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#Halo

3/2/2011 7:35:57 AM
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Post your ideas for ODST 2!

Only the hardcore ODST lovers come here, so it's up to us to turn this thread into a hypothetical compilation of what [i]could[/i] have been a sequel to Halo ODST. Let's come up with a plot, some key gameplay elements, modes, etc. and share them here. I'll keep this thread updated and gradually organize it as our design progresses. I'll start by listing some things we can go off of: [b]Story:[/b] New Mombassa wasn't fully explored in ODST, so we could say that there were other ODST's in this city that fought in the battle in a different way. We could experience the story from different "Echo Team" who encountered Buck and his squad at some point during fighting in the city. Echo has their own mission to complete within the city. Or we don't even have to do it during this point in the city. The ODST's can drop in before the carrier goes into slip space and help the chief in old mombassa. The ODST's don't even have to be in the city--we can drop them to a completely different battle. Heck, we can even drop them on Reach and have them assist in the battles there. What about Harvest? Though if we drop them there, we lose the urban feeling, which was great and could be expanded on. [b]Gameplay:[/b] > The ODST's can now Sprint at all times. > VISR mode now does infrared and thermal modes, in addition to its night vision > You also have a standard flashlight in case VISR is too glaring > Assassinations are possible for ODST's as well (pioneered by Buck!) > You can pick up biofoam like equipment to heal yourself and your teammates later on > Compass comes back off course--anything to add to the detective feeling [b]Features[/b] > Fully customizable ODST's > Firefight is back (pretty insane...) with ODST inspired modes > New "Battle Bro" mode for 2 that gives you specific missions to complete > Actual multiplayer mode with various styles of gameplay and tactical combat > OPERATION--Invasion-style gameplay, except ODST's have to complete objectives and elites/brutes have to stop them > Play as Brutes and Elites [Edited on 03.02.2011 10:17 AM PST]
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#Halo #Halo3 #ODST

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  • I'd like to see for campaign: -ability to place waypoints over enemies you want allies to prioritize on and that will cause them to attack those specific enemies first -most of the time, the AI follow your lead and don't drive/run off without you -firing silenced weapons from long range (4x zoom) will alert enemies but not to your location. Firing silenced weapons from mid range (2x zoom) will alert enemies to your location but not to you unless you keep firing at them. Firing silenced weapons from close range will alert enemies to you -switch between VISR and flashlight -firing your gun from behind cover will cause enemies to patrol -Grunts go back to sleep if there's a lull in battle -more vehicles in addition to ghost and mongoose on hub levels (i.e. Mombassa Streets) -cloaking like in Headhunters -instead of firebomb and spike grenades, I want to use specialized grenades. Or just use the d pad to switch to new grenades -a flare that actually affects enemy behavior -more flamethrowers -jumping Scarabs. They look like they're capable of that. They can already climb and operate underwater. Let's see some aerial operation... -marines to spawn with regular M6C pistols instead of the silenced variant. I can only assume they were given silenced weapons to provide ammo for the player when they die. I think it'd be better if walking over the M6C while wielding the silenced M6C results in a prompt to pick up the ammo or to swap it for the M6C Update: -driving a Scarab or riding on an allied Scarab. Just imagine [url=http://www.youtube.com/watch?v=0mU0eeFWGvI#t=1m31s]this[/url] -live Covenant Separatist AI appearances -specialized sniper variant that works like the CE sniper since the current one isn't silenced and probably never will be (H4) -Forerunner activity. Anyone heard of the Knowing? [Edited on 05.01.2012 2:21 PM PDT]

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