.Titan melees still have poor range, but deal more damage
.Defender WoD pops after 3 GG shots, and shockwave attacks do not travel under it.
.Force Barrier activates on hit.
.Storm Fist deals more damage (~150 total, or about 75% the health of a Guardian) and disorients on critical hits. Note that this would free Strikers up from Shoulder Charge, as Storm Fist is currently a complete and utter joke which pigeonholes Strikers into using Charge in order to have any real close range viability. Storm Fist currently deals no more damage than most other special melees (and I believe a mere 10% more than the default Striker melee), yet has no range. It will be interesting to compare this to the Stormcaller's melee attack.
https://www.bungie.net/en/Forum/Post/150273462/0/0
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"Defender WoD pops after 3 GG shots" Yknow, I was gonna suggest this exact thing but thought whats the point. Glad to see there is some sense in Bungies inner workings.
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Wo Wut
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Let me point out something, you said that the storm fist melee disorients on [i]critical hits[/i], the only melees with critical hits are hunter's blink strike+backstab and a throwing knife headshot. Also titans are hands down the fastest class so if you can use it right you're deadly.
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One more bump bruh
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Like mentioned they were dealing with the shockwave issue.
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Link to Bungie's admission that Titan is underpowered ?