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Edited by Techsplorer: 7/5/2015 9:58:52 AM
61

So.. Leaked patch notes

What happened to the post? Can't find it. Edit #1: Wow no idea why this got so many replies. I just thought the "patch list" was hilarious and I couldn't find it.
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  • Edited by SREWED UP KID: 7/5/2015 9:41:10 PM
    So, I posted fake patch notes that were clearly fake. For a good laugh. Apparently I violated the code of conduct by doing so. Would appreciate if a mod (not everyone and their dogs) to tell me exactly how I violated the code of conduct. From what I can see, I did nothing wrong. "You have been warned by the Bungie.net moderation team for violating the "Stolen Content/Spoilers" clause of the Code of Conduct. The offending content has been removed. Future violations may result in a ban. Play nice!" [b][U]***BELOW IS MY ORIGINAL POST. I MADE ALL OF THIS UP. NONE OF IT IS REAL.***[/U][/b] [b]1.3.0.0 : The One Before The King[/b] Classes Warlock • Firebolt grenade blast radius reduced slightly. • Blink now has one use instead of two before triggering it's cool down. • Solar grenade radius slightly increased. Titan • Lightning grenade radius reduced. • Striker and Defender melee range increased. • Ward of Dawn has been improved. Nova Bomb with Shatter will no longer kill guardians inside after destroying Ward of Dawn. Those inside Ward of Dawn are still vulnerable if an opposing Warlock uses Nova Bomb inside the Ward of Dawn. • Defender melee ability Disintegrate now triggers on hit instead of kill. Hunter • Arcbolt grenade blast radius reduced slightly. • Blink now has one use instead of two before triggering it's cool down. • Arc Blade now generates more orbs in PvE. • Tripmine Grenades that explode when expired will not damage the owner. Weapons Hand Cannons • Reduced base damage by 2.5%. • Reduced range values. Auto Rilfes • Increase base damage by 2%. • Slightly increased range values. Shotguns • Reduced base damage by 15%. (PvP only) • Reduced range values. (PvP only) Pulse Rifles • Reduced base damage by 2.5%. Sidearms • Base damage increased 4%. • Range values increased. Exotic Weapons • SUROS Regime - Focused Fire is now an optional perk. • Nechrochasm - Damage increased. • Thorn - Rate of fire slightly reduced. • The Last Word - Rate of fire slightly reduced. Fixed bug that increased accuracy too much when looking down the sights. • Vex Mythoclast - Increased ammo reserve. • MIDA Multi-Tool - Improved scope. • The 4th Horseman - Replaced Return to Sender perk with an upgraded version of the same perk, Recycled Goods. Increased chance of ammo directly to the magazine after each kill. • Gjallarhorn - Reducded damage from Wolfpack Rounds by 20%. • Dragon's Breath - Flares left from Pyromancer perk have been improved. Larger radius and increased damage. • Truth - Magazine now shows three shells instead of two. Exotic Armor • An Insurmountable Skullfort - Added Increased Armor perk. • Apotheosis Veil - Private reserves perk has been reworked. Immediately regenerate health for you and nearby allies on activating super. • Skull of Dire Ahamkara - Delusions of Grandeur perk now also slightly increases travel speed of Nova Bomb. • ATS/8 Arachnid - Arachnid Sensorium perk now also grants the Combustion perk for Golden Gun. • No Backup Plans - Improved Disintegrate now provides War Machine for Force Barrier. • Ruin Wings - Added perk Light As a Feather. Provides Increased Height for Lift. • Sunbreakers - Helium Cycle perk now also slightly increases damage and duration for Solar grenades. • Don't Touch Me - Defensive Reflex perk now stuns the attacker for 0.5 seconds after a melee hit. • Young Ahamkara's Spine - Improved Tripmine Grenade perk now also grants an additional Tripmine grenade along with making them more durable. • Mk. 44 Stand Asides - Be Somewhere Else now also increases duration of Juggernaut. Also provides Discharge for Storm Fist. • Peregrine Greaves - Added perk Beast of Prey which triggers after an airborne Shoulder Charge kill. Increases agility and weapon reload speed for 15 seconds. PvP General • Dedicated servers are coming to Destiny! They will not be available at the launch of The Taken King but we are working on getting them in place post launch. More to come soon! • Added a penalty for leaving matches. Upon quitting a match in progress you will not be able to queue for another match for five minutes. Closing the game or disconnecting from a match will