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originally posted in: Bungie you guys are AWSOME!
11/22/2012 1:50:18 AM
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[quote][b]Posted by:[/b] MaxRealflugel Please present your evidence to back up your claims of 343 Industries destroying Halo. And please examine your punctuation, along with the frequent misuse or absence of the 'Return' or 'Enter' button to create paragraphs. [/quote] here is how they destroyed Halo 4 >>> Removal of Assault >>> Removal of VIP >>> Removal of Juggernaut >>> Removal of Race >>> Removal of Scoring for CO-OP >>> Removal of Human Air Vehicles from MP >>> Removal of Brute Chopper >>> No Sprint is not option in custom games >>> Covenant are not understandable and look like they have leprosy. >>> The didact's teeth make his otherwise OK character design seem ludicrous. >>> Too many campaign moments where you are constantly going from one area to another putting your little USB drive with cortana in it into a forerunner console. >>> Should Have been like "Combat Evolved 2". Turned out to Be "Reach 2 + some Call of duty elements". >>> Removal of Wave Based Firefight with replacement via the lackluster Spartan Ops >>> No Arbiter >>> NO Ability to play as Elites or even Promethian Knights >>> Removal of Classic CTF >>> Removal of Weapons on Map >>> Too many "Arena Style" maps that are not good for objective gametypes. ( only map I can think of that is not arena style is Ragnarok which the butchered with the addition of the Mantis ) >>> Recoil on Hit and No zoom out in Multiplayer >>> DMR OBSCENELY overpowered making other ranged weapons undesirable. >>> Sarah Palmer says Either "Crimson" or "Crimson Squad" at least 40 times in each Spartan Ops mission. >>> Stale Dialogue ( see above ) >>> Addition of Camo to Loadouts and Camo is almost unseeable. Leads to snipers with Camo Camping. >>>P oor Forge Pallets for Non-Forge maps >>> No new multiplayer Vehicles besides the unweildy Mantis >>> Plasma Grenades are nearly useless due to short blast radius compared to frags. >>> Promethian Grenades are Even more Useless than Plasmas >>> Main enemy revealed before game launch in ads ( no surprise ) >>> Very Few surprises or twists and turns. >>> Ending included Quicktime moment. >>> You get to see a Halo Ring but there is no mission on it. That is the ultimate Anti-climax in mission design. A horrible choice. >>> Endrun was just a Star Wars Trenchrun rip off and almost felt like you were "on rails" >>> Campaign moved too slowly when it needed to go faster and too fast when it needed to slow down. It was a55 backwards in flow and pacing. >>> 5-10 covenant ships above the infinity just floating there doing nothing is huge plot hole. >>> Del Rio character was developped and then written out. Made no sense. >>> Sarah Palmer is a poor substitute for SG. JOhnson and makes you want her captured and killed by the covenant. Yes, she is that annoying. >>> Pelican design was butchered. >>> Main Menu is Inferior to Halo Reachs' >>> Menu Layout is Schitzophrenic. >>> GRAPHICS, MUSIC and ( some ) SOUND DESIGN were great though. Thats about it ! [Edited on 11.21.2012 5:56 PM PST]
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