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#Halo

4/25/2011 12:14:37 AM
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The Fall of the Plasma Grenade, a thread on Plasma Grenade Shedding

[quote][b]WARNING: This topic criticizes Armor Lock![/b] If you find yourself weary of the repetitiveness of Armor Lock threads on the Reach Forum, I encourage you to read my post anyways and keep an open mind. I've put a lot of work into this, and I feel my suggestions are not unreasonable. [b]WARNING: I am TERRIBLE at writing succinctly![/b] If a 4,876 word post spread out over four posts is too much for your reading abilities to handle, then I suggest bailing out of my thread now. But feel free to post those [i]witty[/i] "tl;dr" memes to your heart's desire, it will only get you banned for spam, and bump my thread up to the top of the front page. [/quote][quote][/quote][b]Introduction: My First Game of Halo.[/b][quote][/quote]It all started at a birthday party back in the 7th grade... My friends wanted one more player to play this game called Halo CE with them, so they called me over from the snack table to fill in. I was hesitant to join them, as back then I was a devout Nintendo Fanboy and any other console was clearly the devil, but I decided to humor them by playing their inferior game. My very first match of Halo was 8 Player FFA on Battle Creek, AR Pistol starts. Looking back on the game, it was a bit of a train wreck, but it couldn't be helped as the odds were stacked against me. It was a foreign game from a foreign genre on a foreign console with foreign controls, and my friends were the sort of jerks who neglected to tell me the basic controls or nuances of the game before throwing me into the midst of it. In hindsight my biggest mistake was deciding that the pistol was garbage because it was smaller than my AR, and therefore less powerful. As a result, I had trouble defending myself from my opponents who were mysteriously capable of killing me quickly from across the map. It didn't matter what weapon I used, I couldn't score a single kill. I'd climb a ladder, and my friend would snipe me at point blank range in the head. I'd be running along behind the base and a rocket would come out of nowhere and blow me away! I was starting to get very frustrated. I didn't understand anything about this game! I was just about ready to put down the controller and walk away, but that's when I saw [i]it[/i]. There was something blue floating beneath the river that flowed through the central part of the map. I went to investigate, and as I passed over the orb, I saw a message flash up on my screen: "Picked up a Plasma Grenade". Grenades. I use the left trigger to throws those, right? At that moment my friend burst out from behind a rock and charged straight towards me, intent on farming yet another kill off the new guy. Without thinking, I tossed that Plasma Grenade directly into my friend's face, and to my surprise, it latched onto him and began to burn! I heard him let out a curse from the opposite side of the room as his Spartan Character started to panic! Four seconds later he dissapeared in a brilliant Blue Explosion, my very first kill in a Halo game! That single Plasma Grenade that I had scooped from the waters of Battle Creek completely changed the game for me. In my hand I held a weapon that was as deadly as it was beautifully comedic! I had become a wielder of burning blue death! I had the power to strike fear into my opponent's hearts! And damn was it funny to watch them freak out when they were stuck! That first game led to many others, each one teaching me a little bit more about how fun this game was. I learned how to drive a Warthog on Sidewinder, experienced the chaos of Rocket starts on Prisoner, and learned how to Snipe on Boarding Action. Altogether I left the party with a positive outlook on both Halo and the Xbox, and about a year later I got an Xbox of my very own and a copy of Halo 2 and I've been hooked on Halo ever since. Now that being said, I've never been really all that good at getting sticks with the Plasma Grenade. Sure, I could get kills at point blank range, but anybody can do that, I wanted something a little more. I was very jealous of the players online who were seemingly capable of consistently sticking me from any angle at any moment, and I too wanted to be able to stick people from a distance. Right before Halo Reach came out, I made myself a personal goal to improve my sticking ability in the new game so I could be just like those awesome players I had met. While my current abilities are definitely nothing to brag about, I am very proud of how far I've come since Halo 3. Every day I feel more and more confident whenever I throw a Plasma Grenade, and I've gotten some pretty cool sticks over my couple thousand Reach games. Finally! I understand the joy of the world of Sticking! ...Unfortunately, with that joy came a great deal of frustration. Frustration that Plasma Grenade Fans have been feeling since the Beta. Frustration that stems from a feature of Armor Lock, commonly known as Plasma Grenade Shedding. [quote][/quote][b][i]Continued on Post 2[/i][/b][quote][/quote] [Edited on 04.24.2011 4:47 PM PDT]
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  • Arguing for sticky shedding is like saying you should be able to dodge a rocket after it blows up.