incur the same penalty. • Menu option for logging out and changing characters will not be available when loading into a match. • Added additional bounties. • Doubles game mode is always available. • Slight redesign of Shores of Time. The change will make capturing point A more appealing during control matches. • Slight redesign of Blind Watch. The change will make capturing point A more appealing during control matches. • We are very excited to announce custom game modes for crucible. More on this coming soon! Event: Iron Banner • Added larger maps into the rotation. Event: Trials of Osiris • Trials of Osiris will now be available all days of the week. Activities Strikes • Weekly Nightfall Strikes now supports matchmaking. Prison of Elders • Added optional matchmaking for levels 32 and 34. Raids • Fixed many bugs and exploits. • An optional version of raids without these changes and fixes will be available to those guardians who wish to continue playing them in their current state. However, they will not provide rewards. • All encounters at the Templar boss location in the Vault of Glass can no longer be completed with guardians standing on the opposing ledges. All guardians will be teleported to the encounter location. • During the Atheon encounter in the Vault of Glass if he is unable to send a guardian through time he will become invulnerable to damage until his next attempt. • Atheon has improved his balance and should be no longer fall off his domain. However, just in case he does, he has implemented safety measures to ensure he will be teleported back to his original location after falling. • During The Abyss encounter in Crota's End it now requires three guardians to stand on the plate to start forming the bridge. This is to prevent a raid group from having only one guardian complete the encounter for everyone. • The Bridge encounter in Crota's End will now function slightly different. If a guardian attempts to cross the gap without a fully formed bridge said guardian will meet an untimely demise. • During The Bridge encounter in Crota's End it will now be required to have all living guardians across the bridge before the second phase of the encounter begins. Once the second phase begins any living guardians who have not yet crossed the bridge or revived without crossing will be annihilated by the Annihilation Totems. For every guardian killed by an Annihilation Totem another will die on the opposing side of the bridge. • For the Crota encounter, hive enemies will be more aggressive. User Interface Inventory • Just in time for The Taken King expansion we are very pleased to announce we have completely overhauled the inventory system for Destiny. No longer will you need to use external measures such as the Destiny app or the Destiny Inventory Manager extension in order to manage your inventory. You will now have nearly unlimited inventory space and it will be shared between all of your characters. The vault will still be available to keep your inventory from being too cluttered. We will have more to show about this in the coming weeks! • Gear loadouts. You will now be able to set loadouts for your armor and weapons. With the press of a couple buttons you may switch to a preset gear loadout. These can be used at any time but will not activate until your next respawn. • We have revamped out the directional buttons function. Each directional button will prompt a radial menu. Pressing the right directional prompts a menu for different emotes to choose from. Down will prompt a menu for consumable items such as ammo synths. Left will bring up your gear loadout menu. Weapon Reforging To continue our efforts with keeping a well forged weapon balance within Destiny we have removed some of the weapon perks you were once able to obtain. In order to keep it a fun and fair experience for all we will be removing those perks from weapons that still have them. They will be replaced with their similar counterparts. For example, hammer forged on a shotgun may be replaced with rifled barrel. Items Currency • Glimmer cap has been raised to 50,000. • Judgment’s chance can now be purchased with two of any cores. (One of each, or two of the same.) • Tokens of Flight, Identity and Judgment can be used for reputation gains with other reputations. Here you guys go. These changes would've made the game so good! I don't remember the name of the user but I don't take credit for this. His name was Klev. Thank you for these Klev! You did Hell of a better job than bungie could!

