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7/10/2015 2:54:29 AM
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To all who "Hate" on the Titans, give this a read.

In the last few weeks, you've possibly seen more posts about Titans needing nerfs, being OP, blah blah. I see those posts and can't believe that's peoples thoughts. First, I main a titan. I have a warlock, and have had a Hunter, all maxed level, so I'm not outrageously biased. So, I wanted to set some things straight concerning Titans. Most threads are based off of PvP and the titan super, fist of havoc. Everyone calls it, fist of panic. Sure, some people waste a super on one person, Warlocks can and sometimes do the same with Nova. I've seen a lot of posts complaining of the range and aerial effect of the fist of havoc. Firstly, FoH is a fast casting, small area clearing super. If your close to where it is casted, you will die. You should die. Also, people complain about the aerial damage. Striker is a arc/lightning based subclass. The FoH is literally a lightning bolt striking the Titan as he slams the ground. So therefore, if your above it you should take damage and/or be killed. If all you had to do was jump and survive, then Titans would be all but worthless in PvP. Defender is very rarely useful, only when used correctly can it be effective. Titans are at a severe disadvantage in PvP compared to the other classes. Titans have maybe 2 or 3 exotics that are worth using, one good grenade, a good close range super that is perfect at countering self res and arc blade, shoulder charge, (which is very unreliable and takes a short time to charge up, and fades rather quickly. Outside of that, there's nothing beneficial to being a titan in PvP. Lets look at this. Warlocks have: Sunsinger: 1.)Self res 2.)over shield off of a melee Hit, not even a kill 3.) 2 grenades 4.) Burn damage off of melees and grenades potentially 5.) Fusion grenades and Firebolt grenades Void Walker: 1.) Nova bomb, basically a thrown Fist of Havoc 2.) Ranged melee that gives health back, movement and reload speed increases from a melee Hit, again not a melee kill 3.) Axion Bolts 4.) Supers can track enemies or have larger explosions. Warlocks also have more/better exotic armor pieces. Hunters have: Gunslinger: 1.) Best PvP super 2.) Super with range and a long duration 3.) Ranged melee Bladedancer: 1.) Arc blade, long duration and high mobility super 2.) Invis abilities to remain off of radar 3.) Ranged melee that can deal extra damage with a hit to the back. Hunters also arguably have the best PvP exotics in the game. Titans have: Striker: 1.) Fist of Havoc, fast casting, small zone damage 2.) Lightning grenade, and maybe flash bang when used correctly 3.) Shoulder Charge, very unreliable and short duration 4.) Unstoppable, can't be killed while casting super Defender: 1.) Ward of Dawn. When coupled with helm of saint-14, can be effective in very rare, select scenarios. 2.) Magnetic grenade. I tried to list every perk for each sub class that is useful in PvP, and I will respectfully debate with anyone who says Titans are, "More OP" than any other class. I play a decent amount of crucible, and get a trip to mercury a few times on the weekends. I don't consider myself an amazing PvP player, but I know I'm fairly good. But based off of exotic armor capabilities and sub class abilities, Titans are at a significant disadvantage. With supers, I still say titans have the least worrisome supers in comparison, but I also believe every super is over powered. Its a Super. It should be powerful. Hence the name.... Super. Thanks for the read, share your thoughts and lets get a decent discussion going!

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  • [quote]In the last few weeks, you've possibly seen more posts about Titans needing nerfs, being OP, blah blah. I see those posts and can't believe that's peoples thoughts. First, I main a titan. I have a warlock, and have had a Hunter, all maxed level, so I'm not outrageously biased. So, I wanted to set some things straight concerning Titans. Most threads are based off of PvP and the titan super, fist of havoc. Everyone calls it, fist of panic. Sure, some people waste a super on one person, Warlocks can and sometimes do the same with Nova. I've seen a lot of posts complaining of the range and aerial effect of the fist of havoc. Firstly, FoH is a fast casting, small area clearing super. If your close to where it is casted, you will die. You should die. Also, people complain about the aerial damage. Striker is a arc/lightning based subclass. The FoH is literally a lightning bolt striking the Titan as he slams the ground. So therefore, if your above it you should take damage and/or be killed. If all you had to do was jump and survive, then Titans would be all but worthless in PvP. Defender is very rarely useful, only when used correctly can it be effective. Titans are at a severe disadvantage in PvP compared to the other classes. Titans have maybe 2 or 3 exotics that are worth using, one good grenade, a good close range super that is perfect at countering self res and arc blade, shoulder charge, (which is very unreliable and takes a short time to charge up, and fades rather quickly. Outside of that, there's nothing beneficial to being a titan in PvP. Lets look at this. Warlocks have: Sunsinger: 1.)Self res 2.)over shield off of a melee Hit, not even a kill 3.) 2 grenades 4.) Burn damage off of melees and grenades potentially 5.) Fusion grenades and Firebolt grenades Void Walker: 1.) Nova bomb, basically a thrown Fist of Havoc 2.) Ranged melee that gives health back, movement and reload speed increases from a melee Hit, again not a melee kill 3.) Axion Bolts 4.) Supers can track enemies or have larger explosions. Warlocks also have more/better exotic armor pieces. Hunters have: Gunslinger: 1.) Best PvP super 2.) Super with range and a long duration 3.) Ranged melee Bladedancer: 1.) Arc blade, long duration and high mobility super 2.) Invis abilities to remain off of radar 3.) Ranged melee that can deal extra damage with a hit to the back. Hunters also arguably have the best PvP exotics in the game. Titans have: Striker: 1.) Fist of Havoc, fast casting, small zone damage 2.) Lightning grenade, and maybe flash bang when used correctly 3.) Shoulder Charge, very unreliable and short duration 4.) Unstoppable, can't be killed while casting super Defender: 1.) Ward of Dawn. When coupled with helm of saint-14, can be effective in very rare, select scenarios. 2.) Magnetic grenade. I tried to list every perk for each sub class that is useful in PvP, and I will respectfully debate with anyone who says Titans are, "More OP" than any other class. I play a decent amount of crucible, and get a trip to mercury a few times on the weekends. I don't consider myself an amazing PvP player, but I know I'm fairly good. But based off of exotic armor capabilities and sub class abilities, Titans are at a significant disadvantage. With supers, I still say titans have the least worrisome supers in comparison, but I also believe every super is over powered. Its a Super. It should be powerful. Hence the name.... Super. Thanks for the read, share your thoughts and lets get a decent discussion going![/quote]

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