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Edited by Vinny9500: 10/9/2015 1:50:26 PM
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The reality of the Sleeper Simulant

Let me try this again with a cooler head. I will admit I made the original post out of a fit of anger and frustration. And this is my attempt to rectify this post. So thank you to all the d-bags who felt obligated to try and humiliate me. First, it did not work and second it actually allowed me to step back and think. So you helped not hurt me. :D If you find reading something of this lenght too difficult scroll down to the bottom and read the edit. It's a summarization of the post. The hunt is over, or rather never was started in the first place. A gun that was said the be locked behind a long epic odyssey that would take multiple people to complete. And at the end of that quest the Sleeper Simulant, the coveted heavy fusion rifle. Destiny's first "railgun". As I said, the hunt never really began. In a Gameinformer article exclusively about this mysterious weapon they talked about how the gun was designed, what inspirations they took it from. Of how they wanted to change the game by making a new weapon type. But in the beginning of the article they give a tease as to how we could acquire it. "However, in order to unlock the gun, players first have to collect relics of the Golden Age which have been scattered across the various locations of Destiny." This was not true. The things we found were the DAVLIN Relics that randomly dropped from enemies. These were not something you go out into the world and actually locate. They dropped on any planet, from any enemies, at any time. It was just RNG based like 99% of the game. Another fault was, that GI called them relics from the Golden Age. When in game the DAVLIN relics were relics of the Dark Age. They were built by Rasputin to try and aid humanity at the beginning of the collapse, but they were all failures. "After players bring these pieces back to Banshee-44 (the Tower's gunsmith), the ancient artifacts trigger a memory in the ancient Exo gunsmith, and he will invite players on an odyssey to repair and reactivate one of the Taken King's most striking exotics." This is also not true for many points. Once you turn in all 4 DAVLIN relics you get a "Quest Complete". And that was it. Banshee-44 doesn't give you anything but 200 gunsmith rep each relic. The trial went cold until today when the next part became available. But the next part had nothing to do with Banshee-44. Instead we got a random quest on Earth (only if you turned in all 4 relics regardless of your smith rank). At the end of this quest we got a "Curious Transceiver". This little item is a mini puzzle where you have to take the enemy spawns from that mission and use them to figure out the 4 activation sequences. Then you have to run a new mission where you must race to the top of the colony ship and kill 3 taken wizards in under 4 minutes. Not hard at all. Once we beat them we get the IKELOS Fusion Core. For this item we need to complete the Archives mission on Venus on any difficulty, complete a defend the warsat PE on Earth, Mars, and the Moon, and we need to break down a legendary heavy weapon. Once we are done that we need to turn in the IKELOS Core to Banshee-44 and.... nothing. We wait. Now I have very little issues with this (it's just annoying). I never had an issue with the Chaperone, or the exotic sword quests. In fact I will be going and running the quests for Razelighter and Dark Drinker later this week. But that's not the point. What really had me infuriated was that Bungie willingly kept us in the dark. We had a huge subreddit going dedicated to finding this gun as well as posts here on the forums. We came up with hundreds of theories as to how to get the quest started. We glitched under maps to find clues. We had someone on reddit break the cryptic hashes from a computer screen in the hidden area of the Promethian Code. We searched every inch of all the pre and post Taken King content looking for a quest trigger. Turns out there was none. As I said the only "trigger" was finding the 4 DAVLIN relics and just waiting for Bungie to flip a switch and go, "Okay you guys can [i]now[/i] start the quest". Look at the hidden room in the King's Fall raid. We found out how to get in there and spent hours trying to figure out how it worked or what it did. Less than 24 hours after its discovery, (if I recall it