And now it's time for the breakdown.
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All of the fixes sound great, however...watering down frag grenades ...again? It already takes more firepower to kill in Reach than in any other previous carnation of Halo. (Which is why the numbers of assists are through the roof and multi-kills are down) In the Halo 3 beta, the grenades were powerful and perfect...but then they were weakened severely for the final release. Can't we just leave the grenades alone? Obviously, you guys feel in the gut that they should be more powerful, that's why you keep making them that way for the beta releases.