I've been playing PvP and noticed on far too many occasions headshots not leading to 1 hit kills on headshots. This is on targets who are on normal shields in playlists that do not factor level advantages.
I assume this is a side effect of armor now reducing incoming elemental damage but it seems a bit harsh to negate the precision of snipers by requiring multiple headshots for a kill, when previously it's always a guaranteed kill after one. Maybe the issue is something entirely different and I'm just stupid.
I'm wondering if this is a known issue that will get fixed, or if it is intended. I haven't seen it discussed, granted I haven't been on this site for a few weeks. I personally think precision hits should negate the reduction to incoming damage, unless of course the issue is something else introduced with year 2. My stance still stands though, sniper should be 1 hit precision kill like it has always been.
[url=https://account.xbox.com/en-us/gameclip/cf8e09d2-5d2f-45fc-b1ef-e772afe6942d?gamerTag=Sethinator23&scid=37770100-f9ae-4b80-9dad-7c1d0ec14469] Example 1[/url]
[url=https://account.xbox.com/en-us/gameclip/33990eb2-565f-4126-95b5-f189cb331fb4?gamerTag=Sethinator23&scid=37770100-f9ae-4b80-9dad-7c1d0ec14469] Example 2[/url]
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you've been able to hit the range penalty with snipers on First Light since the game came out.