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#feedback

Edited by Kone19ps: 6/18/2015 1:16:34 PM
16

Vault space for armor! Or rerollable stats

Even Deej in his latest interview seemed to ignore this and certainly most of the posts here do. Weapons aren't the problem even I know I need to delete more and I would be fine. No increase in vault space means I probably won't get ttk. http://m.ign.com/videos/2015/06/16/destiny-the-taken-king-multiplayer-gameplay-ign-live-e3-2015 Armor is the problem. You can't maintain builds with the limited space. So please stop clamoring for gun space. Call for space where we need it not where it will help with collecting. Edit: here are a few of my replies to other threads and here that may help illustrate my point a little better. I've basically come to the conclusion that armor needs to be rerollable like weapons or space needs to be increased to relieve pressure. With Hunter helmets alone 5/9 spaces are taken by exotics. There is probably a contract preventing it but if it's still last gen holding this back move past it please. Vault space can be the only difference between generations and it encourages upgrading meaning more console sales and game sales [quote]What really makes me angry is when thy first increased vault space they said it was a temporary solution to relieve the immediate problems and a better solution would be in the works. Now at e3... http://m.ign.com/videos/2015/06/16/destiny-the-taken-king-multiplayer-gameplay-ign-live-e3-2015 They are back to the same run around answer. This means either they were serious before and decided not to do more and won't own up to it. Or that was a PR lie to begin with. Vault space was the main factor that determined my ttk purchase. Without it it's pointless. You can't call our time, weapons, and armor equivalent to the new player exclusive bonuses when we wont even have the space to keep much of it. Armor is the biggest problem for me. Which surprises me because it affects pvp players the most. It's very difficult to make specific builds. Relief could easily be given by making armor rerollable like weapons, but that doesn't seem like a thing either. Overall I'm very disappointed Bungie is obviously trying to weed out and replace as much of the old arsenal as possible. Which is sad because they can't even get the balance right to begin with.[/quote] [quote]That's kinda what I mean. It's more building te loadouts that it's causing a problem for rather than just holding them. No one gets the perfect rolls they need to balance a build right away. Especially with the heavy strength rolls being sold for Poe. If it all wasn't rng id have an easier time but for example I have to hold onto 3 different hand cannon reload arms because I don't have the chest piece stat balance yet to delete two, but if I delete now it could easily be the next one dropped or sold that would have matched with it. Basically I see it as we have: 1)vog 2)crota 3)poe-multiple builds for different races 4)trials 5)handscannon 6)pulse 7)auto 8)scout 9)exotic 10) iron banner Some are mutually exclusive but with this system you need to collect a lot more before you can narrow down or just end up like poe gear now with over 400 strength and nothing else[/quote]

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