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Destiny

Discuss all things Destiny.
Edited by BarbaricHam : 10/5/2015 8:01:19 PM
1

Concept New Subclasses

So my creative mind has been thinking of ideas for new subclasses (yes, already), and this is what I've come up with, let me know if any of you think the ideas a cool, and let me know how they could be improved. I'm Just curious and I'm coming up with cool new ideas. I know, the names aren't great, so if you have any ideas, feel free to list them below [b][u]Titans[/u][/b]: Arc: Groundbreaker- Super: Thunder of doom; a duration-based super where your guardian stomps on the ground, sending an electrifying shockwave forward (similar to shockwave in fist of havoc, but with greater range and damage) Upgrades: •Larger waves •Longer range •Faster waves Void: Voidforger- Super: forge of the wall; your guardian fires a long beam of void energy forward dealing a large amount of damage. Your guardian may move around while super is active, but not while firing. You can of course rotate and look around while firing to aim at your targets Upgrades: •An additional beam fires behind you •May move slowly while firing •Larger beam Solar: Burner- Super: flame pasture; create a circle of fire around your guardian that burns enemies and provides over-shields for allies inside Upgrades: •Increase radius •Flame pasture remains active even after you die •Weapons of light [b][u]Warlocks[/u][/b]: Arc: electrifier- Super: Arc reach; a duration based one-shot melee (on guardians in the crucible) super similar to arcblade. Your guardian reaches out for a nearby enemy, shocking them. It will auto-target like arcblade and the swords. Upgrades: •Extended range •Chain lightning to do some damage to nearby targets •If you are killed using this super, your super bar will remain at whatever it was left at on your timer (you must recharge it from that point) Void: summoner Super: Aura of the void; create an aura around your guardian that increases recharge rates for allies inside and gives them bottomless magazines. You may not attack while your super is going, but you may cancel your super at any moment (at the lost of the rest of your super bar) so that you may attack after your allies are dead. You can move around all you want, but the aura goes with you. Upgrades: •You receive massive over-shields while using the super to keep you alive (only the guardian using the super gets the shields) •Enemy guardians that enter your aura take damage over time •Allies in your aura also receive minor increase charge rate to supers Solar: flamecaller- Super: flames of the order; Call down fire that can be thrown at your enemies Upgrades: •Increased rate of fire •Fire tracks enemies •Flames will burn enemies hit by your fire [b][u]Hunters[/u][/b]: Arc: swordcaster- Super: blade of the Storm; summon a sword from lightning that slams the ground like the sword of crota. This is a duration based super Upgrades: •You are harder to kill while using your super •If you are running towards an enemy, you will lunge and jump into them •Release a blast of energy at the beginning and end of your super to damage nearby targets Void: Resister- Super: blast of the void; release a blast that sends enemies flying away (good for when you're surrounded). Each enemy you blast away generates an orb of light. Enemies will take damage from the blast as well as from objects they hit. Upgrades: •Increased blast force (send enemies flying faster and further) •Blind enemies when you blast them away •Hold a second super charge Solar: devastator- Super: Spark of the Sun; upon activation, your character will create a spark that your guardian will carry around until you throw it. You may not shoot while carrying the spark, and when the spark hits something, it will create a blast similar to nova bomb or fist of havoc. Upgrades: •Increased shields while holding the spark •Leave a sunspot where your spark hit •If you throw your spark, and no targets are in it's radius, it will remain there until an enemy enters the radius. Stays there until you die

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