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  • [quote][b]Posted by:[/b] burritosenior [quote][b]Posted by:[/b] Zomechin [quote][b]Posted by:[/b] burritosenior [quote]Looking the other way? You're not situational aware and/or you weren't communicating and calling-out correctly with your team. The respectable result of this is losing in some aspect, whether it be dying or losing some sort of control.[/quote]You lose control of your legs... when you Armor Lock.[/quote] True, yet totally irrelevant to what you were responding to.[/quote]Incorrect. You said you should lose control of something when you aren't 'situational[ly] aware.' I said you lose control of your legs. Perfectly relevant.[/quote] Dude, that was funny.

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  • Best thing i have read all day, you deserve a bag of cookies and not the cheap stuff, im talking ASDA's chosen by you range but seriously, well done!

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  • [quote][b]Posted by:[/b] Zomechin [quote][b]Posted by:[/b] burritosenior [quote]Looking the other way? You're not situational aware and/or you weren't communicating and calling-out correctly with your team. The respectable result of this is losing in some aspect, whether it be dying or losing some sort of control.[/quote]You lose control of your legs... when you Armor Lock.[/quote] True, yet totally irrelevant to what you were responding to.[/quote]Incorrect. You said you should lose control of something when you aren't 'situational[ly] aware.' I said you lose control of your legs. Perfectly relevant.

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  • Burrito stop derping.

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  • I was sad when I saw you had more frag than plasma grenade kills Hylebos.

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  • [quote][b]Posted by:[/b] burritosenior [quote][b]Posted by:[/b] rejected1s it takes alot of luck to just press a button and get a kill, if im trying to stick some one i will aim, time, and throw. if i stick should i not get a kill out of it? its like saying that picking up the rockets and using them to snag a few points is a noobs tactic.[/quote]it takes alot of luck to just press a button and survive from getting killed, if im trying to survive from someone i will survey, time, and lock. if i lock should i not get to survive? its like saying that picking up the overshield and using it to snag a few seconds is a noobs tactic.[/quote] i must be extremely lucky then, as i always lock in time.

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  • [quote][b]Posted by:[/b] burritosenior [quote]Looking the other way? You're not situational aware and/or you weren't communicating and calling-out correctly with your team. The respectable result of this is losing in some aspect, whether it be dying or losing some sort of control.[/quote]You lose control of your legs... when you Armor Lock.[/quote] True, yet totally irrelevant to what you were responding to.

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  • [quote][b]Posted by:[/b] rejected1s it takes alot of luck to just press a button and get a kill, if im trying to stick some one i will aim, time, and throw. if i stick should i not get a kill out of it? its like saying that picking up the rockets and using them to snag a few points is a noobs tactic.[/quote]it takes alot of luck to just press a button and survive from getting killed, if im trying to survive from someone i will survey, time, and lock. if i lock should i not get to survive? its like saying that picking up the overshield and using it to snag a few seconds is a noobs tactic.

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  • [quote][b]Posted by:[/b] burritosenior [quote][b]Posted by:[/b] rejected1s lol, all im hearing is you saying that because you let your guard down you feel you shouldn't have been killed, and so you need your second chance button to get your self out of that sticky situation you got your self into.[/quote]lol, all im hearing is you saying that because you pressed a single button you feel you should have gotten a kill, and so you need to get rid of their counter to get yourself out of that sticky situation you got your self into. [/quote] it takes alot of luck to just press a button and get a kill, if im trying to stick some one i will aim, time, and throw. if i stick should i not get a kill out of it? its like saying that picking up the rockets and using them to snag a few points is a noobs tactic. [Edited on 04.26.2011 2:26 PM PDT]