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    • Censored by Deej. It made him and Bungie look bad for doing it better and having better ideas.

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      • The day Bungie actually balances this game is the day I insert my usb cable correctly on the first try. [spoiler]like that's ever gonna happen[/spoiler]

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        • I'm too fast to let it simply disappear 1.3.0.0 - The One Before the King Classes Warlock • Firebolt grenade blast radius reduced slightly. • Blink now has one use instead of two before triggering it's cooldown. • Solar grenade radius slightly increased. Titan • Lightning grenade radius reduced. • Striker and Defender melee range increased. • Ward of Dawn has been improved. Nova bomb and Fist of Havoc will still continue to destroy Ward of Dawn but not kill those inside. Those inside Ward of Dawn are still vulnerable if an opposing guarding triggers a super inside the Ward of Dawn. Golden Gun will continue to destroy Ward of Dawn with two shots. • Defender melee ability Disintegrate now triggers on hit instead of kill. Hunter • Arcbolt grenade blast radius reduced slightly. • Blink now has one use instead of two before triggering its's cool down. • Arc Blade now generates more orbs in PvE. • Tripmine Grenades that explode when expired will not damage the owner. Weapons Hand Cannons • Reduced base damage by 2.5%. • Reduced range values. Auto Rifles • Increase base damage by 2%. • Slightly increased range values. Shotguns • Reduced base damage by 15%. (PvP only) • Reduced range values. (PvP only) Pulse Rifles • Reduced base damage by 2.5%. Sidearms • Base damage increased 4%. • Range values increased. Exotic Weapons • SUROS Regime - Focused Fire is now an optional perk. • Nechrochasm - Damage increased. • Thorn - Rate of fire slightly reduced. • The Last Word - Rate of fire slightly reduced. Fixed bug that increased accuracy too much when looking down the sights. • Vex Mythoclast - Increased ammo reserve. • MIDA Multi-Tool - Improved scope. • The 4th Horseman - Replaced Return to Sender perk with an upgraded version of the same perk, Recycled Goods. Increased chance of ammo directly to the magazine after each kill. • Gjallarhorn - Reduced damage from Wolfpack Rounds by 20%. • Dragon's Breath - Flares left from Pyromancer perk have been improved. Larger radius and increased damage. • Truth - Magazine now shows three shells instead of two. Exotic Armor • An Insurmountable Skullfort - Added Increased Armor perk. • Apotheosis Veil - Private reserves perk has been reworked. Immediately regenerate health for you and nearby allies on activating super. • Skull of Dire Ahamkara - Delusions of Grandeur perk now also slightly increases travel speed of Nova Bomb. • ATS/8 Arachnid - Arachnid Sensorium perk now also grants the Combustion perk for Golden Gun. • No Backup Plans - Improved Disintegrate now provides War Machine for Force Barrier. • Ruin Wings - Added perk Light As a Feather. Provides Increased Height for Lift. • Sunbreakers - Helium Cycle perk now also slightly increases damage and duration for Solar grenades. • Don't Touch Me - Defensive Reflex perk now stuns the attacker for 0.5 seconds after a melee hit. • Young Ahamkara's Spine - Improved Tripmine Grenade perk now also grants an additional Tripmine grenade along with making them more durable. • Mk. 44 Stand Asides - Be Somewhere Else now also increases duration of Juggernaut. Also provides Discharge for Storm Fist. • Peregrine Greaves - Added perk Beast of Prey which triggers after an airborne Shoulder Charge kill. Increases agility and weapon reload speed for 15 seconds. PvP General • Dedicated servers are coming to Destiny! They will not be available at the launch of The Taken King but we are working on getting them in place post launch. More to come soon! • Added a penalty for leaving matches. Upon quitting a match in progress you will not be able to queue for another match for five minutes. Closing the game or disconnecting from a match will incur the same penalty. • Menu option for logging out and changing characters will not be available