Rage Quitting is a major problem in competitive multiplayer games like League of Legends, Call of Duty, Halo and in our case, Destiny. It's been a year since Destiny's inception and with the arrival of The Taken King and the new questing system, rage quitting and leaving is as bad as ever with players simply leaving games if they can't get what they want done. This shouldn't be viewed as acceptable and those who decide to take part in leaving a [b][u]fresh[/u][/b] match should be disciplined accordingly with the punishment increasing in severity with each time they quit. Before I propose my idea of the punishment, I will state again that this would only be relevant for [b][u]fresh[/u] [/b]matches, meaning you wouldn't be punished if you joined a late game. This is what would happen in an ideal situation...
1. First time leaving a game = [b][u]20 minute ban[/u][/b] from [b]all [/b]PvP activities.
2. This multiplies by[b] 2X[/b] each time you leave a game until the weekly reset.
This may seem harsh but other IP's use a version of this system and they do very well. I personally want to see Destiny on the eSports scene and this along with Trials of Osiris is another step towards making Destiny a more fun and competitive game.
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I voted, "This is a very bad idea. Destiny should be casual." I don't think Destiny should be casual necessarily but if anything I think Crucible should be casual. Not everyone uses it to play competitively. Some people are just there to practice new tactics, try out new weapons or just bang out bounties and quests. We have two other pvp modes that are competitive, Iron Banner and Trials and both have penalties for quitting. Trials grants rewards based on winning and going flawless to the lighthouse and you lose progress if you lose a match, which would happen if you rage quit out. Iron Banner only grants rep if you win so quitting carries a punishment there as well.