was) Luke Smith goes on twitter and tells us to calm down, it was nothing more than an easter egg. And that Oryx just like basketball. If it took them less than 24 hours to tell us not to waste our time with that room, why is it they never told us not to worry about coming up with theories about the SS? No matter what we would have come up with/ tried it was all a waste of time. Over the last 3 weeks since TTK dropped I spent all of my free time trying to search for the quest. As did thousands of others. I believe that Bungie didn't want to say anything because it was an effective way of keeping people playing. This is a very poor business practice. To mislead your consumers about something and to let them run around in the dark wasting time and effort on something they can't even get. "Bungie doesn't want to spoil the story content of this mission, but it did say that there will be unique tasks and objectives required for completion, which might even include puzzles that are too hard for any one player to figure out on their own." Bungie doesn't want to spoil the content of this mission? Would that be because, they didn't want to say that it was unobtainable for the first 3 weeks of TTK? Or that we would have to wait during multiple parts of the quest? Or that the quest in itself is not hard at all and can be solo'ed (thus far). Now some will argue "Did you figure out the codes for the transponder yourself?" No. I saw that they were up on social media so I used them. I took the easy way out without even thinking of trying to solve it. But I did find it odd that the knights were spawning with only two kinds and in a line of different orders. That is because each spawn is one code sequence. Not that hard. Obviously someone figured it out. When I think of puzzles that that are too hard for anyone player, I think of something like Golgoroth's Cellar. That is impossible to do with one person. And that is what I was expecting, a puzzle that needed the cooperation of multiple people. Now, to sum up everything. Gameinformer got 90% of this stuff wrong and that gave players the wrong idea of what was going on. Bungie mislead players and didn't say to stop wasting our time. All they said was a vague, "the truth is out there". They tried to artificially extend this weapons quest line and mystery by locking it out til specific dates. And I feel like all this crap could have been avoided if they didn't tell us about the Sleeper Simulant. If GI didn't write that article and Xur didn't get on instagram and remind us it was a thing. It would have been a nice surprise. This is all a huge failure of Bungie's creative and marketing teams. Finally, I would like to say that I could be wrong about this. The quest GI is talking about could come at a later date. But thus far, we already have a part of the SS and there has been no Golden Age relics or memory re jogging for Banshee-44 and no odyssey. We shall have to wait and see. That seems to be Bungie's new theme. Edit: Even with a wall of text, a lot of you still do not understand what I am trying to say. So let me elaborate. I have acquired the gun and I can honestly say I am completely disappointed. Not with the gun, its pretty powerful. But with the quest. It was not hard at all. It was not challenging at all. I thought this was meant to be Gjallerhorn year two. Something that needed to be earned. Collect 4 relics, wait for a day do a few missions solve four mediocre puzzles, do some public events, and do a "hard" mode of a strike. And you're done. So much for a -blam!-ing odyssey right Gameinformer? For crying out loud, the Nightfall from two weeks ago was the S.A.B.E.R. 2 strike. And that was 10 times harder than what we just did. I was given the impression this gun was for top tier Guardians. For people who were smart enough to figure out challenging puzzles. And strong enough to fight for the gun. I thought it would take hours to complete this quest line. Man I was dead wrong. 1 hour total. 45 minutes to do the first part yesterday (I got lucky with the warsats) and 15 minutes to do the strike today. Bull. Shit. This was Bungie's chance to make something the community had to work together in order to get. They botched the hell out this. I am actually looking forward as to how we get No Time to Explain and all the new exotic armor parts we have yet to find. I can't wait to see what kind of laughable excuse for quests they give us for the rest of the hidden exotics.

