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#feedback

6/2/2015 9:21:54 PM
17

Weapon Crafting is almost here!

I applaud the the new changes to Destiny, but frankly these changes should have already been in the game. The man concern I have is weapons crafting should be an option. Considering all the drop items in patrol missions I think they could be used as materials for crafting gear. Just like other games only certain enemies in certain lotations would drop certain items and a certain rate. For example a dreg in the cosmodrome would have a 10% chance to drop a shock core. Furthermore the items like ether seeds would increase the chances of drops. This would make killing those low level enemies rewarding to some extent. For crafting I have come up with several ideas: The first is creating a weapon from scratch. Every weapon would have a blueprint that you can get by dismantling one. Once you collect the right materials then you can create that weapon with all the perks that you want. The second is modifying weapons. Making certain scopes, barrels, and perks use specific combinations of materials would challenge players to play with more variety. Example: explosive rounds requires 20 shock cores, 15 roto joints, and 10 wepon parts. Or to add element arc you need 30 induction rods. You may even need to use other guns as parts, or be able to take specific perks from another gun (greens and blues anyone?) Third idea is that you could upgrade green and blue guns to add perk spots while maintaining the base stats. Some of the green or blue guns do have decent stats. All of this applies to non raid or exotic guns, however maybe exotic guns could be dismantled for their perk parts. This is the final frontier of Destiny. This would not replace reforging because reforging is a fast way to test your luck and avoid grinding for a good weapon, but for those who want to build that perfect gun they can put in the effort to obtain it. TLDR: use drops from enemies to create/modify weapons

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