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Edited by Helykaon: 11/22/2015 8:41:49 PM
181

my idea for redesigning Dragons Breath for year 2.

Hey guys, Heli here with an Exotic redesign for year 2. Here's my idea for Dragons Breath: • Solar flares are now an intrinsic perk. • redesign the Pyromancer perk: • holding down the trigger will let you increase the velocity of the rocket (max of 1.5x) and the radius of the flare (max of 2x). (Does not increase blast radius) • enemies inside the flare have their movement speed decreased by 50%. Cosmetic/Aesthetic: • While charging Dragons breath starts to smoke up more and little jets of flame will emit from it's exhaust port when fully charged. These changes are designed to preserve the original purpose of Dragon's Breath, but allow players control over the size of the solar flare. Reasoning behind each choice: • solar flare will be the intrinsic perk because that is how Bungie is retooling exotics. • charge up is implemented so that players will have control of how they use the weapon, they can choose to rapidly fire three normal solar flares or charge up one big one. • increasing the velocity with charge up is implemented due to many complaints about Dragon breaths velocity, would make sure the rockets aren't wasted. • enemies in the solar flare will be slowed, that way people can't just walk in and tank it and bosses will still get the brunt of the damage. I do not think Tracking, Proximity detonation, or solar flares sticking are reasonable solutions. It takes away from the Weapons original purpose, Proximity messes up the weapon because the rocket will detonate [b]next[/b] to the opponent and the solar flare will be useless. And having the Solar Flare stick is not practical, and defeats the purpose of zone control. And tracking is on [b]every other exotic rocket launcher[/b]. I am completely against them, so do not bother arguing these points. Edit: replaced Burn DoT with 50% movement reduction in the solar flare. [quote]Anyway, this has been another one of Heli's Designs! Look in my portfolio if you want to see my exotic weapon, Rhodes Pillar, raid boss, Apophis the Devourer, my PvP map, Shipwreck (aka Ghost Ship), my ideas for redesigning Taniks the Scarred, and my popular Destiny Fanfiction, Fireteam X. My Portfolio: http://www.bungie.net/en/Forum/Post/147136494/0/0[/quote]

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