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Edited by mentalyentil: 10/12/2015 8:37:21 PM
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Supers kill Sunbreakers too (even if they are a tad OP)

[i]*A note to readers - this post has been amended slightly based on some good conversation that has taken place. Upon listening to some great points (that were politely given), I have reconsidered a couple fine details and have adjusted the post accordingly. Thanks to all who are willing to engage in a civilized manner.*[/i] Is it just me or does it seem like everyone complaining about Sunbreakers are speaking as if we've just got Titans roaming around the map with their super on all the time. Everyone gets super at some point. Kill them with it if you're afraid of dying to them. HoS seems to be slightly OP. However, the rest of their subclass is somewhat underwhelming. While that may not excuse hammers being as strong as they are, you can still certainly counter them, and they are not [i]as[/i] OP as a lot of people are making them out to be. Supers that can shut down sunbreaker in their super: 1. Fist of havoc 2. Nova bomb 3. Golden gun (it's only a non-OHK when sunbreaker has maxed armor spec PLUS a chest piece with additional solar armor - same as Sunsinger BTW) 4. Shadowshot (a risk, to be sure) 5. Another sunbreaker (duh) That's 5 supers (which can be found on any of the 3 available classes) that can shutdown a sunbreaker. I'd appreciate the conversation to steer away from it being about the super as if it's always active. Supers counter supers and always will, so feel free to use that. At least let it be a thing that is discussed instead of saying something ignorant like, "they can't be killed!" You know that's an exaggeration, even if their super is a bit stronger than it should be. I'd also like to say I main PVE and I don't want whiny crucible players to ruin the most fun subclass I've played on for PVE content. Historically, nerfs on subclasses are not contained to only PVE or only PVP. Sorry to those who liked using bladedancers in PVE early in year 1. But forgive me if I don't want my favorite new PVE subclass to receive the same fate. Edit: for the record I understand there are many ways to shut down a supering guardian. Other supers seem to never come up in the topic, or at least not as much as they should, hence my above argument. Edit 2: I do, for the record, consider the super to be OP. I have used it and gone against it, although it feels stronger using it than it does facing it. However, I don't think the subclass as a whole is OP. Edit 3: cauterize definitely adds to the OP nature. I was honestly surprised to see it as an available perk. Edit 4: I did it guys. I made it to 308 light. Does anybody care? Yeah, I didn't think so. Edit 5: my KD blows and its not a secret. Not sure why that even comes up. Are the only people who are allowed to discuss anything about the game required to have tier 1 KDs? I think not. Please just get over yourself - this isn't a dick measuring contest. Hey this is my first trending post! MOM! Grab the camera! TL:DR - I typed a lot of things. You don't have to read it. Say whatever you want! Somebody mentioned tea - can anyone supply us with some tea? Final edit: I can't lie I think Sunbreakers are a bit too strong for PVP. I can see damage reduction going to 50% - do you guys think that would be an appropriate change? I can't see them getting rid of cauterize, although I don't think it should exist. Thanks for all the good conversation!

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  • I can snipe every class out of super of with icebreaker or 1000 yard stare but have a sunbreaker titan run up and nope

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    • Everyone says that the sunbreakers neutral perks are trash. But the gunslingers arent that good for pvp either, its just the super and the trip mines that are good.

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      • but all of those supers can be stop by non supers but we have to have a super to stop it bs

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      • I don't think anything should be done they are not op when you look at what they deal with, they are the hardest super (maybe tied with sunsinger) to use every other super is super easy to use I have played them all to ( I am not saying Sun breaker is hard to use only when you compare every other super)

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        • I don't usually have an issue killing them anymore.

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          • It's just the armor really, as you said if they reduce the armor then it'll be fine. The current issue lies with damage resistance making them the most difficult things in game to kill, which then regenerate armor almost instantly, it just creates a cycle of immortality, and on top of that the super allows you to easily kill opponents from a distance. Sure the last part is fine since it's a super and meant to be powerful, but it's not meant to be able to roflstomp a whole team with absolute ease.

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            • Killed a supered sunbreaker with a sword hilt, look at your radar lol

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            • I got one shot while in HoS with the Eirene luck in chamber sniper. Proof of not OP duh.

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              • Yesterday, I ran into a Sunbreaker and pulled out a 305 1000-Yard Stare. Shot him in the face and it gave me a critical hit. He didn't die. I got pissed off so I switched to Felwinter's. I run into him agian and then shoot him with a Felwinter's from behind literally 2 feet away and melee him with a fully charged energy drain. He lived again. The only way to kill a Sunbreaker is to counter him with another super, and if that is the case, why can Warlocks and Hunters be killed during their super really easily? During Raidiance, it takes one shotgun or a few shots with primary and a melee to kill and golden gun takes one shotgun. Sunbreaker is just annoying and OP. Bungie should lower the health that you get as a Sunbreaker to balance the game so that they are not invincible throwing unlimited Golden Guns with Grenades and Horseshoes and tracking.