when loading into a match. • Added additional bounties. • Doubles game mode is always available. • Slight redesign of Shores of Time. The change will make capturing point A more appealing during control matches. • Slight redesign of Blind Watch. The change will make capturing point A more appealing during control matches. • We are very excited to announce custom game modes for crucible. More on this coming soon! Event: Iron Banner • Added larger maps into the rotation. Event: Trials of Osiris • Trials of Osiris will now be available all days of the week. Activities Strikes • Weekly Nightfall Strikes now supports matchmaking. Prison of Elders • Added optional matchmaking for levels 32 and 34. Raids • Fixed many bugs and exploits. • An optional version of raids without these changes and fixes will be available to those guardians who wish to continue playing them in their current state. However, they will not provide rewards. • All encounters at the Templar boss location in the Vault of Glass can no longer be completed with guardians standing on the opposing ledges. All guardians will be teleported to the encounter location. • During the Atheon encounter in the Vault of Glass if he is unable to send a guardian through time he will become invulnerable to damage until his next attempt. • Atheon has improved his balance and should be no longer fall off his domain. However, just in case he does, he has implemented safety measures to ensure he will be teleported back to his original location after falling. • During The Abyss encounter in Crota's End it now requires three guardians to stand on the plate to start forming the bridge. This is to prevent a raid group from having only one guardian complete the encounter for everyone. • The Bridge encounter in Crota's End will now function slightly different. If a guardian attempts to cross the gap without a fully formed bridge said guardian will meet an untimely demise. • During The Bridge encounter in Crota's End it will now be required to have all living guardians across the bridge before the second phase of the encounter begins. Once the second phase begins any living guardians who have not yet crossed the bridge or revived without crossing will be annihilated by the Annihilation Totems. For every guardian killed by an Annihilation Totem another will die on the opposing side of the bridge. • For the Crota encounter, hive enemies will be more aggressive. User Interface Inventory • Just in time for The Taken King expansion we are very pleased to announce we have completely overhauled the inventory system for Destiny. No longer will you need to use external measures such as the Destiny app or the Destiny Inventory Manager extension in order to manage your inventory. You will now have nearly unlimited inventory space and it will be shared between all of your characters. The vault will still be available to keep your inventory from being too cluttered. We will have more to show about this in the coming weeks! • Gear loadouts. You will now be able to set loadouts for your armor and weapons. With the press of a couple buttons you may switch to a preset gear loadout. These can be used at any time but will not activate until your next respawn. • We have revamped out the directional buttons function. Each directional button will prompt a radial menu. Pressing the right directional prompts a menu for different emotes to choose from. Down will prompt a menu for consumable items such as ammo synths. Left will bring up your gear loadout menu. Weapon Reforging To continue our efforts with keeping a well forged weapon balance within Destiny we have removed some of the weapon perks you were once able to obtain. In order to keep it a fun and fair experience for all we will be removing those perks from weapons that still have them. They will be replaced with their similar counterparts. For example, hammer forged on a shotgun may be replaced with rifled barrel. Items Currency • Glimmer cap has been raised to 50,000. • Judgement's chance can now be purchased with two of any cores. (One of each, or two of the same.) • Tokens of Flight, Identity and Judgement can be used for any reputation gains.

