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#Halo

9/15/2011 4:51:36 PM
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The Importance of Helmets in Halo: Reach. (WALL OF TEXT)

This idea of the Spartan's helmets being the only thing keeping a supersoldier from being a normal human is a prevalent motif in Halo: Reach. This is established early on in the game, in the first mission. When Jorge-052 first discovers the girl at the Visegrad Relay, he has his armor on and tries to do his job. He holds her still, speaks to her in English when she is clearly speaking Hungarian which Jorge also speaks, and his inability to relate to her nearly gets him killed. When she is lifted from her hiding place under the stairs, Jorge-052 ignores her pleas and struggle to get loose, while he attempts to calm her, business as usual. Then she says, "Még... Itt vannak", which translates as "There's more". When Jorge realizes this, he stiffens up, then shields the civilian with his body just in time for the sangheili Zealot to miss it's attack. After the skirmish is over and the Relay is cleared of hostiles, Jorge-052 takes his helmet off, showing his very human (and also father-like) face to the girl, attempting to comfort her. He speaks her language, even recognizes her dialogue, attempting to close the gap between them. The members of Noble Team, excluding Emile-A239, remove their helmets around each other and their superiors. This is to reinforce their bond with one another, that they don't just see each other as a set of armor, and they don't want to be seen as such. When Jorge stays behind on the Long Night of Solace, he removes his helmet, removing the barrier between him and Noble Six (and the audience). He speaks his piece, and he's gone. Jorge, who is the most "human" member of Noble Team is the first to go. Carter-A259 removes his helmet during his final run on the Pelican. After he does so, when he knows he's going to die, he briefly banishes his attitude as the commanding officer of the team and says that Cortana made the right choice in choosing Noble Six as her momentary protector. He relinquishes his place as the primary member of Noble Team. Catherine-B320, who shares some similar distance issues with Emile (although for different reasons), dies by a headshot. Why would Bungie choose such a brutal, sudden way to kill off one of their main characters? I've said before that one of the reasons why I liked Kat's death was because instead of falling into the cliche "going out with a bang" death that Bungie likes to employ so often, hers was more realistic of a war scenario. Here one minute, gone the next. That may be one part of it, but just before she dies, she finally opens up to Noble Six on the elevator. Before, she was untrustworthy or cold to Six, because he/she was a replacement for a fallen comrade, but also because Kat is wounded. Kat is insecure because of her robotic prosthetic, and she thinks the other Noble members consider her more as a liability than an asset, and there may be some truth to it. Carter protects her from the Zealot attack in Winter Contigency. Her Firefight voice examples show this, and she comes over as "sassy" in an attempt to be independent, as well as the unsual number of ground engagements she takes part in. For a cryptanalyst, she spends an awful lot of time with her boots in the mud. She may be trying to prove that she is valuable, in spite of her disability and despite her operation as the hacker of the team. After being helped off the floor by Noble Six, in brief moment of vulnerability, she opens to him. She puts her helmet back on, and is cut down by what is probably the same sangheili Zealot that attacked her before, straight through the helmet. At the end of the game, after the UNSC Pillar of Autumn makes the jump to Halo, Noble Six dies fighting an onslaught of sangheili warriors. He removes his helmet, and brings as many of the aliens with him as he can, signifying that the character of Noble Six is the player, who kills countless enemies. He dies after an elite stabs him, apparently in the face, with an energy blade. Although Emile dies before Six does, I decided to explain his death last because it is the most interesting to me. In my other thread, I explain my thoughts on Emile, that he embodies what he thinks a Spartan should be. The only emotion he lets himself convey is that of anger or wrath. He doesn't show his face to even his Spartan comrades, instead carving a skull on his helmet's visor. The carving is his face, he is his armor, he is a Spartan. When he is attacked by Zealots on the mass driver, he kills one and asks for more. Another Zealot comes behind him, and interestingly enough, the elite puts its hand over the Spartan's visor and skewers him. Emile's "Spartan face" is removed, and when it is removed, he is killed. Emile, who after living a life of anger and distance, is ready to die, but in typical Emile fashion, goes down fighting the enemy he hated. Emile, who wouldn't remove his helmet and show his human side, (though while "good", is the Spartan's weakness) has his Spartan identity briefly suspended, and that is when he is killed. When the Spartans' remove their helmets, they were communicating to the people around them, supersoldiers and civilians, that they too are human. Although showing this human side means that they too have the capacity for compassion, it reveals all the weaknesses that are associated with it. It's as if the ONI myth that Spartans are unkillable is true, so long as they remain the faceless defenders of Earth and all her colonies. Maybe this goes to explain why John-117 is such an exceptional survivor, we never see his face. [Edited on 09.15.2011 12:12 PM PDT]