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  • [quote][b]Posted by:[/b] rejected1s lol, all im hearing is you saying that because you let your guard down you feel you shouldn't have been killed, and so you need your second chance button to get your self out of that sticky situation you got your self into.[/quote]lol, all im hearing is you saying that because you pressed a single button you feel you should have gotten a kill, and so you need to get rid of their counter to get yourself out of that sticky situation you got your self into. [quote][b]Posted by:[/b] Zomechin Blink? It must take a long time for you to blink.[/quote]Sometimes I like to enjoy life, so I close my eyes for a bit. Too many people take this game too seriously. I enjoy all the aspects of this game, so I take a step back to relax and enjoy what's going on around me instead of constantly moving and shooting blindly and without thought. So by removing plasma grenade shedding, you're essentially saying 'only my way of playing should be done yours is stupid.' That's not very nice. That would get you a time-out. [quote]Looking the other way? You're not situational aware and/or you weren't communicating and calling-out correctly with your team. The respectable result of this is losing in some aspect, whether it be dying or losing some sort of control.[/quote]You lose control of your legs... when you Armor Lock.

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  • Holy -blam!- tl;dr to the power of over 9000!!!

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  • [quote][b]Posted by:[/b] Apocalyps R12 [quote][b]Posted by:[/b] General_Rafa Great thread. I myself am an Armor Lock enthusiast and defender, however Sticky Grenades are a favorite past-time I picked up from Halo 3. I think shedding could reasonably be removed from Armor Lock, but you should still remain invulnerable from the blast if it detonates while you're in Armor Lock. For example: if you are stickied and you enter Armor Lock, if you pop out of Armor Lock before the sticky grenade detonates, you will die unless you go back into Armor Lock again right afterwards. However, if you hold Armor Lock long enough, the sticky grenade will explode on you, retaining that invincibility that's meant to be a permanent and non-negotiable feature in Armor Lock.[/quote]That really doesn't solve the problem. All that does is require the AL user to stay in an extra second, which most people are probably doing already. It still takes away a well-earned kill.[/quote] According to the OP and the title, it does. Through my suggestion we can remove Plasma Grenade Shedding without endangering Armor Lock's invincibility feature, as well as actually create the possibility that Stickies can kill Armor Locker users. [Edited on 04.26.2011 2:18 PM PDT]

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  • [url=http://www.youtube.com/watch?v=RFZrzg62Zj0 ]who the hell cares?[/url] So plasma 'nades don't win you a fight anymore... live with it, use your gun, jump, strafe from side to side etc. - there is more than one way to win a 1v1 firefight... wasted 6 minutes of my life reading part of that, and you wasted several minutes more typing it all out... [Edited on 04.26.2011 1:46 PM PDT]

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  • [quote][b]Posted by:[/b] jamie 45654 [/quote] MY EYES!! MY EYES!!

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  • What a waste of a thread, you've just typed all that up and there's no way in hell im reading it all. Let me say something, Armourlock is just to awesome for reflecting stickies. Being sticked used to suck, but if i have armourlock, then it can kiss my ass good-bye. And do you know what would happen to this game if armourlock were to just vanish? People, many people would quit playing because like me, we are sick to death of grenade spammers, plasma or frag, we cannot get away from them, people try to avoid best they can but somehow people can just bounce it off 10 walls and off your face like magic. Armourlock is our best bet of stopping these spammers from getting cheap kills every single game. Why have a gun when you can just nade spam over and over? Oh yeah because armourlock forces you to use it. Throw a grenade at me? Nope, sorry, armourlock, i live and you are going to die. If armourlock were removed, i'd probably never play reach again because spamming would just ruin the game more than AL ever would.

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  • Awesome, you obviously put a lot of work into this, read through the whole thing and couldn't agree more. I love stickies, and they just aren't the same anymore. Hope this gets some notice. :)

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  • AL isn't a bad idea at all, just needs tweaking to make most happy. Lower the time of AL, it has no reason to be held for as long as it is. Should only be used to stop oncoming vehicles and one frag grenade (or missed plasma). No reason why there should be shedding. You get a plasma stuck on you, got into armor lock and just take away the explosion effects outside of the armor lock. i.e. you still die with a stick. EMPing is just lame. Take that out as well. Sword runs at me, i AL and come out, he looses shield and i smack him and i win.. Yeah, that makes sense...

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  • AL does suck, but [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=86105156]I had armor lock in Halo 3 :p[/url]

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  • There are a lot of things I dislike about Armor Lock, from the ability to regenerate shields within it, to the frost effect, to plasma shedding. This just asserts it more. Good thread, if not a little wordy.