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          • [quote]i saved them if they removed it TAKE THAT BUNGIE HA HA HA jk, can i have fate of all fools PATCH NOTES FOR THE TAKEN KING 1.3.0.0 - The One Before the King Classes Warlock • Firebolt grenade blast radius reduced slightly. • Blink now has one use instead of two before triggering it's cooldown. • Solar grenade radius slightly increased. Titan • Lightning grenade radius reduced. • Striker and Defender melee range increased. • Ward of Dawn has been improved. Nova bomb and Fist of Havoc will still continue to destroy Ward of Dawn but not kill those inside. Those inside Ward of Dawn are still vulnerable if an opposing guarding triggers a super inside the Ward of Dawn. Golden Gun will continue to destroy Ward of Dawn with two shots. • Defender melee ability Disintegrate now triggers on hit instead of kill. Hunter • Arcbolt grenade blast radius reduced slightly. • Blink now has one use instead of two before triggering its's cool down. • Arc Blade now generates more orbs in PvE. • Tripmine Grenades that explode when expired will not damage the owner. Weapons Hand Cannons • Reduced base damage by 2.5%. • Reduced range values. Auto Rifles • Increase base damage by 2%. • Slightly increased range values. Shotguns • Reduced base damage by 15%. (PvP only) • Reduced range values. (PvP only) Pulse Rifles • Reduced base damage by 2.5%. Sidearms • Base damage increased 4%. • Range values increased. Exotic Weapons • SUROS Regime - Focused Fire is now an optional perk. • Nechrochasm - Damage increased. • Thorn - Rate of fire slightly reduced. • The Last Word - Rate of fire slightly reduced. Fixed bug that increased accuracy too much when looking down the sights. • Vex Mythoclast - Increased ammo reserve. • MIDA Multi-Tool - Improved scope. • The 4th Horseman - Replaced Return to Sender perk with an upgraded version of the same perk, Recycled Goods. Increased chance of ammo directly to the magazine after each kill. • Gjallarhorn - Reduced damage from Wolfpack Rounds by 20%. • Dragon's Breath - Flares left from Pyromancer perk have been improved. Larger radius and increased damage. • Truth - Magazine now shows three shells instead of two. Exotic Armor • An Insurmountable Skullfort - Added Increased Armor perk. • Apotheosis Veil - Private reserves perk has been reworked. Immediately regenerate health for you and nearby allies on activating super. • Skull of Dire Ahamkara - Delusions of Grandeur perk now also slightly increases travel speed of Nova Bomb. • ATS/8 Arachnid - Arachnid Sensorium perk now also grants the Combustion perk for Golden Gun. • No Backup Plans - Improved Disintegrate now provides War Machine for Force Barrier. • Ruin Wings - Added perk Light As a Feather. Provides Increased Height for Lift. • Sunbreakers - Helium Cycle perk now also slightly increases damage and duration for Solar grenades. • Don't Touch Me - Defensive Reflex perk now stuns the attacker for 0.5 seconds after a melee hit. • Young Ahamkara's Spine - Improved Tripmine Grenade perk now also grants an additional Tripmine grenade along with making them more durable. • Mk. 44 Stand Asides - Be Somewhere Else now also increases duration of Juggernaut. Also provides Discharge for Storm Fist. • Peregrine Greaves - Added perk Beast of Prey which triggers after an airborne Shoulder Charge kill. Increases agility and weapon reload speed for 15 seconds. PvP General • Dedicated servers are coming to Destiny! They will not be available at the launch of The Taken King but we are working on getting them in place post launch. More to come soon! • Added a penalty for leaving matches. Upon quitting a match in progress you will not be able to queue for another match for five minutes. Closing the game or disconnecting from a match will incur the same penalty. • Menu option for logging out and changing characters will not be available when loading into a match. • Added additional bounties. • Doubles game mode is always available. • Slight redesign of Shores of Time. The change will make capturing point A more appealing during control matches. • Slight redesign of Blind Watch. The change will make capturing point A more appealing during control matches. • We are very excited to announce custom game modes for crucible. More on this coming soon! Event: Iron Banner • Added larger maps into the rotation. Event: Trials of Osiris • Trials of Osiris will now be available all days of the week. Activities Strikes • Weekly Nightfall Strikes now supports matchmaking. Prison of Elders • Added optional matchmaking for levels 32 and 34. Raids • Fixed many bugs and exploits. • An optional version of raids without these changes and fixes will be available to those guardians who wish to continue playing them in their current state. However, they will not provide rewards. • All encounters at the Templar boss location in the Vault of Glass can no longer be completed with guardians standing on the opposing ledges. All guardians will be teleported to the encounter location. • During the Atheon encounter in the Vault of Glass if he is unable to send a guardian through time he will become invulnerable to damage until his next attempt. • Atheon has improved his balance and should be no longer fall off his domain. However, just in case he does, he has implemented safety measures to ensure he will be teleported back to his original location after falling. • During The Abyss encounter in Crota's End it now requires three guardians to stand on the plate to start forming the bridge. This is to prevent a raid group from having only one guardian complete the encounter for everyone. • The Bridge encounter in Crota's End will now function slightly different. If a guardian attempts to cross the gap without a fully formed bridge said guardian will meet an untimely demise. • During The Bridge encounter in Crota's End it will now be required to have all living guardians across the bridge before the second phase of the encounter begins. Once the second phase begins any living guardians who have not yet crossed the bridge or revived without crossing will be annihilated by the Annihilation Totems. For every guardian killed by an Annihilation Totem another will die on the opposing side of the bridge. • For the Crota encounter, hive enemies will be more aggressive. User Interface Inventory • Just in time for The Taken King expansion we are very pleased to announce we have completely overhauled the inventory system for Destiny. No longer will you need to use external measures such as the Destiny app or the Destiny Inventory Manager extension in order to manage your inventory. You will now have nearly unlimited inventory space and it will be shared between all of your characters. The vault will still be available to keep your inventory from being too cluttered. We will have more to show about this in the coming weeks! • Gear loadouts. You will now be able to set loadouts for your armor and weapons. With the press of a couple buttons you may switch to a preset gear loadout. These can be used at any time but will not activate until your next respawn. • We have revamped out the directional buttons function. Each directional button will prompt a radial menu. Pressing the right directional prompts a menu for different emotes to choose from. Down will prompt a menu for consumable items such as ammo synths. Left will bring up your gear loadout menu. Weapon Reforging To continue our efforts with keeping a well forged weapon balance within Destiny we have removed some of the weapon perks you were once able to obtain. In order to keep it a fun and fair experience for all we will be removing those perks from weapons that still have them. They will be replaced with their similar counterparts. For example, hammer forged on a shotgun may be replaced with rifled barrel. Items Currency • Glimmer cap has been raised to 50,000. • Judgement's chance can now be purchased with two of any cores. (One of each, or two of the same.) • Tokens of Flight, Identity and Judgement can be used for any reputation gains.[/quote]

