AM
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[quote][b]Posted by:[/b] TehWarMoose Then we'd end up with an incredibly unbalanced, contradictory, and effectively unplayable piece of crap. Designing a game that's actually enjoyable is a lot harder than making a list of complaints and pushing a magic button.[/quote]This. Balance is the most effective way to make a game fun. Too much balance and the game becomes instant hit, where every weapon counters every weapon, making the game who saw who first, or who has better ping (or noone ever kills anyone). Make it too unbalanced, and it becomes unfun and first to the unbalanced weapons wins. Make it to competitive and you make the skill curve go off the chart, and lock people without a hope of advancing (Halo 2 suffered this, but only because of cheaters at higher ranks). Make it too casual, and you get Mario Kart.
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