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#Halo

9/16/2010 8:33:10 PM
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Forge Required Objects Guide

Forge Setup information has moved [url=http://www.bungie.net/fanclub/forgeworld/Group/GroupHome.aspx]here[/url]. [Edited on 10.12.2010 6:42 PM PDT]
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  • I've started a b.net group to replace this thread. Please use the forums and articles there for further information. Forge Setup information has moved [url=http://www.bungie.net/fanclub/forgeworld/Group/GroupHome.aspx]here[/url].

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  • Thank you so much! :) [quote][b]Posted by:[/b] JonnyOThan [quote][b]Posted by:[/b] Screamo Luvr Hi, I have a couple of questions. 1) Is there a CGOption to make it to where, in invasion, you have to capture [i]all[/i] of the territories to proceed, not just one?[/quote]No. [quote]2) Why not Elites/spartans only options in some game modes? :([/quote]The setup is complicated and error-prone (more so than other things in the game...) The good news is that you can save variants from matchmaking that enforce player species (like elite slayer; and all other gametypes force spartans). [quote]3) Where is CGO that allows you to use an armor ability while holding the flag in CTF/Stockpile? [/quote] in player traits, under weapons & damage. [quote]4) Is there a way to make an item not appear in specific gametypes? I.E., I want a teleporter to be in a Team Slayer Game, but not in a CTF game.[/quote] label it "slayer" and set "gametype specific" to true. [/quote]

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  • Thank you Jonny! This helped me ALOT!!

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  • The invasion guide is very helpful and all, but theres nothing on invasion slayer, can we get a guide on that aswell, having difficulties with the vehicle and weapon drops.

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  • Hello. I am trying to make a One Flag CTF variant, and I'm trying to assign a label to my flag stand. The problem is, when I go to the advanced tab and select the game label option, the game won't let me assign a label at all. I move my joysticks back and forth, and the game shows that I am, but I can't enter any sort of text into the "game label" box. Am I making a very stupid mistake, or what? I am having the same issue with EVERY object on my map when I try to assign a label.

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  • just made a dope map, its race of course

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  • Ive set a tank to spawn on an invasion map in phase 3 with the tag in_vehicle a spawn sequence 3 with a spawn time of 60 with game specific and place at start set to false. But the tank will spawn in about 30 seconds on phase 3 instead of 60. is there a way to make the tanks initial spawn in phase3 60 secs [Edited on 10.12.2010 11:54 AM PDT]

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  • [quote][b]Posted by:[/b] Screamo Luvr Hi, I have a couple of questions. 1) Is there a CGOption to make it to where, in invasion, you have to capture [i]all[/i] of the territories to proceed, not just one?[/quote]No. [quote]2) Why not Elites/spartans only options in some game modes? :([/quote]The setup is complicated and error-prone (more so than other things in the game...) The good news is that you can save variants from matchmaking that enforce player species (like elite slayer; and all other gametypes force spartans). [quote]3) Where is CGO that allows you to use an armor ability while holding the flag in CTF/Stockpile? [/quote] in player traits, under weapons & damage. [quote]4) Is there a way to make an item not appear in specific gametypes? I.E., I want a teleporter to be in a Team Slayer Game, but not in a CTF game.[/quote] label it "slayer" and set "gametype specific" to true.

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  • Hi, I have a couple of questions. 1) Is there a CGOption to make it to where, in invasion, you have to capture [i]all[/i] of the territories to proceed, not just one? 2) Why not Elites/spartans only options in some game modes? :( 3) Where is CGO that allows you to use an armor ability while holding the flag in CTF/Stockpile? 4) Is there a way to make an item not appear in specific gametypes? I.E., I want a teleporter to be in a Team Slayer Game, but not in a CTF game. Thank you.

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  • good thread and will be saved <3

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  • [quote][b]Posted by:[/b] LT VestaTrooper I have a question.... I set one map to infection forge mode and i set the human spawns(red) as inf_spawn and the zombie spawn (blue) as also inf_spawn whan i save the map as go to test it out i says "map type not compatible with game varrient" wats wrong. plz reply to this my friend want to test the map as soon as possible. TY and Bungie FTW [/quote]Read the first post in this thread.

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  • I have a question.... I set one map to infection forge mode and i set the human spawns(red) as inf_spawn and the zombie spawn (blue) as also inf_spawn whan i save the map as go to test it out i says "map type not compatible with game varrient" wats wrong. plz reply to this my friend want to test the map as soon as possible. TY and Bungie FTW

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  • saving...thanks heaps

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  • [quote][b]Posted by:[/b] testa killz Also, do I need to place individual spawn zones for each game type (CTF, Bomb, etc.), with Game Type Specific = True as the 'away' zone?[/quote] I don't think you need gametype specific = true unless you don't want that object to appear in other maps, and seeing as zones are invisible, it wouldn't matter (as long as they have a gametype specific tag).

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  • [quote][b]Posted by:[/b] Aigol This may have been mentioned before but my friend is extremely frustrated about the fact that he can't get his Infection game-type to work. Despite looking on Bungie.net for how to make it work he hasn't gotten it to work yet. His map is on Forge World and he has spent a good deal of time making sure his spawn points are consistent with humans red and zombies blue. Also he can't even get any of his created maps to work with infection. Please offer any suggestions. [/quote] Does he have any "inf_haven" tagged zones? They are required for infection maps.

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  • [quote][b]Posted by:[/b] Pro Sawers12345 I made an assault map and added both the "as_bomb" and "as_goal" making them both team specific and tried it with one person on each team (it let us play it and didn't say "map and gametype incompatible") but when one of us went to plant the bomb it would not plant. Can you help please. Thanks.[/quote] try taking the team-specific tags off

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  • [quote][b]Posted by:[/b] H3C x Nevz Great thread. Can you have more than 2 territories to capture in one phase of invasion?[/quote] Yeah. I had 3 once. You can probably have as many as the map allows (8?). [Edited on 10.11.2010 10:04 PM PDT]

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  • [quote][b]Posted by:[/b] THE SPARTAN 36 give us the pelican[/quote] that would be cool :D

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  • give us the pelican

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  • finally a good definition of kill and safe zone..i was so confused

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  • Much thanks to you.

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  • This may have been mentioned before but my friend is extremely frustrated about the fact that he can't get his Infection game-type to work. Despite looking on Bungie.net for how to make it work he hasn't gotten it to work yet. His map is on Forge World and he has spent a good deal of time making sure his spawn points are consistent with humans red and zombies blue. Also he can't even get any of his created maps to work with infection. Please offer any suggestions.

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  • Great thread. Can you have more than 2 territories to capture in one phase of invasion?

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  • regarding infection, how do i differentiate a spawn point between a human and zombie? all it says in advanced is game specific infection and safe havens, i made it infection, but i cant tell whether the spawn point is either for zombies or humans. to add to my troubles, its says my gametype is incompatible with my map.

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  • Thanks much! You answered some of my burning questions about the new terminologies.

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  • I have a question regarding spawning for objective games. If I have a symetrical map with a large selection of spawn points, & I'd like to use one particular area exclusively when objectives are 'away', how many (and of what type) spawn zones do I need? Also, do I need to place individual spawn zones for each game type (CTF, Bomb, etc.), with Game Type Specific = True as the 'away' zone?

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