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#feedback

Edited by ArchangelLBC: 9/4/2015 5:08:35 PM
45

Your MMO comparisons are bad and you should feel bad.

Sorry, couldn't resist the futurama reference. Skip to the end for tl;dr. This post is long. Anyway, one of the biggest complaints players have about what should be a nothing but positives expansion is that a lot of the work we put in is being made obsolete, along with the content it came from. The almost universal defense is "you've just never played an MMO before, that's how these games work". However, this comparison is bad for a few reasons. First, in an MMO, an expansion doesn't have to mean a level cap increase, or that loot gets left behind. I played FFXI for three years, with over 400 days of playtime. In the time I played it, they released three expansions. In none of those expansions was there a level cap increase or was old content made irrelevant. They added lots of bosses, quest lines and gear. Each expansion added things players would want, and replaced old gear with. Yet the things that were the gjallarhorns of their day stayed, and the old content was still relevant. Many years later, they did finally release expansions with raised level caps, and mostly obsoleted old gear. But the point is for three years, and for many years after I quit, they maintained a solid subscription base without ever raising the level or making old content obsolete. Still though, they did it eventually you might say! That brings me to my next point: Even when other games do this, you're looking at a year long, and often 18-24 months long, gear and content cycle. DeeJ talks about the same gun being boring after 10 years, but other games give you the chance to be bored on your own. Destiny is looking at a 4 month gear and content cycle on average. That is insanely fast. It means players who join just a little late barely get their feet wet before a new dlc comes in and makes everything they're doing kind of pointless. Of course Destiny has to have a quick turn around on DLC. They don't have a subscription fee, they don't have a cash shop, and a lot of console gamers might cry bloody murder if they tried. So of course they need to release dlc this fast to make their money which they need to keep developing and I'm ok with that. I hope they're doing something they love and are passionate about as game developers but they gotta eat. But because of this business model they really need to steer away from expansions that are based on a model that assumes a one to two year content cycle. Mid year expansions especially should only ever add. Never subtract like we saw with TDB, or trivialize like we saw with TDB and HOW. In a recent interview with game informer, Luke talked about how he wanted people to be chasing that horizontal optimization type of growth and not so much the vertical power up type of growth. That's a great thought Luke! I want you to apply that to all mid year expansions going forward. Whatever the max light level is when TTK is out along with the raid, that's what it should be in a year. And hey maybe that's sort of the idea with infusion and if so then well done. Because the thing is, I think one thing lying behind the #saveyear1gear and #saveourexotics movements is the fear that we'll never be as powerful as we were in year 1. The frustrating thing about stuff being left behind is that the new stuff meant to replace it is never as good. Two examples sum this up perfectly: In vanilla you could get the fatebringer and voc. In tdb you could get the word of crota and fang of ir yut which weren't really as good. In HoW you got weapons with shank burn. I think a lot of people would have voluntarily left their fatebringers behind on their own if six dreg pride had been seen as comprable. The other example is also a hand cannon one. In vanilla, you could buy The Devil You Know from the vanguard vendor. I gotta say, this was the weapon that made me really respect hand cannons. It was fantastic. So much so that when I accidentally dismantled it, I immediately grinded out a new one ASAP. In TDB it was replaced with The Devil You Don't. Which was just a horrid piece of crap and embodied everything I'd considered wrong with hand cannons. In HOW I couldn't even buy a hand cannon from the vg vendor. When other MMOs make old gear obsolete, they make the new gear manifestly better, not just from a stats viewpoint, but also what we'd think of as a perks viewpoint. Going forward, I think even if we have yearly, or bi-yearly resets, we have to have reason to believe that what's coming won't make us feel weaker than what we were before. Tl;dr 1) expansions don't have to make old content obsolete. Other MMOs have done this. 2) even when MMOs do it, they don't try to do it three times a year. Bungie needs to steer away from this kind of expansion if their business model requires such a quick release schedule. 3) when they do reset content and gear, we need to know that what we'll be replacing our old stuff with will be as good or better, not progressively worse.
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