JavaScript is required to use Bungie.net

Service Alert
Destiny 2 will be temporarily offline tomorrow for scheduled maintenance. Please stay tuned to @BungieHelp for updates.

Destiny

Discuss all things Destiny.
Edited by Auzonir-13: 10/12/2015 4:32:05 PM
370

HandCannons Nerfed Too Much?

I made this post simply to see if anyone shared my frustration with the recent Patch to Destiny's crucible. I am all for accurate damage drop off and trying to encourage people to use a variety of weapons, but I dont agree with being forced to use pulse rifles in order to stay in the Meta. I've seen every phase crucie has been through and was here for the dreaded Thorn/TLW outbreak, but even then; people weren't so much complaining about the range and effectiveness of all Handcannons but just the afore-mentioned headaches. I dont agree with handcannon accuracy being stomped on and also tickling the opponents i do manage to hit from mid range. Even when using Hawkmoon max BS damage is 60 compared to the 64 damage it did. With HS doing 90 - 122 (157 with 2 stacked bullets) compared to the 94 -126 damage that used to give this gun its strength. I can't tell you how many people seem to: A~phase through bullets not even talking latency or B~ giggle after I tickle them with my new water gun, Aka Survive with slivers of health. Im so tired of getting the first shot on someone and dying because of weapon choice even when its in its intended range. PulseRifles seem to be more accurate and also have no damage drop off making Hand cannons useless and putting them in that same spot Scout rifles were in before 2.0. I hope we can all agree to my main point: if Handcannons are to be so inaccurate, there should be much less damage drop off... or buff accuracy so that i dont feel blind and dumb shoting at an enemy charging straight at me, but still missing 3 of 6 shots fired even if they dont hurt him/her I atleast know im not going crazy... Dont even get me started on Snipers in crucie... let me know how you all have been fairing. I welcome all conversation to the topic! Edit# 1: Broke it up cause of reading complaints lol. Edit# 2: Thanks to everyone for sharing their feedback and being civil (for the most part) with their contributions. I really do appreciate all of constructive contributions. Edit# 3: found an amazingly rolled Eyasluna in crucie and its so much better than my Hawkmoon. Check my Titan out if you wanna see its specs. It feels like a year one HC with the ranges its been hitting people from and the accuracy it has. All my shots even from far ranges hit and with accurate Damage drop i cant snipe people but I've been decimating PR at that med to short range! I had shed a few tears when I realized how accurate the gun was... I personally still hold true to my post, but I've atleast found 1 gun that isn't blind or rebellious. See you all in the crucie, Gaurdians! Gods-speed if we face off in our trainings! ;)

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Well part of the problem is that the nerf hit range/accuracy, stability, and aim assist stats. I could have got behind a range nerf, maybe even a stability nerf, but you add all that on top of an aim assist nerf and it's simply too much. HC's are meant to be the strongest weapons in close to close mid in crucible with a small lethality falloff at mid that grows signifigant at anything beyond. Right now they struggle to hit anything in close to close mid and are useless anywhere beyond. I don't want them to be what pulse rifles are now, but they should have a place in the game, which is something they really don't have right now.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

1 2
You are not allowed to view this content.
;
preload icon
preload icon
preload icon