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          • [quote]Dedicated servers are coming to Destiny! They will not be available at the launch of The Taken King but we are working on getting them in place post launch. More to come soon![/quote] - Coming soon like the new raid? So the first expansion after TTK releases will have dedicated servers!

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          • Wolfpack from ghorn reduced by 20%! Damn that suck! But damn the freaking dragonbreath is going to be pretty powerful!

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          • I saw it yesterday I clicked on it and it told me a Ninja took it down.

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          • They're fake. Don't even bother reading them. It got my hopes very high and then came crashing down with all the spelling -blam!-ing mistakes.

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            • The PvP balances were all shit anyway.

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              • Speculation, no truth

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                • Edited by Ghost J34: 7/5/2015 6:10:24 AM
                  Those fake patch notes weren't even close to believable. Lol@the thought of nerfing blink. The creator obviously has a vendetta against the skill. Lol'd@pretty much every PvP-related change they made up. The worst offender was the dedicated servers, as if Activision would actually invest the money necessary for such a thing after all this time.

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                  • If they ban me they ban me. https://www.bungie.net/en/Forum/Post/136044046/0/0

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                    • Edited by Clay COCKWIDTH: 7/5/2015 5:05:54 AM
                      The one i read best be fake. I wouldn't be too happy with the changes. First off, no more lying about the AR nerf. Buff them back to their former glory in PVE *and *PVP but if they simply won't do it for pvp then pve must have a buff (edited). Sorry pvp guys, you've wrecked enough of our game, keep your fighting and bitching to yourselves. We need bungie to do what they did with the shotty and separate the guns buffs/nerfs completely. Vault space is another example of being purely lazy. Had a dev explain it to me and just as i suspected they won't let you store your guns locally so you could have literally thousands of slots, they're worried about us modifying them. That's only possible on hacked systems; old ps3s with CFW and 360s that have been RGHd/Jtag'd. Btw, you can still mod the shit out of this game with those consoles from what i've read and just like always, they catch you really really fast and ban you permanently. Let us store our stuff on our system. Not your weak ass cloud with apparently no storage space. That's why there's a terrible delay when you hit the start buttun to pop synth or change guns. Rant done happy 4th everyone, the leaked notes are most likely 100% fake. I don't think they've ever been leaked before and i doubt it would happen unintentionally

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                      • I'm gonna leak new patch notes tomorrow for awaken Cabel DLC 6.

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                        • Bungie freakin out cause some random dude came up with better fixes than they can. Love Destiny but if half that shit came true I'd love it even more.

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                          • It's fake, it was meant as a joke.

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                          • Edited by Kohaku Koi: 7/5/2015 6:12:09 AM
                            I copied it because I knew it was going to be removed.... Will PM you Someone bump so I can find this thread when I have my phone handy, please? Never mind. A guardian named Klev posted a link.

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                            • Here ya go

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                            • Leaked patch notes are usually 100% incorrect.

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                              • Oh God... Not "the update we'll never get" all over again...

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                              • Got taken down by the ninjas.

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                              • It's fake because tokens from PoE can already he exchanged for reputation

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                                • It was fake and the guy sort of admitted it, cool idea though!

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                                • It's was fake however 95% of those fixes were the right. Hands down would unbreak this very broken game

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                                  • It was met with Ninja Justice.

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