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  • Too Long Didn't Read looool

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  • I get your point, and understand your frustration. Consider a few points on Bungie's behalf. The SS was marketed and hyped heavily with this expansion. Bungie had to make the gun obtainable to most. With that being said, I think for most players the quest would have been very challenging without the aid of the skillful gamers who truly completed the quest. Bungie can't be held accountable for the posts that told players step by step how to obtain the weapon. I do think that the Destiny community worked very hard to try and figure this quest out, even though most theories proved false. Thousands of gamers still connected, shared, and strategized. That would not have happened without the secrecy. I think it added an element of community, everyone working towards a common goal, to the game that was very enjoyable. Thanks to everyone that worked so hard, and an extra thanks to those that figured it all out and shared it with the inept like me.

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    • I'm convinced people will find anything to complain about. You need to relax dude, so the quest wasn't hard, who gives a shit enjoy the weapon and stop complaining.

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      • I'm fine with it. It was fun.

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      • I can say that I did expect the quest to be more challenging, but since if you missed the firewall mission you can't get it until it re appears, I'm hoping that mission doesn't come back for a long time to keep SS from becoming too common. Though the 280 strike was pretty nice.

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        • Why it wasn't released right away? Easy. They didn't want to overwhelm you. My brother has had 7 hours for 5 days (while I was in school) with the TTK and he's still not done with all the quests and gear collecting and things like that. Are you done with all of it? I highly doubt it. Has for anyone that says the whole "they want to extend gameplay time" your pathetic, pure plain and simple. During a restaurant meal do they bring out everything all at once? Would you want them to? No it would overwhelm you. More than that your hypocrites. You whine and whine about how "destiny has like no content I did it in a day" this is an easy perfectly acceptable solution. They left you in the dark because (this will sound corny) light can only shine in darkness.

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          • It's cool how you say you want a challenge and to figure out puzzles but wanted game informer to give you all the right info and for a detailed explanation of everything from Bungie. And you are condescending, which makes your post read like a stinky pile of entitled pretentious nerd tears.

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          • SS is'nt total trash but I don't think its worth an exotic slot.

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            • Holy wall of text batman

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            • I stopped reading not to long after I started. You are very condescending. Distracts from your point. Why right a book on here anyway? That is all

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            • I think the beam should've had an exploding effect or you could choose it over ricochet. Also would've been great if you could change the weapons burn depending on your situation at will.

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            • 1
              I really feel that a game on this scale is so new to console design that it can only improve from here. That said it seems that although being productive for a developers learning process, players becoming so enveloped in frustration over the first time locked quest in yr2 seems like a kid who got something useful for is birthday that was not exactly what he wanted. Don't forget this game is being catered to casuals over hardcores.......unfortunately :( I think It would be nice to have quests that are much harder to figure out and take lots of time invested to complete to appease all us hardcore guys while not granting OP rewards. Rewards that say "Here is the time I invested, this looks pretty cool" while not outshining rewards that casuals can get doing little baby quests, just being different. (of course this will be ruined by elitists calling everyone who doesn't have X item scrubs or whatever dumb shit they say...SWAG <-------dont say this, dont say this ever...please) Of course this will only lead to more complaining, think Ghorn, "why can't I get this gun?", "I put in X hours and deserve it!" , and the ever hardcore game killing "I don't have X hours to devote but still deserve the same compensation". Casuals will ruin games like this for devoted players and the desires of devoted players will always go unfulfilled due to whining people, elitists who wont let you in the fireteam because you dont have X item (or even better use X item), and ENTITLEMENT.

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              • Sleeper simulant hits 1.5k on the boss in the saber strike. An auto rifle does 500 per bullet. Definitely a useful exotic with good damage and a great ammo clip and worth my -blam!-ing time. Not. But keep using it for old content and saying how godly it is guys

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                • I agree they should of said it was unavailable. Its a sick gun though wrecks on raid till touch of malice come out to play.

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                • Edited by FuZzyNuGgeTs: 10/10/2015 7:25:19 AM
                  There will not be a g horn year two. Bungie doesn't want it and neither do most players. Ever get asked to do something and you say sure... Then the next thing is do you have a g horn? Sorry no.. And that's that. People hyped this thing up. It's all on the community not bungie. Oh we don't have instant access to it?! It must be super awesome and hard to find!! Get over it. There will not be one awesome weapon that rules them all. I ran a strike with two tards with touch of malice. Guess how that went. I did like the fact I had 20 revives....

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                • Should've been a spartan laser.

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                  • I've been informed that I'm needed here

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                  • Did you forget about black spindle. That was hard

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                    • What did I miss

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                    • I rather enjoyed the quest and hype. Hmm... Funny.

