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#feedback

Edited by Enderium: 2/7/2016 6:19:06 AM
34

Destiny 2 - Heart of Light

Yes.

80

No, and here is why.

65

OP is a potato.

210

Imagine an event so broad, and so rewarding; imagine a PvE and PvP event combined. Enter the "Heart of Light" (HoL), a monthly quest line which challenges the entire spectrum of Destiny players. The event would consist of a 3 part quest line, which ends inside the Traveler's core, rewarding the player with the ability to fuse 2 exotics armor pieces of similar type, i.e. Ruin Wings (exotic gauntlets) + Immolation Fists (exotic gauntlets) = Immolation Wings ([b]Light Forged Gauntlets[/b]). Does it sound interesting yet? Let's make use of that old content now... [b]Dark Incarnate[/b]: The first (PvE) part of the monthly event. It requires players to defeat all of the raid bosses, i.e. Atheon (Time Stained Heart), Crota (Heart of Malice), Skolas (Heart of Scorn) , and Oryx (Heart of Vengeance), in order to collect their respective quest items. The raids would be done on hard mode, with the older content being boosted in difficulty. I forgot to mention, these would drop old raid gear at year 2 (or 3) light values, but would only drop loot once per event. [b]Trials of Light[/b]: The second (PvP) part of the monthly event. This section requires players to forge a "key of light", from the essence of fellow guardians. It should be short and sweet, as most players are not crucible oriented, so it would be bare bones. Trial 1: Complete a Trials of Osiris ticket with at least 5 wins. Trial 2: Generate 30 motes of light, and score 50 assists. Trial 3: Win 3 matches of clash, rumble (top 3), control, and rift. Last but not least, Trial 4: Win 3 matches (of any game type) in a row. I know this seems grueling, but the rewards are just. [b]Forge of Light[/b]: The third (PvE) part of the monthly event. Trans-mat inside the Traveler itself and find the darkness plaguing it's heart. A leisurely walk through the Traveler's interior, with a few secrets and lore related objects along the way, leads to the core. Once arriving at the Traveler's core, the fire team (of 8) would face the darkness inside, and fight echos of each raid boss. The sequence would go: Atheon, Crota, Skolas, and then Oryx, with a gap in between each fight. Players would place each heart into a given node, activating the fight and transporting players into the "shadow world". For added difficulty, the 'enrage' period of each boss is replaced with an instant reset, wiping the fire team. Upon cleansing each node, a door opens, leading to the Traveler's heart. Inside the heart, players have the ability to fuse 2 exotic armor pieces of similar type, which have both respective exotic perks, and a [b]light forged[/b] perk. The light forged perk would be a unique blend of the exotic perks, allowing a more personalized game to form. Here are some "Light Forged" pieces I've come up with, but please feel free to correct them (and add your own). [u]Immolation Wings[/u] Exotic perks from both "Ruin Wings" and the "Immolation Fists". "Seeds of Fire" (light forged): Enemies who drop heavy ammo explode upon death, chaining fire between nearby enemies. Heavy ammo drops more consistently. [u]Symbiotic Gaze[/u] Exotic perks from both the "Achlyophage Symbiote" and the "Celestial Nighthawk". "Celestial Wrath" (light forged): Enemies who are not killed by the golden gun are marked for death. Marked enemies have reduced armor for a short time. Please feel free to comment and give input! Thanks. Edit: If you are going to say no, at least give a reason. If you say I'm a potato, well, it's not wrong at times. Edit 2: Blaximus has some really good ideas, scroll down and check them out!
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