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#feedback

9/2/2015 12:02:41 PM
96

The ultimate flaw in the future vision of Destiny

By now, we have all read the news from Bungie about TTK - what it will do, what it won't. We've all read the feedback and concerns of many on here about what it means to us as Year 1 players, many of whom have invested hundreds if not thousands of hours into this game. I've tried to distil the whole debate into a few key points - to try and summarise (at least in my own mind) what I think this means for us and ultimately for this whole community going forwards. 1. Destiny was promoted as a 10 year experience, but with TTK, it seems that this was a bit misleading. 10 x 1 year games is more accurate. I don't think that would have had the same resonance with us and I certainly wouldn't have been to drawn to the game, if I had known then what I know now 2. Bungie are under pressure (from Activision) to keep revenue up. In my naive mind, based on my experience in business, I know it's a lot easier and more cost effective to keep current loyal customers happy and to keep adding new ones where possible. However, TTK seems to do the opposite - do as much to appeal to new customers as possible, with the risk of alienating all the loyal, passionate fans who are the life blood of this game 3. This is an online, multiplayer focused game (all activities can be played with other people). Some activities are impossible without other people - e.g. raids, Trials of Osiris etc. Yet Bungie make it very difficult sometimes to help us actually play games (e.g. no matchmaking) so we have to rely on third parties to help facilitate this, e.g. LFG sites. 4. The community is dwindling, making it increasingly hard to play the game 5. The domino effect is that, once a player finds it too hard to play the game, they will quit, with a knock on multiplier effect down the line 6. If new players start on TTK, year one players are going to start being elitist about carrying them. It will no longer be 'must have Gjallahorn' on LFG sites, but 'must have 500+ hours experience'. This might be harsh, but personally I don't want to have to sit and explain to new players the mechanics of the old raids, or how switching perk x to y in a certain situation will help them etc 7. No ascenscion of old legendaries essentially makes most of the year one Destiny redundant (Vault of Glass, Crota's End, Prison of Elders). So if this trend continues into year 3 and beyond, by year 10 the game won't actually be any bigger than it is now in terms of end game activities as each year the old stuff will become obsolete. All of this doesn't take into Bungie's newfound solution to ALL game mechanic issues - nerf and retrospectively make more changes, which then have other knock on effects they've not considered until it's too late. It is worth noting that adding matchmaking and allowing ascension of year 1 legendaries would solve several of the issue above - but as it's logical and straightforward, it probably won't happen. We'll just get another shader or sparrow with the ability to drive through zones without any buffering...
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