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                    • [quote]Let me try this again with a cooler head. I will admit I made the original post out of a fit of anger and frustration. And this is my attempt to rectify this post. So thank you to all the d-bags who felt obligated to try and humiliate me. First, it did not work and second it actually allowed me to step back and think. So you helped not hurt me. :D The hunt is over, or rather never was started in the first place. A gun that was said the be locked behind a long epic odyssey that would take multiple people to complete. And at the end of that quest the Sleeper Simulant, the coveted heavy fusion rifle. Destiny's first "railgun". As I said, the hunt never really began. In a Gameinformer article exclusively about this mysterious weapon they talked about how the gun was designed, what inspirations they took it from. Of how they wanted to change the game by making a new weapon type. But in the beginning of the article they give a tease as to how we could acquire it. "However, in order to unlock the gun, players first have to collect relics of the Golden Age which have been scattered across the various locations of Destiny." This was not true. The things we found were the DAVLIN Relics that randomly dropped from enemies. These were not something you go out into the world and actually locate. They dropped on any planet, from any enemies, at any time. It was just RNG based like 99% of the game. Another fault was, that GI called them relics from the Golden Age. When in game the DAVLIN relics were relics of the Dark Age. They were built by Rasputin to try and aid humanity at the beginning of the collapse, but they were all failures. "After players bring these pieces back to Banshee-44 (the Tower's gunsmith), the ancient artifacts trigger a memory in the ancient Exo gunsmith, and he will invite players on an odyssey to repair and reactivate one of the Taken King's most striking exotics." This is also not true for many points. Once you turn in all 4 DAVLIN relics you get a "Quest Complete". And that was it. Banshee-44 doesn't give you anything but 200 gunsmith rep each relic. The trial went cold until today when the next part became available. But the next part had nothing to do with Banshee-44. Instead we got a random quest on Earth (only if you turned in all 4 relics regardless of your smith rank). At the end of this quest we got a "Curious Transceiver". This little item is a mini puzzle where you have to take the enemy spawns from that mission and use them to figure out the 4 activation sequences. Then you have to run a new mission where you must race to the top of the colony ship and kill 3 taken wizards in under 4 minutes. Not hard at all. Once we beat them we get the IKELOS Fusion Core. For this item we need to complete the Archives mission on Venus on any difficulty, complete a defend the warsat PE on Earth, Mars, and the Moon, and we need to break down a legendary heavy weapon. Once we are done that we need to turn in the IKELOS Core to Banshee-44 and.... nothing. We wait. Now I have very little issues with this (it's just annoying). I never had an issue with the Chaperone, or the exotic sword quests. In fact I will be going and running the quests for Razelighter and Dark Drinker later this week. But that's not the point. What really had me infuriated was that Bungie willingly kept us in the dark. We had a huge subreddit going dedicated to finding this gun as well as posts here on the forums. We came up with hundreds of theories as to how to get the quest started. We glitched under maps to find clues. We had someone on reddit break the cryptic hashes from a computer screen in the hidden area of the Promethian Code. We searched every inch of all the pre and post Taken King content looking for a quest trigger. Turns out there was none. As I said the only "trigger" was finding the 4 DAVLIN relics and just waiting for Bungie to flip a switch and go, "Okay you guys can [i]now[/i] start the quest". Look at the hidden room in the King's Fall raid. We found out how to get in there and spent hours trying to figure out how it worked or what it did. Less than 24 hours after its discovery, (if I recall it was) Luke Smith goes on twitter and tells us to calm down, it was nothing more than an easter egg. And that Oryx just like basketball. If it took them less than 24 hours to tell us not to waste our time with that room, why is it they never told us not to worry about coming up with theories about the SS? No matter what we would have come up with/ tried it was all a waste of time. Over the last 3 weeks since TTK dropped I spent all of my free time trying to search for the quest. As did thousands of others. I believe that Bungie didn't want to say anything because it was an effective way of keeping people playing. This is a very poor business practice. To mislead your consumers about something and to let them run around in the dark wasting time and effort on something they can't even get. "Bungie doesn't want to spoil the story content of this mission, but it did say that there will be unique tasks and objectives required for completion, which might even include puzzles that are too hard for any one player to figure out on their own." Bungie doesn't want to spoil the content of this mission? Would that be because, they didn't want to say that it was unobtainable for the first 3 weeks of TTK? Or that we would have to wait during multiple parts of the quest? Or that the quest in itself is not hard at all and can be solo'ed (thus far). Now some will argue "Did you figure out the codes for the transponder yourself?" No. I saw that they were up on social media so I used them. I took the easy way out without even thinking of trying to solve it. But I did find it odd that the knights were spawning with only two kinds and in a line of different orders. That is because each spawn is one code sequence. Not that hard. Obviously someone figured it out. When I think of puzzles that that are too hard for anyone player, I think of something like Golgoroth's Cellar. That is impossible to do with one person. And that is what I was expecting, a puzzle that needed the cooperation of multiple people. Now, to sum up everything. Gameinformer got 90% of this stuff wrong and that gave players the wrong idea of what was going on. Bungie mislead players and didn't say to stop wasting our time. All they said was a vague, "the truth is out there". They tried to artificially extend this weapons quest line and mystery by locking it out til specific dates. And I feel like all this crap could have been avoided if they didn't tell us about the Sleeper Simulant. If GI didn't write that article and Xur didn't get on instagram and remind us it was a thing. It would have been a nice surprise. This is all a huge failure of Bungie's creative and marketing teams. Finally, I would like to say that I could be wrong about this. The quest GI is talking about could come at a later date. But thus far, we already have a part of the SS and there has been no Golden Age relics or memory re jogging for Banshee-44 and no odyssey. We shall have to wait and see. That seems to be Bungie's new theme. Edit: Even with a wall of text, a lot of you still do not understand what I am trying to say. So let me elaborate. I have acquired the gun and I can honestly say I am completely disappointed. Not with the gun, its pretty powerful. But with the quest. It was not hard at all. It was not challenging at all. I thought this was meant to be Gjallerhorn year two. Something that needed to be earned. Collect 4 relics, wait for a day do a few missions solve four mediocre puzzles, do some public events, and do a "hard" mode of a strike. And you're done. So much for a -blam!-ing odyssey right Gameinformer? For crying out loud, the Nightfall from two weeks ago was the S.A.B.E.R. 2 strike. And that was 10 times harder than what we just did. I was given the impression this gun was for top tier Guardians. For people who were smart enough to figure out challenging puzzles. And strong enough to fight for the gun. I thought it would take hours to complete this quest line. Man I was dead wrong. 1 hour total. 45 minutes to do the first part yesterday (I got lucky with the warsats) and 15 minutes to do the strike today. Bull. Shit. This was Bungie's chance to make something the community had to work together in order to get. They botched the hell out this. I am actually looking forward as to how we get No Time to Explain and all the new exotic armor parts we have yet to find. I can't wait to see what kind of laughable excuse for quests they give us for the rest of the hidden exotics.[/quote] Boy don't you feel really stupid for posting all of that when all you needed to do was be patient and wait till the next daily reset.

