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2/15/2012 2:04:53 AM
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Destiny and Bungie Long thread. Step in carefully. Updated

Well we all know that Bungie has been planning on this game for some time, although official name may be something else. One thing that caught my interest in research was SonicJohn's article on how it was made. Prepare for Long Long Post [b][u]Halo Era[/b][/u] Now the testing could have begun then, but when did the original idea was brought to existence. A rumour i think i heard was that discussion on it had begun during halo 2 era. Now there are couple of reason i believe this. Mainly that Halo 2 as the Vidoc proposes was supposed to be the final act, but due to timeframe and problems it was extended. This brings the point. If it was supposed to be the final game, were they planning on a new IP and did they start building the core ideas of it then. Next if it did start during Halo 2 era then the theory and the basics of the gameplay from then till ODST would have been finalized. They would have written the rules, controls etc. and went over the gameplay for some time. Now from here i believe Bungie Studios may have taken these basic written gameplay ideas and began to implement them in the games ODST and Reach. Where they began to test how users will interact in different gameplay styles. Now the problem for me is that when looking at some pics i noticed a pic that pointed to Destiny sign on top of a hallway. Now one thing i want to know is when was that taken. Reason i want to know is if it was taken during ODST and Reach era, this may be where a subsection of Bungie had left the main team to build on the engine. Start the programming and basics of it. These programs would later be used by the main team to test on the other engine of the halo games to see if it worked. This may be why the animals failed to be able to work etc. The new engine could also be based on the halo engine, not specifically but there may be similarities, to both of them. Although they are two different engines. This may be why certain problems in Reach with the animals could have made them rethink the basic engine and edit it to make it more flexible. [quote] SonicJohn Valve's was basically metrics and heart-rates and brain-waves. Bungie's was "we generally just ask them what they thought". I found this to be an interesting difference in approaches between the two teams. Valve, on one hand is more focussed on the science of play, whereas Bungie are more focussed on the community and thought of play. [/quote] [b][u]Activision Bungie Deal[/b][/u] Now another thing i want to talk about is the Activision and Bungie Partnership. Did this occur right when Bungie's contract with Microsoft was about to expire, and another question is whether Activision immediately took them in. Why i ask these question is because of two things. If Bungie was looking for a new contract why would Activision hire them straight away, and quite early at that. The deal is a bit interesting as i do not think Activision has had any other deals like this. The reason why i say this is that i have a feeling that when Bungie did their interview the basic design of Destiny may have already been made. And when they presented this, this actually interested Activision alot. And if the deal occured really fast, then i believe that Bungie had already got started and the initial viewing of the game was really impressive and out of this world. Another thing is why did Bungie choose Activision, well the main reason would be due to the deep pockets of Activision, true they have run the COD series to the dust but they are doing business, and not only that i must say that the new COD game is quite better than the old one, that is in campaign basis. True it feels like an expansion pack but they do know how to make sales and keep improving it, to make it feel fresh and not make the addictive feel die. Bungie's choice in Activision for me is due to the money. Bungie would also get info of other tools that are little less available and learn how to implement them, considering how Blizzard has some really interesting games, that could be very useful in helping make the new game, as well as the other developers. Another reason is Activision long standing deals and ability to attract huge sales with many games. This has led them to be one of the forefront publishers able to negotiate with all parties Microsoft and Sony alike. Activision sales have also given them a huge leg up in the world in game publishing, that Bungie's deal would allow them to sell their game everywhere with little to no problem. Another thing CrazySnipe pointed out below is the Activision Press conference. One of those conferences where Bungie will get full premier and ability to create excitment and explain their new game. Plus due to the COD marketing this could bring in some larger news sources. [b][u]Going Dark[/b][/u] So a question would also be asked why go dark. Now the reason of this well there are many, and one would be how much it may change the industry, which could be why Activision took an interest. Overall i believe that Bungie also went dark for another reason that what they were doing was so fundamentally different and new that if anyone got wind of it they could use it and sell their own product that is similar than this. Another could be as someone posted below with the huge amount available and how they wanted to see what their engine was capable of before releasing it. This could also be due to time frame. Another thing is that if anything is cut in this game the next one which is sequel is likely to consist of the very same thing that was cut. So that even on release day they will be still building it into the game. And another thing there was a point of the engines being able to be flexible for both consoles present and next gen. This may mean they may be building a tech allowing them to allow both users for both consoles to interact with each other whether you console is new or not. The above and many other ideas could also be really important, and also not wanting people to know what they are planning so that they start making their own products based on their ideas, they have kept it quiet. Plus so that by the time a sequel is made the next company that enters this field will be forced to release the first at the same time as Bungie makes their second. Letting Bungie be dominant in this genre of gaming. [quote] SonicJohn Regarding content and possibility of sequels. I foresee support and DLC being the major pillars for Destiny. If it's going to be a sandbox game as I've come to the conclusion of then I believe that Bungie's quest for "balance" may be made possible by making the code able to support things such as new weapons, new vehicles, costumes, whatever. Halo couldn't do that because of how it was originally made to function. Map files and all that. That's why I believe it'll be a sandbox and open-world exploration FPS. I think Bungie's felt so restricted from their whole "loading maps" thing that they want the experience to be streamlined. [/quote] [b][u]Conclusion[/b][/u] All in all i believe for some reason Destiny to right now be in full swing in production. And soon info shall be released, this year at least. More to be added soon. Additional info thanks to crazysnipe xguena insaneAssass1n9 GPK Ethan [Edited on 02.15.2012 2:22 PM PST]

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  • Ken, is that you?