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  • [quote][b]Posted by:[/b] Hylebos [/quote] I agree completely with your original posts, Hylebos - although I don't share the obvious passion you have for Sticky grenades, I do feel that the Sticky Shedding feature of Armour Lock was a very unfair addition, and makes it even more overpowered. Previously, there was something extremely satisfying of hearing that tell-tale 'beep' and knowing the guy down below you who you had just stuck was seconds away from a respawn screen, but now you just keep hoping they don't gave Armour Lock until you see the 'stick' medal pop up on your screen. I do hope Sticky Shedding gets removed.

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  • [quote][b]Posted by:[/b] Zomechin [quote][b]Posted by:[/b] burritosenior [quote][b]Posted by:[/b] Zomechin Yes, overpowered. A grenade that doesn't bounce at all and has a small radius. Heaven forbid it has an attribute such as sticking. Jeez, the plasma grenades are already easily avoidable beforehand, and now we have another chance to avoid them [i]after[/i] they've successful stuck someone? [/quote]What if I'm looking the other way or I blink? They aren't very easy to dodge then. [/quote] Blink? It must take a long time for you to blink. Looking the other way? You're not situational aware and/or you weren't communicating and calling-out correctly with your team. The respectable result of this is losing in some aspect, whether it be dying or losing some sort of control.[/quote] Blinking i cant really defend against, but the call out thing i can. What happens if he goes into a match alone and you know how bad Randoms are at call outs so yea punished for going in alone while a plasma grenade player going in alone should be rewarded.... something there doesnt add up. And before you sprout that go in with a team crap sometimes it is not possible because they are not on at the time or they have something else to do.

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  • [quote][b]Posted by:[/b] burritosenior [quote][b]Posted by:[/b] Zomechin Yes, overpowered. A grenade that doesn't bounce at all and has a small radius. Heaven forbid it has an attribute such as sticking. Jeez, the plasma grenades are already easily avoidable beforehand, and now we have another chance to avoid them [i]after[/i] they've successful stuck someone? [/quote]What if I'm looking the other way or I blink? They aren't very easy to dodge then. [/quote] Blink? It must take a long time for you to blink. Looking the other way? You're not situational aware and/or you weren't communicating and calling-out correctly with your team. The respectable result of this is losing in some aspect, whether it be dying or losing some sort of control.

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  • [quote][b]Posted by:[/b] rejected1s [quote][b]Posted by:[/b] burritosenior [quote][b]Posted by:[/b] Zomechin Yes, overpowered. A grenade that doesn't bounce at all and has a small radius. Heaven forbid it has an attribute such as sticking. Jeez, the plasma grenades are already easily avoidable beforehand, and now we have another chance to avoid them [i]after[/i] they've successful stuck someone? [/quote]What if I'm looking the other way or I blink? They aren't very easy to dodge then. It's BS if you think that just because the dust particles where I live are heavier and in greater numbers than the ones by you, you think you should have some sort of advantage. Ridiculous. Just because my eyes aren't made of steel you think you should get these insta-kills that don't even take any skill? Come on.[/quote] lol, all im hearing is you saying that because you let your guard down you feel you shouldn't have been killed, and so you need your second chance button to get your self out of that sticky situation you got your self into.[/quote] I'll admit i loled at the sticky situation pun

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  • [quote][b]Posted by:[/b] burritosenior [quote][b]Posted by:[/b] Zomechin Yes, overpowered. A grenade that doesn't bounce at all and has a small radius. Heaven forbid it has an attribute such as sticking. Jeez, the plasma grenades are already easily avoidable beforehand, and now we have another chance to avoid them [i]after[/i] they've successful stuck someone? [/quote]What if I'm looking the other way or I blink? They aren't very easy to dodge then. It's BS if you think that just because the dust particles where I live are heavier and in greater numbers than the ones by you, you think you should have some sort of advantage. Ridiculous. Just because my eyes aren't made of steel you think you should get these insta-kills that don't even take any skill? Come on.[/quote] lol, all im hearing is you saying that because you let your guard down you feel you shouldn't have been killed, and so you need your second chance button to get your self out of that sticky situation you got your self into.

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  • Hylebos i understand what you mean but at the same time i understand ArtooFeva's point as well.If you AL and yet a sticky still kills you, how do they justify a tank shell not killing you or a vehicle when i grenade can still kill you. That is what i think he is aiming at

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