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#feedback

7/29/2015 9:47:19 PM
2

Fix Boss fights, enemy weapon damage, get rid of Juggler, and a host of another things.

First thing is that playing Destiny is good but can be so much better. Boss fights are way too hard sometimes. Especially Prison of Elders with Skolas. I mean come on, with the useless perk Juggler on why? Take that useless perk off permanently. Plus the enemy weapons due way to much damage than the weapons Guardings use. Come on Bungie enemy weapons that have tracking rounds, sharpnel launcher knocks health down in less than two seconds, and Scorch Cannon blasts go through walls as well as Ward of Dawn bubble? What is the purpose of armor and defense if the enemy can drop you in no time and take the player several seconds to drop the enemy. Secondly what is the purpose of walls then? Splash damage goes through walls as well. Stop listening to the publisher. That company has not made a single game within a twenty year time span. Or over that as well. It cares way to much for the certain franchise. Fix Boss fights too. Way to many respawns for the enemy. Boss fights for shooters are straight forward. Not freaking complex. While players most likely do not mind the additional aspects of dismantling mines, destroying mines, kill crucial target in regular Prison of Elders but NOT IN A BOSS FIGHT!!! It is already hard enough to do Boss fights with the rest of enemies spawning over and over. Enemies should spawn at a time when the fight begins, when the health of the Boss is halfway, and at the end just before he loses all health. Also put burns back in the Skolas fight. Not everyone has the Gjallahorn rocket launcher. Skolas should take damage at all times. Not a trickle to begin with. Eliminate those servitors and after the released bonds of servitors he should not be able to devour light. He is a freaking Fallen. I want this game to be successful for many years. But to make it better and greater enemy weapons must do the same base damage as the players or less. I can understand if the level 35 is slightly higher, but not so high that within two shots from a wire rifle the player is dead. I wish we could pick up enemy weapons and take them to the gun smith or Vanguard quartermaster to make a really cool weapon for the particular class. And could all classes use a sentry turret to help out with strikes, raids, and Prison of Elders 32, 34, and 35 fights?
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  • [quote]First thing is that playing Destiny is good but can be so much better. Boss fights are way too hard sometimes. Especially Prison of Elders with Skolas. I mean come on, with the useless perk Juggler on why? Take that useless perk off permanently. [b][quote]juggler could be usefull if it buffed drop rates for other ammo types[/quote][/b] Plus the enemy weapons due way to much damage than the weapons Guardings use. Come on Bungie enemy weapons that have tracking rounds, sharpnel launcher knocks health down in less than two seconds, and Scorch Cannon blasts go through walls as well as Ward of Dawn bubble? What is the purpose of armor and defense if the enemy can drop you in no time and take the player several seconds to drop the enemy. [quote][b]yea but bungie refuses to let us use better guns they just nerf away[/b][/quote] Secondly what is the purpose of walls then? Splash damage goes through walls as well. [quote][b]haven't had a problem with this besides atheon but I inderstand[/b][/quote]Stop listening to the publisher. That company has not made a single game within a twenty year time span. Or over that as well. It cares way to much for the certain franchise. [quote][b]still has better pvp than destiny lol[/b][/quote] Fix Boss fights too. Way to many respawns for the enemy. [quote][b]true[/b][/quote] Boss fights for shooters are straight forward. Not freaking complex. While players most likely do not mind the additional aspects of dismantling mines, destroying mines, kill crucial target in regular Prison of Elders but NOT IN A BOSS FIGHT!!! It is already hard enough to do Boss fights with the rest of enemies spawning over and over. [quote][b]boss fight mechanics should be a positive reward for the player not a negative hey do this or die[/b][/quote] Enemies should spawn at a time when the fight begins, when the health of the Boss is halfway, and at the end just before he loses all health. [quote][b]knowing when adds are going to spawn is incredibly helpfull but I feel there's already too many adds[/b][/quote] Also put burns back in the Skolas fight. Not everyone has the Gjallahorn rocket launcher. [quote][b]idk if you played this when it had them but solar and arc burn were impossible to play by mechanics almost everything in the room was a 2 hit kill[/b][/quote] Skolas should take damage at all times. Not a trickle to begin with. Eliminate those servitors and after the released bonds of servitors he should not be able to devour light. He is a freaking Fallen. [quote][b]poe is broken and useless there's literally no reason to play this fight anymore[/b][/quote] I want this game to be successful for many years. But to make it better and greater enemy weapons must do the same base damage as the players or less. [quote][b]maybe dame or more but it needs to stay challenging[/b][/quote] I can understand if the level 35 is slightly higher, but not so high that within two shots from a wire rifle the player is dead. I wish we could pick up enemy weapons and take them to the gun smith or Vanguard quartermaster to make a really cool weapon for the particular class. [quote][b]they made the poe exotics which are novel and creative unfortunately they just don't match up to the dps of other exotics[/b][/quote] And could all classes use a sentry turret to help out with strikes, raids, and Prison of Elders 32, 34, and 35 fights?[/quote] Good point unfortunately bungie isn't interested in making the game fun...

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