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  • Interesting...

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  • nice!

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  • [quote][b]Posted by:[/b] Action Sack Pro Ken, is that you?[/quote] Never seen Ken make a big thread before.

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  • [quote][b]Posted by:[/b] ooBlindchildoo nice! [/quote]

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  • I think an employee (Urk) said that the reason they're going dark is because the fundamentals of the game change so much, that at this stage it would be wrong to tease us with info then have to backtrack and say it got cut. EDIT: Good read though. I thoroughly enjoyed it. [Edited on 02.14.2012 6:40 PM PST]

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  • [quote][b]Posted by:[/b] GPK Ethan I think an employee (Urk) said that the reason they're going dark is because the fundamentals of the game change so much, that at this stage it would be wrong to tease us with info then have to backtrack and say it got cut.[/quote]Also, they don't have sufficient time to keep up with everything that they were doing before they started putting all the hours into making a great game.

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  • Bungie didn't choose to partner with Activision just because of money. Here's a quote [url=http://www.bungie.net/News/content.aspx?cid=25920]from this article.[/url] [quote] "We chose to partner with Activision on our next IP because of their global reach, multi-platform experience and marketing expertise," said Harold Ryan, President of Bungie. "From working together over the past nine months on this agreement, it is clear that Activision supports our commitment to giving our fans the best possible gaming experiences."[/quote]

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  • [quote][b]Posted by:[/b] xgeua Bungie didn't choose to partner with Activision just because of money. Here's a quote [url=http://www.bungie.net/News/content.aspx?cid=25920]from this article.[/url] [quote] "We chose to partner with Activision on our next IP because of their global reach, multi-platform experience and marketing expertise," said Harold Ryan, President of Bungie. "From working together over the past nine months on this agreement, it is clear that Activision supports our commitment to giving our fans the best possible gaming experiences."[/quote][/quote] Yeah i also wanted to say that may have to revise it and yes those things are important and i should have added them in, quite an obiouse mistake

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  • This is quite interesting...

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  • Must say that although i do not like Activision way of using COD i must say they do know how to make sales, and market products. Plus their choice on games are really good. They have been able to choose games that would make huge sales and monopolise on those titles. True we hate it, but it is business.

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  • [quote][b]Posted by:[/b] xgeua Bungie didn't choose to partner with Activision just because of money. Here's a quote [url=http://www.bungie.net/News/content.aspx?cid=25920]from this article.[/url] [quote] "We chose to partner with Activision on our next IP because of their global reach, multi-platform experience and marketing expertise," said Harold Ryan, President of Bungie. "From working together over the past nine months on this agreement, it is clear that Activision supports our commitment to giving our fans the best possible gaming experiences."[/quote][/quote]Also... something nobody seems to care about whenever I say it: a press conference at which they can get premiere coverage and a complete presentation (Acti's press conference).

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  • [quote][b]Posted by:[/b] CrazzySnipe55 [quote][b]Posted by:[/b] xgeua Bungie didn't choose to partner with Activision just because of money. Here's a quote [url=http://www.bungie.net/News/content.aspx?cid=25920]from this article.[/url] [quote] "We chose to partner with Activision on our next IP because of their global reach, multi-platform experience and marketing expertise," said Harold Ryan, President of Bungie. "From working together over the past nine months on this agreement, it is clear that Activision supports our commitment to giving our fans the best possible gaming experiences."[/quote][/quote]Also... something nobody seems to care about whenever I say it: a press conference at which they can get premiere coverage and a complete presentation (Acti's press conference).[/quote] Adding that although would like info on it.

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  • [quote][b]Posted by:[/b] Action Sack Pro Ken, is that you?[/quote] I think Ken, risay, Hoobla, o____o, Destiny 7 and Septagon7th are the same people. [Edited on 02.14.2012 7:23 PM PST]

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  • Interesting ideas. Thanks for the read. :)

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  • [quote][b]Posted by:[/b] GPK Ethan I think an employee (Urk) said that the reason they're going dark is because the fundamentals of the game change so much, that at this stage it would be wrong to tease us with info then have to backtrack and say it got cut. [/quote] In that case, Santa does exist. Promise.

