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Destiny

Discuss all things Destiny.
Edited by KING HONEYBADGER: 6/26/2015 4:04:11 AM
10

Logical Weapon Rebalancing, do you agree.

So I felt led to make this post after I watched Luke smiths interview talking about the rise and fall of weapon types and how a weapon should have its time on the throne than be nerfed, get stored in the vault for several months until they are rebuffed. I'm not a fan of that Idea, just make the weapons balanced and quit messing with them. Also Im sorry for the length, I got kinda carried away. So first off primaries are very prevalent now that special ammo is less abundant and with the detrimental Nerf to auto rifles it has led to very little diversity. Thorn and last word are in a category on there own followed by very strong weapons that aren't ridiculous like: red death, Hawkmoon, and I would even say Mida. Now I don't want to see the last word and thorn be nerfed hard, just a little rebalancing to put them in line with the other three primaries I listed above. This could be achieved by a slight stability Nerf and a very very little RoF reduction on thorn with maybe less DoT. To the last word I don't think it should really be viable at the ranges it is. I know the stat bar already says it has bad range but I think its still to much. Secondly high impact auto rifles should be buffed but not quite to what they where before the Nerf. The high damage archetype was hit the hardest and should be atleast buffed back to competitiveness. The mid impact auto's like Hardlight/shingen E should be should hit for around 21 to the head and 16 to the body in pvp, they are actually still competive right now but could use a little love. High RoF should just be buffed so they are deadly at closer ranges like sub machine guns from CoD and have sharp damage drop offs. Destiny is currently lacking a very good close range primary weapon type so when I snipe I fell compelled to use TLW or universal remote. I think pulse rifles are in a perfect state right now and scout rifles really shine in combined arms and PvE. Also I have seen some people asking for hand-cannon nerfs and let me just remind you that hand-cannons range and initial accuracy was already nerfed. The more bungie nerfs our weapons we will eventually be shooting marshmallow guns at each other. Nerfing hand-cannons and buffing auto rifles would most likely destroy hand-cannons viability. Just like what happened to auto rifles. Autos go down and pulse rifles go up creating a huge gap between the weapons. Know to secondary weapons. So obviously shotguns are dominant in the regular crucible game modes(not including combined arms) and If used as a defensive weapon I don't see a problem with it. The problem is that players use it to offensively and can rely on them to much. The over abundance of aggressive shotgunners practically forces players who don't like to rush to have one equipped just to counter the aggressive players. Also like I said above there aren't really any good primaries for close range except the last word and universal remote which by making high RoF auto rifles viable in ttk at close range it could allow players to use fusion rifles and snipers. I think making shotguns slightly less reliable could also help diversify. Maybe widening the pellet spread a little making the player have to be more accurate with the shotgun. That could also make it harder for blink/shotgun combo to work. Another Idea is to make your aim less accurate after jumping or blinking. Not sure how people would feel about that but it's just an idea. Fusion rifles I feel were balanced correctly in pvp, it's just that shotguns are so good that there is no reason to use one. Shotguns are better than fusion rifles in pve as well, i think a 30-50% damage increase would be fair considering shotguns got a 100% damage buff. Sniper rifles are great for CA but its not always an option to play this game mode, it would be great if this was here more often giving players who wont to use snipers the opportunity. I also feel that final round should only work in pve since its cheap and require no skill to do. I thought this wouldn't be a problem after special ammo became less abundant but players still find a way. Seriously if you shoot out your magazine just to guarantee 1 free kill that is rediclous, small rant over. Only changes I would make to heavy is only have it spawn 1 time in the crucible because it destroys the flow of the game. Also I would strengthen all rocket launchers other than Ghorn in pve to make it so Its not a necessary to own an elusive weapon. Of coarse Ghorn will be stronger but at this current point Ghorn is 2x as strong as legendary rocket launchers. This causes players without this rocket to be excluded from endgame activities. I personally have recieved 4 ghorns but you gotta put yourself in the shoes of others who cant be accepted because rng isn't on there side. Also I think machine guns should be buffed in pve because they are hardly used in endgame content and will be outclassed if all rocket damage was increased. So if you read the post please tell me what you think about my ideas and if you disagree please share your thoughts and concerns in the comments and we can have a mature and calm discussion, thanks.

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