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Destiny

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10/5/2015 5:45:00 AM
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Big bag of ideas for future destiny dlc

So I've been toiling with the idea that the next dlc after taken king should expand the existing classes. By filling out the 4th row in the talent grid and adding a new melee to expand the perks. So i was thinking the advanced gunslinger would follow a theme of retaliation. And the new 9 perks would reflect that. So first things first. ADVANCED CLASSES The new melee for gunslingers would be a ballistic knife. It would be just a faster, stronger throwing knife with a straight trajectory. With 3 new perks involving the knife. The quick- striking an enemy with a ballistic knife teleports you behind them The Damned- striking an enemy with a ballistic knife does more DoT as the enemy moves Good, bad & ugly- the ballistic knife has a chance to either instant kill, heal or stagger with DoT to an enemy The new grenade. Furnace grenade- the furnace grenade is an aoe grenade with a 20 foot radius it traps enemies inside with dealing heavy Dot over 3 seconds It has 2 perks The culling- expands the aoe to 30 feet pulls enemies towards it on detonation and burns for 5 seconds. Scorched earth- upon death you drop a furnace grenade. The next two perks involve modifying the golden gun. magnum opus- golden gun now has final round Dead sight- activating golden gun after being revived grants your golden gun homing rounds that track your enemies The last two perks are purely retaliation perks involving death. Unsung hero- upon death all ally's receive A bonus to armor and recovery. Tried by fire- if killed by solar damage you respawn at half health. The void walker master class would revolve around necromancy the voidwalker receives a new melee it'll work like the nightstalkers bombs but it'll form a ring. enemies that die in this ring revive as void shadows and fight fight for you briefly. the main theme would be about death and bonuses if allies die. Haven't fleshed it out as of yet. The Striker's theme would revolve around determination. The lower your health drops the stronger you become. The new titan melee would be a sentry turret similar to an acolytes eye it would stay up for 10 seconds and shoot lighting and the perks would buff it if your health drops and there would be a perk where it explodes upon your death. Next up big ideas for new modes. SIEGE- end game pvp Ok so i'm a pve player and i'm loving PoE but I hate pvp I just hate it with a passion. So I was thinking what would be great is if we had a game mode that bridged pve and pvp. In comes siege mode. It'll be a tug of war style battle set up like a control match but instead of two teams we have three. This would be explained via a story quests we essentially have the vanguard posting a big weekly bounty and two of the three factions rotating weekly for ie; new monarchy, fwc and Dead orbit. You of course would be on the side you pledged to. The standard 2 faction teams and a random third npc team made up of fallen, hive or whatever. would then face off. There will be 5 control points maps big enough for two teams to fight, vehicles. turrets and sparrows included. Dozens of npc enemies to spice up the action. Now here's where it gets interesting. Each team will have a champion. The fallen hive cabal and vex each have their champion set in stone its the boss enemy. But the two 2 guardian teams will have a random team member assigned as the champion. The champion has a bigger shield regens faster moves faster deals more damage but unlike the other guardians has few respawns. The goal is to capture and defend the control points. Capturing a control point gives your champion an extra life. If a champion runs out of lives the remaining team members lose their ability to respawn as well. Keep in mind a "boss" enemy is on the map to. So there are two ways to win. You either capture enough bases to eventually kill all the remaining enemies or be the team with the most captured bases when time runs out. Ideally id like to see a 4 maps. One for each npc enemy type. A mercury map for the vex, a moon one for the hive. A earth one for the fallen and lastly a titan one (saturns moon) for the cabal. Also since there will be npc enemies there's the possibility both sides could lose so level advantages will be in place as a post game mode. You can kill anything and everything aside from your team mates of course. PIT FIGHTS- arena end game mode pit fights are exactly that. unlike PoE which has rounds. Pit fights have waves. pit fights lasts 10 minutes and six players go in however the twist is everyone is fighting everyone. but only kills within certain rings count. so every thirty seconds a random wave of enemies spawns hive, fallen etc all randomized. hive fighting fallen fighting you and guardians fighting other guardians as time goes by majors come in and then more majors etc.. now the rings. you get 1 point for an assist in the ring 2 for a red bar kill, 5 points for killing a rival guardian, 10 points for killing majors. now here's the thing you're working with and against your fellow guardians every enemy must be killed before the time runs out to summon the ultra boss. then another five minutes is added the ultra will be a big monster and only his type spawn so hive ogre ultra with hive enemies. now if you beat the ultra you get loot but only the top 3 players get bonus rewards. WAR ROOM (timed mayhem strikes) the war room would be unlocked via a quest to capture something Rasputin related... but it would essentially be an x men style danger room. You would essentially replay old strikes with randomized enemies and very unfair modifiers for an extra challenge things like minions of darkness can revive majors stuff, enemies receive less damage as their health drops. immunity to grenades stuff like that. Essentially they would be timed strikes with mayhem active. Lastly, a crucible setup with modifiers TEMPERED RUMBLE, TEMPERED CONTROL so imagine a crucible setup where arc burn was active or if one team had grounded and another had brawler. simply put crucible with extra salt.

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