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  • [quote][b]Posted by:[/b] Elem3nt 117 [quote][b]Posted by:[/b] Action Sack Pro Ken, is that you?[/quote] I think Ken, risay, Hoobla, o____o, Destiny 7 and Septagon7th are the same people. [/quote]And all of them are my alts. Good read, Risay. I have some feedback. [quote][b][u]Halo Era[/b][/u][/quote] You make a good point about how Bungie was originally going to end Halo with Halo 2. That, I do recall, was the plan, but Microsoft put such a strain on them to get it done that they had to cut it short and make Halo into a trilogy. I think Bungie's always been thinking about its future. What company wouldn't? Creatively you can't help but think further into doing different ideas and cool things, but that would alienate too many people from what you're currently working on. I attended an IGDA conference in Seattle last Summer, the Lead User Researcher from Bungie and the Lead User Researcher from Valve sat and explain both companies' user-testing techniques. Valve's was basically metrics and heart-rates and brain-waves. Bungie's was "we generally just ask them what they thought". I found this to be an interesting difference in approaches between the two teams. Valve, on one hand is more focussed on the science of play, whereas Bungie are more focussed on the community and thought of play. In terms of analysing how players responded to different gameplay or features, I believe strongly that every build of every game Bungie has made (including the Betas) has influenced the future of their games based on how the fans react to them. It's ironic, really, that the loudmouth Halo fans all believed that Bungie didn't listen to them. [quote]Now the problem for me is that when looking at some pics i noticed a pic that pointed to Destiny sign on top of a hallway. Now one thing i want to know is when was that taken.[/quote]Bungie moved to Bellevue after they released ODST, in 2010. So that had to have been either during Reach or after it. I wouldn't be surprised if that was the only piece of artwork of their new game around their studio. [url=http://misriahsolutions.files.wordpress.com/2011/08/poster.jpg]I'm pretty sure there's graphics right beside it on the wall if you look closely, but you can't make anything out of them (might just be old Halo stuff)[/url]. As for when the project "began", I would imagine that they've been prototyping concepts and testing them on users and themselves to figure out what's cool. You don't just start making a game out of nowhere and then expect results. Figure out what's cool first, then run with it. [quote][b][u]Activision Bungie Deal[/b][/u][/quote] Pretty sure they went with Activision because of long-term stability, global contacts as well as the financial support. I also think Activision "gets" long-term and huge projects. [quote][b][u]Going Dark[/b][/u][/quote] Bingo bango! The games industry is frothing at the mouth to find out what Bungie's up to. It's currently the only big, well-known, successful company that's actively working on a [i]new IP[/i]. Think about that for a moment. What could you possibly do after building and losing one of the biggest franchises of this century? To come back from that has to be monumental, else you'd be a huge one-hit-wonder. Regarding content and possibility of sequels. I foresee support and DLC being the major pillars for Destiny. If it's going to be a sandbox game as I've [url=http://www.bungie.net/Forums/posts.aspx?postID=69922521]come to the conclusion of[/url] then I believe that Bungie's quest for "balance" may be made possible by making the code able to support things such as new weapons, new vehicles, costumes, whatever. Halo couldn't do that because of how it was originally made to function. Map files and all that. That's why I believe it'll be a sandbox and open-world exploration FPS. I think Bungie's felt so restricted from their whole "loading maps" thing that they want the experience to be streamlined. But I'm straying away from the point of this thread now. Rambling really. Yes, I think Destiny is well underway of production. I'd love to hear something this year too.

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  • [quote]Regarding content and possibility of sequels. I foresee support and DLC being the major pillars for Destiny. If it's going to be a sandbox game as I've come to the conclusion of then I believe that Bungie's quest for "balance" may be made possible by making the code able to support things such as new weapons, new vehicles, costumes, whatever. Halo couldn't do that because of how it was originally made to function. Map files and all that. That's why I believe it'll be a sandbox and open-world exploration FPS. I think Bungie's felt so restricted from their whole "loading maps" thing that they want the experience to be streamlined.[/quote] This is what actually interested me alot in your post. As yes they will be using DLC but this may be the form in which they will be payed to help support a game as massive as Destiny is capable of. Also i am quite intersted at the idea of the loading maps, as this is an interesting problem to tackle. How to make the game fluid from single player to multi without having to deal with a loading screen. Will add some of your ideas to the OP

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  • You're looking way too much into this. First, I believe Jason Jones has been in pre-production for years, ironing out the details of the new IP's universe. Maybe having a little more people also work in pre-production, deciding the art direction, the gameplay style, etc. Not for years, but probably sometime during ODST, or a little bit before ODST. (Pre-production, not production) Anyways, I think Bungie chose Activision because Activision agreed to what Bungie wanted. Bungie wanted to own the rights to the IP, wanted artistic freedom and all that. Activision agreed to this because Bungie is an amazing game development team. They ARE the makers of Halo after all. That's profit in Activision's eyes. As for going dark, all companies go dark.

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  • Very interesting read. Thanks for that, mate. I definitely think Destiny is going to be something huge, and beyond anything that the game industry has produced as of yet. I hope so anyway. It is a [b]huge[/b] ask. But who else other than Bungie could pull it off? /Bungiefanboyism

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