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originally posted in: Bungie you guys are AWSOME!
11/23/2012 8:25:22 AM
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[quote][b]Posted by:[/b] SUPER HYBRID IX here is how they destroyed Halo 4 >>> Removal of Assault >>> Removal of VIP >>> Removal of Juggernaut >>> Removal of Race >>> Removal of Scoring for CO-OP >>> Removal of Human Air Vehicles from MP >>> Removal of Brute Chopper >>> No Sprint is not option in custom games >>> Covenant are not understandable and look like they have leprosy. >>> The didact's teeth make his otherwise OK character design seem ludicrous. >>> Too many campaign moments where you are constantly going from one area to another putting your little USB drive with cortana in it into a forerunner console. >>> Should Have been like "Combat Evolved 2". Turned out to Be "Reach 2 + some Call of duty elements". >>> Removal of Wave Based Firefight with replacement via the lackluster Spartan Ops >>> No Arbiter >>> NO Ability to play as Elites or even Promethian Knights >>> Removal of Classic CTF >>> Removal of Weapons on Map >>> Too many "Arena Style" maps that are not good for objective gametypes. ( only map I can think of that is not arena style is Ragnarok which the butchered with the addition of the Mantis ) >>> Recoil on Hit and No zoom out in Multiplayer >>> DMR OBSCENELY overpowered making other ranged weapons undesirable. >>> Sarah Palmer says Either "Crimson" or "Crimson Squad" at least 40 times in each Spartan Ops mission. >>> Stale Dialogue ( see above ) >>> Addition of Camo to Loadouts and Camo is almost unseeable. Leads to snipers with Camo Camping. >>>P oor Forge Pallets for Non-Forge maps >>> No new multiplayer Vehicles besides the unweildy Mantis >>> Plasma Grenades are nearly useless due to short blast radius compared to frags. >>> Promethian Grenades are Even more Useless than Plasmas >>> Main enemy revealed before game launch in ads ( no surprise ) >>> Very Few surprises or twists and turns. >>> Ending included Quicktime moment. >>> You get to see a Halo Ring but there is no mission on it. That is the ultimate Anti-climax in mission design. A horrible choice. >>> Endrun was just a Star Wars Trenchrun rip off and almost felt like you were "on rails" >>> Campaign moved too slowly when it needed to go faster and too fast when it needed to slow down. It was a55 backwards in flow and pacing. >>> 5-10 covenant ships above the infinity just floating there doing nothing is huge plot hole. >>> Del Rio character was developped and then written out. Made no sense. >>> Sarah Palmer is a poor substitute for SG. JOhnson and makes you want her captured and killed by the covenant. Yes, she is that annoying. >>> Pelican design was butchered. >>> Main Menu is Inferior to Halo Reachs' >>> Menu Layout is Schitzophrenic. >>> GRAPHICS, MUSIC and ( some ) SOUND DESIGN were great though. Thats about it ! [/quote]Nobody liked VIP or Juggernaut, so it's completely justified for them to be gone. 1 out of 1000 people actually played race, so that's a waste of space. As if anybody cared about Co-op scoring in the first place. There has never been a decent human aircraft. The falcon was awful. Also a waste of space. The Chopper wasn't in Reach either so irrelevant. Covenant barely look different. They actually look more like what they should and less like worms now. Combat Evolved 2 is such a stupid term for you to use, so irrelevant. Firefight was boring and only played for challenges while Spartan Ops has a really cool storyline with redundant missions, so no. Reach didn't have Arbiter either, so irrelevant. You could only play as elites on like 2 gametypes in Reach and nobody even wanted to in those gametypes, so irrelevant. And asking to play as a Promethean Knight is like asking to play as Flood in Halo 3, which Halo 4 does actually implement, so you lose there. Beginning ordinance= Weapons on map Sarah Palmer says "Crimson" as many times as Cortana says "Chief" so you have no point. Camo was on Reach too, so no point. You can't say "no new vehicles" then make an exception. They added one. Be happy. Plasma grenades work literally almost exactly like they did in every other Halo. And even if they are weaker in this game, they were overpowered in the others, so no point. I'd say some certain AI's death was a pretty big twist. At least as much of a twist as any other Halo game. Sarah Palmer was as interesting as any Reach character, so no. Pelicans look fine. Menus look the same. A mental disorder can't apply to a menu, so irrelevant. The rest of your points are either too stupid to even mention, or opinions, opinions, and more opinions. It's okay, we all take L's sometimes.
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