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Destiny

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12/9/2015 12:47:41 AM
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Sparrow Racing Feedback Discussion

So sparrow Racing was dropped today and I'm enjoying it, it adds a new depth of fun to a game that tries to take itself so seriously and now I believe it is beginning to break out of its shell and Bungie are returning to their Halo roots in terms of fun and wacky, but still relevant, gameplay. I've compiled my first impressions of SRL after about 15 races into a quick and easy to read list, feel free to give your own opinions on the matter, feedback is what makes change happen. [b]The Good:[/b] -Sparrow racing is Fun, although stressful with random it's a hell of a blast with friends. -It feels rewarding, for the most part, albeit rewards get repetitive and some require the addition of silver to make permanent (As far as I'm aware) -Bungie are listening and adapting to player remands, this is good, this is what we want. -The flow of the maps feel well thought out and are fluid to play, more of this! -Sparrow mechanics feel mostly polished, apart from the occasional b.s collision. [b]The Not-so Good:[/b] -I understand these events cost resources to make, but a challenge book purchasable by silver only feels like you are cutting of a portion of content to those who pay. -More interactive elements on the track, weapons? Environmental changes mid race? Always a possibility. -Players who fall too far behind have no hope of catching up, maybe slightly increased speeds the further away from the Crowd? -We all love* RNG, but why not have set prizes for each position in addition to RNG look such as strange Coins, Glimmer or motes for the top 3. [b]What I would change:[/b] -Add more dynamic elements such as Weapon pickups and powerups. -Multiple gamemodes; --Tournament; Matchmade set of games where players accumulate points for a big prize pool, possible entry fees. --Relay; 3 teams of 2, one active driver on each team at a time, once one team driver finishes the lap, the other one can proceed and repeat. --Demolition; free for all where players compete to push the others out of a zone/place of interest.

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