One of many things people complain about now is Sunbreakers being OP in the multiplayer experience, and A lot of people including myself can see that. I main and love the Titan class and it has been a terrible year for the Titans, getting a super that requires you too get up and personal only dealing a burst damage(Fist of Havoc) and the defenders for pvp. Sunbreakers are what the Titans needed, a push to make them a comptetive and viable option to use in PvP and Sunbreakers delivers. Now, what makes Sunbreakers overpowered? Well their damage resistant is higher to the point where in most situations a high impact sniper cannot 1-shot headshot to the head, it would require a body shot to go with it but by that time you would be dead already. Again, as a huge Titan lover back from year 1 I know how awesome it feels to finally experience something like this on a Titan but with the great synenergy that goes well with Hamer of sol(ie Cauterize, forge master, fire keeper) it's a little bit overpowered. Now how can we go about this without making hammer of sol as bad as fist of havoc? I say damage resistent should be nerfed by 10% making it much easier to deal with while making it still good. I think the radius detonation is fine because it still does require you to aim at the target. I just want to know how you guys feel on the hammers. And if they don't get nerfed it(which I am perfectly ok with) then LETS GO TITANS FTW,
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