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Destiny

Discuss all things Destiny.
Edited by Lord Sicarius: 2/8/2016 6:09:07 AM
21

PRIMARY AMMO NERF!!! (Crucible Update!)

YES! Add these changes!

55

NO! We must nerf everything even more!

251

MAYBE! We should do both!

21

This is a petition to limit the amount of primary ammo you start with. This minor adjustment will be most subtle, as your ammo reserves will only allow up to 0 bullets in the beginning of the match. This will force players to have to think outside the box, and use teamwork to strategize how the whole team could all receive ammo they need. I believe this will be an update we need, especially since I keep getting killed by primary weapons. In the beginning of the match, I am always killed with a primary weapon, and I feel everyone should have an equal chance when entering the match. Drop rates for primary ammo shouldn't be a big difference, after all... heavy ammo drops fairly quickly anyways; especially compared to how fast primary ammo crates will now drop! Whaaat? Did I say primary ammo crates? Yes I did! You see, as we take a look at this all-too-true sophisticated chart here, you can see that primary weapons are clearly on the rise: Primary Weapon Kills: ///////////////////////////////////////////////////////////////////////////////////////////////// Special Weapon Kills://// Heavy Weapon Kills:// (All stats are taken from the amount of deaths I have had from an assortment of weapons. This allows for an even weighing of the kill rates for every weapon type.) To hopefully balance out the Crucible, and to give it a smooth finish like Tweezerman, Primary weapons will also be nerfed, to compensate for the weaker and less used Special weapons. The main weapons that will be taking the big hits from the nerfs will be these: (It's Nerf, or Nothing.) [u]Thorn:[/u] The TTK will now be increased to six minutes, with having to take 4 full magazine headshots to deplete half the opponent's health. Instead of Mark of the Devourer, the unique exotic perk will be replaced with Shaxx's Aide... which will start the opponent's health regeneration. [u]MIDA Multi-Tool:[/u] The scope will be removed from the weapon, as well as the overall ADS. Instead, it will be hipfire only, with the shot spread the size of a shotgun; giving seasoned marksman an opportunity to display their masterful aim. [u]The Last Word:[/u] The reverse of the MIDA's nerf will be applied to TLW. You will only be allowed to ADS, with a new perk called Nottigan which will replace one of the known perks on TLW. This perk is like Mulligan, only the polar opposite. When the holder fires, landing a shot has a chance of taking one bullet from the magazine. The fire rate will be severely increased, but the impact will take a huge impact of its own. [u]No Time to Explain:[/u] I have no time to explain why I have no time to explain about the No Time to Explain. With these new changes, the Destiny Community's cries will have certainly been heard and answered. We thank you for you continued support, and we always welcome your opinions on what we can do to make your overall Destiny experience better; for you to grind in a better place other than my mother's house (for all you squeakers out there who claim to have "done it" with my mom). xXSnakeSkinzXx, out. _____________________________________ [u]Update[/u]: We are now accepting donations in support of this petition. Donations can be given by dropping them in this bucket: \__/ (Donations of Will Ferrel are greatly appreciated)
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#Destiny #satire

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  • I think we should make it so we spawn in without grenades or melee either. You have to pick up nades from Nade Crates. Hunters will have to fight for the knife to melee, Titans must find the steroids, and Warlocks must meditate until they harness their inner Light.

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