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  • [quote][b]Posted by:[/b] Hellmayre [quote][b]Posted by:[/b] CavemanBCE Hey guys, thanks for the posts, I'll be working on maybe breaking up the post a little more so it's easier to read sometime soon.[/quote] Great Read. And there's no need to do that, some people just get restless when they have to read for 3 minutes...[/quote] Lol thanks for that, but the OP looked like one paragraph (I typed it up in the format you would normally use for school papers, and you don't put big spaces in between paragraphs there) before I fixed it to what it is now.

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  • [quote][b]Posted by:[/b] CavemanBCE Hey guys, thanks for the posts, I'll be working on maybe breaking up the post a little more so it's easier to read sometime soon.[/quote] Great Read. And there's no need to do that, some people just get restless when they have to read for 3 minutes...

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  • This is like the twilight zone... Everyone is so nice!!!

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  • Crap, people in this forum are MUCH nicer than the flood...

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  • This is the most professional post I have ever read.

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  • [quote][b]Posted by:[/b] RKOSNAKE [quote][b]Posted by:[/b] AgelessEridor Excellent read OP, very well thought out and informative. In my opinion, I would say that the [b]Spartan II's didn't show their faces because they were trained at a much younger age then the Spartan III's[/b] and the idea of being the best soldier in every way possible was more ingrained in them. [/quote] Some Spartan III's started training when they were 4...[/quote] Oh ya your right, I misspoke, what I ment is the Spartan III's training was more rushed compared to the spartan IIs and they were put into the field much sooner too. The soldier mentality wasn't as ingrained in them as it was with the Spartan IIs.

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  • I would like to see an explanation as to why John keeps his helmet on all the time.

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  • Perfect. Why don't you add that Emile feels that his human side somewhat died when he became a spartan- hence the skull. All that remains is his anger towards the covenant. Also, the last thing the covies see with Emile (Shotgun emphasizes this- look up fly on a spartan shield) is death. Death of human mercy, the thing that the conevant thought humanity weak for possesing. Just my 2 cents. Oh, why are there blue lines on my keyboard? wooooo...

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  • [quote][b]Posted by:[/b] AgelessEridor Excellent read OP, very well thought out and informative. In my opinion, I would say that the [b]Spartan II's didn't show their faces because they were trained at a much younger age then the Spartan III's[/b] and the idea of being the best soldier in every way possible was more ingrained in them. [/quote] Some Spartan III's started training when they were 4...

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  • You guys seriously play too much..You shock me

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  • Excellent read OP, very well thought out and informative. In my opinion, I would say that the Spartan II's didn't show their faces because they were trained at a much younger age then the Spartan III's and the idea of being the best soldier in every way possible was more ingrained in them. Spartans bring the idea of the perfect soldier to mind, strength not through individuality but through uniform warriors, so that the enemy doesn't see flawed individuals, but a powerful and (as long as the military power lasts) unbeatable entity (you knock one down and 2 more pop up). I'm pretty sure somewhere in the books it says that almost no one can tell the difference between Spartans when the're fully armored, with the exception of Dr. Halsey and a few others that know them intimately. The Spartan II's have accepted this idea, to not be remembered as people but soldiers. The biggest difference, for me, is that the Spartan II's have accepted it and the Spartan III's have not. The Spartan III's take off their helmets (Reach), and try to express themselves as people (Emile's helmet, Kat's arm). You never see a Spartan II with anything non-regulation on or about them. They rarely if ever use sarcasm, joke or speak out of turn. That's what makes the Spartan II's stronger in my opinion, they aren't burdened with trying to express themselves, just completing their mission anyway possible. This is all Speculative and opinion based....

