For the way they have spaced out content for Halo 4. By the time I had finished the campaign on Normal and Legendary, spent a lot of time on the holo deck, and played the first two episodes of Spartan Ops, roughly three weeks had passed. Then Spartan Ops Episode Three came out, blew me away, and guaranteed my return to the mode in the following weeks in which I had very similar experiences. In the downtime I spent countless hours in Forge... uh... forging... a space station.
This is starting to seem more like a log than what it was meant to be but my point is I never ran out of things to do. I still had so much to do and had barely scratched the surface of the game.
Now the first season of Spartan Operations is over, and in that downtime they are releasing Crimson. It just crossed my mind today how content I am with all the... content and how well all that content has been spaced apart. I do not know if this was meticulously thought over in development, or if it just happened by itself, but it seems quite elaborate. Anyway.
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[quote][b]Posted by:[/b] Arbiter 739 I don't have much against the Single Player, but the multiplayer needs fixing in a ton of places. As someone who prefers Human vs. Human combat more than Human vs. AI combat, I do not like Halo 4. [/quote] ^This. As someone who longs for the return of competitive matchmaking,1-50 ranks, classic BR slayer, and so on, I don't like the multiplayer in Halo 4. I eagerly await the arrival of custom maps to The Flood Playlist, and for the addition of BR/DMR Slayer and some form of nostalgic Halo 2/Halo 3 classic playlist. However, the single player component is great. Impact and Erosion are good custom map potentials, while Spartan OPs is really great (if only Commander Palmer would expand her vocabulary) and I personally think the campaign is the best since Halo 3. One can always hope for the future.