Halo Reach has a much higher skill gap compared to 4.. but it's still Reach. At least I can play Reach for more than 2 games unlike Halo 4.
Which do you prefer and why? Which is better and why?
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I know a lot of people have bad memories of Reach...... but I think that between Reach and H4 its obvious that Reach is a better all-round game with more features, better rules and fewer issues than H4. H4 is nice to play I guess, but its rules and design are designed in such a way to make it easier for everyone but that makes the matches themselves unmemorable and utterly casual. I can't think of a single tough match of H4 I've had, as power weapons are available to all, instant respawn means I can jump back in without hesitation and map design makes a match random and inconsequential. Compared to other games H4 is good. Compared to Bungies work and the quality that I expect from a Halo game..... its bad.
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Reach.
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Reach was better. Multiplayer format much nicer: armour, layout, playlists etc. Campaign was more grasping, albeit had nothing like The Fall of Reach's battles in my mind. Halo 4- got bored pretty quickly. Spartan Ops is just pressing a button to spawn hundreds of waves of Prometheans and constant dying and respawning which is tedious and boring from what I've played.
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Reach, because Halo 4's MP is just... well, use your imagination
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Reach
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I always enjoyed Reach. Halo 4 is just atrocious in all aspects. Campaign is definitely the weakest in the series. The outsourced aspects of the campaign just prove that they really didn't care much. (Old spartans using new Mark VI/Mark VII?) Chief's massive growth spurt in the final cutscene, cheesy ending, short campaign, I could go on. And the thing was, the campaign was short and easy even WITH all of the artificial longevity added to it. Most of the -blam!- could have been cut out. Like, most of the time when playing, I was saying to myself, "I did this already...I did this twice already." [Edited on 01.05.2013 9:32 PM PST]
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Halo Reach 4
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None. Halo 3 FTW [Edited on 01.05.2013 9:24 PM PST]
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I come back to this?? lol Reach has much more playability than dull Halo 4. There's no ranking system in Halo 4 either. At least Reach had Arena, which still wasn't the best, but I wanted to play Reach, I don't want to play Halo 4. I didn't want to play Halo 4 a week after its release. Reach kept me going for awhile.. Halo 3 kept me going till Halo Reach. Games that keep a person playing are good games. Halo 4 didn't do this, Reach did.
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I visited this thread to see a debate about video games, I stayed for the flame war between Frost and Bookshelf. You two are hilarious. OT: I preferred Reach honestly. Invasion was such a wonderful gametype, and while I do enjoy Dominion, I never felt like there were any worthy new gametypes in Halo 4. Invasion did for Reach what Infection did for Halo 3 IMO, and even Halo 4 screwed that up. Reach had an amazing forge level, yes it had a grey palette and had static lighting, but now in Halo 4 we have white, undetailed blocks that produce a patchy dynamic lighting. Firefight was far more enjoyable for me than Spartan Ops, whose storyline is poorly tacked on to boring grinding fights. Firefight had survival undertones that made it alot more enjoyable. It's a fact that Reach had superior Theater mode too. That being said, I do enjoy Halo 4's levels and audio more. I feel like both games were the low point of the series in general though.
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Halo 4.
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Halo 4
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Halo 4 without hesitation. Reach had horrible gamemechanics, it was way to slow, jump-hieght too low grenades were OP, no bleedthrough melee blablabla you all heard it before.
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As much as I dislike Reach, Reach. I feel like Halo 4 encourages really boring cautious and slow play.
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Neither. I pick Halo CE split screen.
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[quote][b]Posted by:[/b] You Know Already [quote][b]Posted by:[/b] TH3_AV3NG3R [quote][b]Posted by:[/b] You Know Already [quote][b]Posted by:[/b] TH3_AV3NG3R You don't have to aim in Halo 4 at all. The auto aim and bullet magnetism did it for you not only that but the reticule doesn't have to be red it order for you to get the kill.[/quote] Not what I meant, bloom made it so you didn't have to aim and punished those that tried. Also, the last part of your post has seriously been toned down and almost never happens to me anymore, and don't even try to say killcam is proof because we all know killcam doesn't actually work in the game. Also, the aim assist was worse in Reach.[/quote] Last part of my post tone down? [url=http://www.youtube.com/watch?v=RWaDwsGb1c0] The hitbox.[/url] Aim assist is the same as Reach's. The sniper, the indicator is still red at a longer range than the Reach sniper when no scoping. Lol. In fact, it is hard to miss a no scope with a sniper in Halo 4. I would feel really bad if anyone did here. The game already punishes people in Halo 4 because you don't have to aim just like Reach. Sucks. They still didn't learn from the outcry. They still put bloom in the game. Day 1 feature killcam is broken. lol343 Day 1 file browser is broken. lol343 What is the point of showing off things at video game conventions if they don't work in the actual game?[/quote] Did you seriously just say the Halo 4 sniper is easier than Reach? You are now obviously just joking and I'm not going to waste my time further.[/quote] Yup, all talk with no facts. Go away please.