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                      • I mean the fact that you cant get the sleeper in one day has to be a good thing right? I finished the power cell or whatever it was yesterday and i didnt get the sleeper stirs quest until today. I love my sleeper so im actually using it because its my first year 2 exotic heavy (first year 2 primary was the monte carlo) now all i need is my first year 2 special and ill have a year 2 of each weapon slot (primary special and heavy) i just wish you obtain a grimoire card for it

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                        • TL:DR It's not really impressive... Max'd it out, used it a few times. It was just over-hyped and doesn't really live up to expectations that some of the Y1 weapons set. I mean it doesn't need to be OMG OP GALLY!!!!!11!!!1 but the perks could have been better, something to at least rival the sheer situational utility of Icebreaker or Gally. IMO I'd be content if the final perk that adds the additional bounces also added a form of tracking... cause unless you're in a 5'x5' room the bounce mechanic is pretty useless as it is.

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                          • All I know is I did not actively seek the sleeper. I uninstalled Monday, reinstalled Thursday and lo and behold I had the firewall mission. That sounds very fishy to me. I'm currently finishing the war sat portion of the quest. The public event portion of the quest is a total snooze fest. The war sats rarely land and between the events you're left twiddling your thumbs. The quests in TTK rely far too much on timed events that leave you watching paint dry until they trigger. The quest system looked great at first but moving beyond initial reaction it leaves a lot to desire. Definitely not something a 4 year old' could figure out.

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                            • I'm not sure how hard you guys expected the quest to be with the internet and all of us sharing information. No challenge is withstanding millions of people attempting to solve it as a cohesive group. Also I'm pretty sure there's more to this gun but we'll see.

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                              • Did anyone realize the gun is incomplete? it says it in the description

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