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  • I clap for you OP. Excellent symbolic analysis. I pray that Bungie was consciously thinking of this as they made Reach, because that would be a major step for video games as an art form. Not enough games have symbolism like this. In most games, symbolism or other literary devices are usually absent or bashed over your head, not subtle and thought-requiring.

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  • wow lots of ....stuff

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  • Interesting and intriguing, but was definately a good read. I agree 100% with you on the concept of Spartans' helmets being a sign of their vulnerability and also...their strength. Well done.

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  • Jun?

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  • [quote][b]Posted by:[/b] RKOSNAKE [quote][b]Posted by:[/b] ScionXBOXo hello people add me as a friend![/quote] No.[/quote] This.

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  • [quote][b]Posted by:[/b] ScionXBOXo hello people add me as a friend![/quote] No.

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  • hello people add me as a friend!

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  • Very interesting read... you though it through with details and makes good sense. A few things however. Is removing the helmet something that is seen by the "camera" of the game (you the player) or can it be something that is hidden from sight of the camera. Why is this important? For example IE: Legends where John rescued Dr Halsey from the covenant. Most of his team died yes but his helmet was off with the rest of them and the camera did not see him yet we saw the rest of this teams faces. Although in this particular instance the camera isn't the player. Spartans are the greatest achievements of the human race yet the most inhumane creations we've made and they know it.

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  • [quote][b]Posted by:[/b] lou117ha I think you can take one look at a spartans helmets and be able to know alot about them before they reveal their face (if they ever do). I just wish that the spartan 2's used more often, a variety of helmets instead of just the mk.VI. I think thats why we can relate to the spartan 3's more and why I feel more of a connection to the spartans of noble team more than i ever will with the master cheif..... [/quote] [url=http://www.halopedian.com/images/3/36/The_Covenant_-_SII.jpg]...[/url]

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  • I think you can take one look at a spartans helmets and be able to know alot about them before they reveal their face (if they ever do). I just wish that the spartan 2's used more often, a variety of helmets instead of just the mk.VI. I think thats why we can relate to the spartan 3's more and why I feel more of a connection to the spartans of noble team more than i ever will with the master cheif.....

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  • [quote][b]Posted by:[/b] haloprincess123 This If Off Topic , Doesn't keys look a lot younger in the Mission " Pillar of Autumn " in the one cut scence were you have to deliver the package to him ? Or is it just cause the graphics are better than past games ? One of my friends mentioned that , just asking aha[/quote] Graphics, he looks just like in Reach in CEA.

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  • This If Off Topic , Doesn't keys look a lot younger in the Mission " Pillar of Autumn " in the one cut scence were you have to deliver the package to him ? Or is it just cause the graphics are better than past games ? One of my friends mentioned that , just asking aha

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  • Those are some interesting points. One thing I've noticed is helmets (particularly in Reach) seem to give characters an additional identity based on how they look. For example, Kat's helmet looks distinctly feminine, even though it isn't necessarily meant to be. Emile's carved helmet is obviously a reflection on his attitude. It seems as if the helmet itself adopts a personality, and when a character is wearing their helmet it's that second personality that you generally see, not the human one.

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  • good job man u explained that pretty good. i agree with it.

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  • [quote][b]Posted by:[/b] underwaterCOMIX If they kill the chief off, they should make it so that after he dies, the marines come in and finish off the opponent, or maybe take his body and have a burial for him. If he dies, they should make it so that the marines end up seeing him, not as some kind of all powerful walking tank that where ever he goes a path of alien carcassas follow, but as a fellow soldier just trying to do his part.[/quote] I agree with this wholeheartedly.

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