JavaScript is required to use Bungie.net

#feedback

Edited by R merc G: 6/29/2015 11:20:00 PM
23

Almost all Prison of Elders Complaining can be Summarized by this...

The weapons are disappointing. - The ascension system has removed any need to use them. People run PoE for Etheric Light and not much else. - One main perk and a random Fallen perk means that generic legendary weapons are better in many circumstances. - No elements on primary weapons sold by Variks is a bummer. I think that elemental primaries are common enough where it's just an inconvenience to not have an element, rather than special to have one. Improve the weapons and people will feel like their time spent in PoE is more worth it.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Edited by Hopeinmo: 6/29/2015 11:41:47 PM
    I am disappointed with randomness o PoE weapons... (I like my HMG at the moment but I wish the perk was a solid equal to previous endgame perks.. + a normalish perk) I would change some older raid weapons, a lil bit, and the new PoE weapons, a fair amount more (but I personally would not add the missing perks to PoE weapons... I am biased and would choose what I liked... XD ) Example of changes to older raid weapons, changing the disruptor perks to include more... -oracle disruptor would do bonus damage to all vex... and to destructibles (oracles, mines, detainment shields, vex gates, ect) -hive disruptor would do bonus damage to all hive, and to all majors (still best against hive majors, but some small bonus outsie of hive, on other majors, and outside of majors, to other hive...) New PoE perks I would change, instead of the particular unit burns, I would have all with a fallen burn (to follow the species theme) and, for the unit burns, they would be broadened... -shank burn would be a specialist burn, (personally i might put onto fusions) and deal bonus damage to shanks, wizards, harpies and psions (epic heavy shielders with low base hp) -dreg burn, would be for dregs, thralls legionares, and goblins -Vandal burn would be for vandals, acolytes, hobgoblins and phalax And so fourth with the fallen perks. I'd suggest these perks become static to specific weapon classes too (I do not like that randomness that makes these weapon less collectible) and for the primaries, or anything with variable elements, please set them to elements that fill whatever is missing for that weapon class from the raid weapons ( auto = arc , HC = solar , scout = void , pulse... = arc, i mean ffs... solar, or void (or have both options like murmur to make up for the 2 already arc pulserifles)

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    6 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon