[quote][b]Posted by:[/b] theslatcher
[quote][b]Posted by:[/b] DarkBen64
Not from my experience. We have a family friend who works at Playground Games and it's seriously just more indepth asset creation with a deeper codebase that any dedicated indie could make just as much use of (though he probably wouldn't need to)[/quote]
And I know teachers from Ubisoft Massive( One worked on WiC and GC as Software -something-(he can't remember, but his name is in the top 5 names in the credits) and the other worked on Far Cry 3 ), then students who're working/interns at studios such as DICE, Ubisoft Montreal, Rare, Ubisoft Bulgaria, Starbreeze, Tarsier, SouthEnd, etc(among with indie devs that I cannot remember). and some created their own indie studio.
There's a huge difference from what they've started learning depending on the studio, but the biggest difference is between the indie and AAA interns/workers.
But that's just programmers, no idea about artists, but level designers got better tools at their disposal at an AAA studio.[/quote]Hence fancier equipment, etc. At the heart of it all is fancier equipment, a deeper codebase and lots more assets with high quality. Made by lots more people. Granted there's a bit more to it but nothing that the everyday employee is going to encounter, especially an entry level one.
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