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Destiny

Discuss all things Destiny.
Edited by TerranTony98: 7/1/2015 10:45:05 AM
41

People don't understand what balancing is!

Whenever I look at posts saying to nerf a particular gun or class of gun usually the counter point is "there will always be an OP weapon get over it" and I personally think that's stupid to say. Look at games like Team Fortress 2, Halo, CS:GO, or any of the Battlefield titles (except for bf hard-line). These games have balanced their weapon choices in such a way that there either is no clear choice of weapon to use above the others OR they made it so the more top-tier weapons are harder for the player to access also creating balance. There should never be a gun that you could claim to be OP to begin with. It feels as if people in this community also think the word "Nerf" means to make a gun worse than everything else or unusable. That should not be the case, nerfing should mean that the developers deemed a gun too powerful and are reducing its effectiveness to bring it to a [u]Balanced[/u] level, where the gun is still a viable option but it would come down to a players skill to win a gunfight. Bungie has clearly shown that they are terrible at doing this by underpowering entire weapon classes such as Auto rifles and Fusion rifles, rather than focussing on specific weapons (suros, vex, etc.) That outclassed everything at the time. Because of these poor balancing choices, it might be that people are afraid that if someone were to shout say... "Nerf exotic hand canons" Bungie would nerf [b]ALL[/b] hand canons, making them as stupidly bad as auto rifles. Those same people usually appear in threads suggesting "Rather than nerf anything we should [b][u]Buff[/u][/b] the guns that were nerfed to oblivion". While this would help, it only fixes half the problem though. Only Buffing guns to be equally powerful would cause the overall " time to kill" to lower making the game much faster similar to titles like Call of Duty, where it comes down to who shoots who first (and that's not fun). It also doesn't deal with guns that [b]already[/b] kill too fast. This is why when most FPS's have a weapon balance patch, there is both nerfs and buffs to a multitude of items. The developers are attempting to find a nice goldilocks zone for everything. So please before you start saying "just use X too" or "git gud scrub" think about why that weapon is over/under used, or why you use the weapons that you do and determine if some kind of action should be be done with them rather than just pushing it off like there is no problem at all. It certainly wouldn't be fun if everyone ran around in crucible with the same weapons all the time *COUGH* thorn/felwinters*COUGH*. The key to successful multiplayer is weapon variety, as you always want to be trying something new and be rewarded for it. TL:DR Nerfing isn't always a bad thing, and buffing guns can sometimes cause problems too. So learn when to do both.
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  • The link escapes me at the moment, but Luke Smith basically came out and said they're doing it on purpose to create memories for the long time players. He said Launch/October was for Suros, and every gun will have its time in the sun. Personally I think it's bass ackwards. Focus should be on balanced Time-to-Kill across weapons and fun PvP gameplay. But that's clearly not what they want. Source is a Kotaku interview.

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