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                • Nice post! I liked all the edits

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                • Every good and let me repeat, GOOD sunbreaker is unkillable with the heals and you're stupid if you don't play one when you're trying to win. Ps if you don't get at least 5 kills after popping sunbreaker you are bad and should quit. Coming from someone who frequents sunbreaker. Nova bomb is the only real excuse for dying and that's only if he's the luckiest guy on the planet.

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                • Good to see a post that starts off condescending and then finishes with the author disagreeing with himself. Excellent work there fannybaws.

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                  • the whole subclass is VERY strong... subreakers are the most broken class to date and if you think otherwise you must not play much pvp

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                    • You're really dumb

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                      • If you can't counter with a sniper or one shot with golden gun it is OP, and also I bet you were one of the people that complained blade dancer was OP

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                        • Logic lacking. No argument here, because you can apply this same argument to every roaming super. The real argument is whether Hammer of Sol has more advantages and less disadvantages than the other supers. Which it does, factually speaking. Saying that it has potential counters does not change the fact that it is overtuned compared to the others. Another fact is that these counters can work against all roamers, but they have a greater chance of success against the others.

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                        • I think a lot Of people want to be able to easily shut a hammer of sol down but it's a super it should take extra effort to stop whether another super or team fire or just plain running away

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                        • Edited by Vilhelmus II: 10/11/2015 3:01:06 PM
                          [quote]Is it just me or does it seem like everyone complaining about Sunbreakers are speaking as if we've just got Titans roaming around the map with their super on all the time?[/quote] No, but I'm sure you Titans would somehow try to defend that too. [quote]YOU HAVE A SUPER TOO! Kill them with it. [/quote] Oh, I've tried. Hit a Titan with Arcblade twice only to have him kill me with one hammer. What about Golden Gun? Ha, shot him. Oh wait, never mind, he's still alive, and his hammers missed me by ten feet but I still died. Hmm... Alright, shadowshot, let's go, ha direct hit! Wait... Why didn't it immediately deactivate his super? Did he literally walk away from my tether before it activates? Hmm, self-Rez, ha, oh dead again. Stormcaller, why won't this Titan die... Great, dead again. Defender, ha my bubble will, oh nope, broke it with two hammers and now I'm dead. [quote]Honestly a lot of other subclasses are better equipped overall outside of their super than Sunbreakers, which means you'll likely have a slightly higher natural ability to get your super quicker.[/quote] Usually I kill my enemies with the guns I use, not my jump ability, so... [quote]Supers that can shut down sunbreaker in their super: 1. Fist of havoc 2. Nova bomb 3. Golden gun (it's only a non-OHK when sunbreaker has maxed armor spec PLUS a chest piece with additional solar armor - same as Sunsinger BTW) 4. Shadowshot 5. Another sunbreaker (duh)[/quote] 1. Trumps all supers 2. Trumps all supers 3. Only ever see them trade, at best 4. Doesn't instantly deactivate super. Gives them the chance to kill you while finishing the animation. 5. Redundancy [quote]That's 5 whole freaking supers (which can be found on any of the 3 available classes) that can shutdown a sunbreaker![/quote] What can kill a blade dancer, the supposedly "OP" super according to Titans. 1. Nova Bomb 2. Fist of Havoc 3. Golden Gun 4. Radiance 5. Stormcaller 6. Defender (right perks can literally punch a blade dancer to death) 7. Sunbreaker (God mode, obviously) 8. Arc blade (Redundancy) [quote]So quit complaining about the super as if they have it 100% of the time, and just kill them with your super. Supers counter supers and always will.[/quote] With the exception of Sunbreaker, also, this entire argument here is just a pointless tautology. [quote]I'd also like to say I main PVE and I don't want whiny crucible players to ruin the most fun subclass I've played on for PVE content. Historically, nerfs on subclasses are not contained to only PVE or only PVP.[/quote] Oh yes, us Bladedancers know that. Thanks titans, we really appreciate it. So, to conclude; your post is redundant, bias, possess only fractured and scattered thoughts, and is mostly made up of the edits you decided to post like a school girl on Facebook. Gotta update that status, you know? Right, back to topic. Anyway, your post is inane, your arguments were all meaningless tautologies that didn't further your point, and yeah. So the moral of this story is, Titans are hypocrites that want a crutch. Good talk.

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                          • FYI 2 charged radiance melees can beat a Sunbreaker, I've done it multiple times while tanking a hit with high armor

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                          • You know what I never see anyone mention? Is how hunters can tank a rocket while performing shadowshot and still have 1/3 health left. All you hear about the damage reduction of sunbreakers and nothing of shadowshot. Bunch of whiners

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                            • Edited by ChevyShader454: 10/11/2015 3:31:07 PM
                              Makes post saying Subreakers aren't broken, finishes post by agreeing that Sunbreakers are broken. Wut.

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                            • Stop making sense dammit, I want to bitch without logic clouding my judgement!

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                            • [url]http://planetdestiny.com/does-armor-matter-pvp/[/url]

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                              • Master Titan race (come at me warlocks)

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                              • And yet I'm pulling almost back to back good games in pvp with ease. So your point is invalid. Sunbreakers are OP and I'm going to abuse it till they inevitably nerf it.

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                              • This guy gets it!

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