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[quote][b]Posted by:[/b] You Know Already [quote][b]Posted by:[/b] WhiteFang0699 Map Control as in where a team can claim all the power weapons, spawns, and vehicles in a multiplayer map. Reach had that, as where Halo 4 didn't. Instead, you earned points for kills and assists where once you filled your Ordinance meter, you can spawn a power weapon or a perk into the field.[/quote] See? That's a lot different than "Anytime you want." Also, it's a good thing that the playing field is more fair.[/quote] The playing field is more fair? Explain how it is. [Edited on 01.05.2013 8:53 PM PST]
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[quote][b]Posted by:[/b] TH3_AV3NG3R [quote][b]Posted by:[/b] You Know Already [quote][b]Posted by:[/b] TH3_AV3NG3R You don't have to aim in Halo 4 at all. The auto aim and bullet magnetism did it for you not only that but the reticule doesn't have to be red it order for you to get the kill.[/quote] Not what I meant, bloom made it so you didn't have to aim and punished those that tried. Also, the last part of your post has seriously been toned down and almost never happens to me anymore, and don't even try to say killcam is proof because we all know killcam doesn't actually work in the game. Also, the aim assist was worse in Reach.[/quote] Last part of my post tone down? [url=http://www.youtube.com/watch?v=RWaDwsGb1c0] The hitbox.[/url] Aim assist is the same as Reach's. The sniper, the indicator is still red at a longer range than the Reach sniper when no scoping. Lol. In fact, it is hard to miss a no scope with a sniper in Halo 4. I would feel really bad if anyone did here. The game already punishes people in Halo 4 because you don't have to aim just like Reach. Sucks. They still didn't learn from the outcry. They still put bloom in the game. Day 1 feature killcam is broken. lol343 Day 1 file browser is broken. lol343 What is the point of showing off things at video game conventions if they don't work in the actual game?[/quote] Did you seriously just say the Halo 4 sniper is easier than Reach? You are now obviously just joking and I'm not going to waste my time further.
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[quote][b]Posted by:[/b] Donovan McNabb 4. Neither are great though. [/quote]
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[quote][b]Posted by:[/b] You Know Already [quote][b]Posted by:[/b] TH3_AV3NG3R You don't have to aim in Halo 4 at all. The auto aim and bullet magnetism did it for you not only that but the reticule doesn't have to be red it order for you to get the kill.[/quote] Not what I meant, bloom made it so you didn't have to aim and punished those that tried. Also, the last part of your post has seriously been toned down and almost never happens to me anymore, and don't even try to say killcam is proof because we all know killcam doesn't actually work in the game. Also, the aim assist was worse in Reach.[/quote] Last part of my post tone down? [url=http://www.youtube.com/watch?v=RWaDwsGb1c0] The hitbox.[/url] Aim assist is the same as Reach's. The sniper, the indicator is still red at a longer range than the Reach sniper when no scoping. Lol. In fact, it is hard to miss a no scope with a sniper in Halo 4. I would feel really bad if anyone did here. The game already punishes people in Halo 4 because you don't have to aim just like Reach. Sucks. They still didn't learn from the outcry. They still put bloom in the game. Day 1 feature killcam is broken. lol343 Day 1 file browser is broken. lol343 What is the point of showing off things at video game conventions if they don't work in the actual game? [Edited on 01.05.2013 8:49 PM PST]
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[quote][b]Posted by:[/b] SHOTTY SNIP3R Reach.[/quote]
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[quote][b]Posted by:[/b] WhiteFang0699 Map Control as in where a team can claim all the power weapons, spawns, and vehicles in a multiplayer map. Reach had that, as where Halo 4 didn't. Instead, you earned points for kills and assists where once you filled your Ordinance meter, you can spawn a power weapon or a perk into the field.[/quote] See? That's a lot different than "Anytime you want." Also, it's a good thing that the playing field is more fair.
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Reach. Halo 4 lacks symmetrical maps and the concept of map control is ENTIRELY non-existent. Why? Because you don't have to control weapon spawns anymore. In my opinion, ordinance noobifies the game. I want/like vanilla halo. Symmetrical maps, weapon spawns, no perks, no varied loadouts among players, no BS. But, I'm a halo purist. Also, I had multiple 50's in H3 so ha! My opinion has a strong degree of validity.
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Map Control as in where a team can claim all the power weapons, spawns, and vehicles in a multiplayer map. Reach had that, as where Halo 4 didn't. Instead, you earned points for kills and assists where once you filled your Ordinance meter, you can spawn a power weapon or a perk into the field.
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[quote][b]Posted by:[/b] WhiteFang0699 [quote][b]Posted by:[/b] You Know Already [quote][b]Posted by:[/b] WhiteFang0699 It isn't Halo, this time I have to agree with most of the Flood. Atleast Reach stayed with that Halovibe, map control = a winning team. Halo 4 allows you to drop in power weapons and perks where ever you want. That's why I prefered Reach.[/quote] What isn't? Reach was a horrible excuse of a game that left almost everything broken and unbalanced and couldn't even follow canon! Uhh, the second part of your post is just wrong. Again, at least we have to AIM in Halo 4. I don't care if you hate Halo 4, but the only reason for anyone to like Reach is if they are terrible.[/quote] How is it wrong? Please enlighten me on how it is wrong.[/quote] I can't because I don't even know what you're talking about, you failed to explain what you meant.
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[quote][b]Posted by:[/b] TH3_AV3NG3R You don't have to aim in Halo 4 at all. The auto aim and bullet magnetism did it for you not only that but the reticule doesn't have to be red it order for you to get the kill.[/quote] Not what I meant, bloom made it so you didn't have to aim and punished those that tried. Also, the last part of your post has seriously been toned down and almost never happens to me anymore, and don't even try to say killcam is proof because we all know killcam doesn't actually work in the game. Also, the aim assist was worse in Reach.