Map title: SHIPWRECK
Location: Reef; Asteroid Belt
Map story: the Cassini, an old earth colony ship that was set adrift, nobody knows what happened to the crew or passengers. The zero gravity environments, as well as the tight corridors, make it a perfect combat arena for close quarters engagements, and the debris field gives perfect long range sight lines.
Map design reasoning: an asteroid (Zone B) crashed through the centre of the ship, leaving a very large hole straight through. The main intact parts of the ship are the command bridge (Zone A) on one side of the sinkhole, and the ship's Hanger (Zone C) is on the other.
Zone A = command Bridge (think a star destroyer command bridge from Star Wars, with the flag being near the view ports) it is a very long room, very linear. there are 3 entrances, first is the obvious, a very narrow doorway on the top, the walkway. The other two are down in the ditch part, on either side.
Zone C = ship hangar. The ship hangar is very open, staying in the open leaves you vulnerable. Cover is strewn across the floor in the form of storage crates and ships. There are 3 potential entrances: side, top front, floor front.
Zone B = debris outside ship. (This part might be tricky because I want to implement Zero Gravity) when the asteroid left a giant whole in the ship, the left side of the hole in the ship broke off in debris. A large chunk of that debris houses zone B. players will need to bunny hop from pieces of Debris to reach it (this is where Zero-G comes in). It is wide open, and anyone attacking Zone B can easily be picked off by snipers near A or C, however, the inside of B is protected from snipers themselves.
Key features:
• the map is double layered, (admit it, no ship is that flat) this means that there is top level and bottom level. The only way you can change the level on is spawn, through the hole, either zone A or C, or the debris field.
• Sinkhole: I'm just going to call the big asteroid hole sinkhole from now on. The giant sinkhole is literally a large hold in the map, if you don't make the jump you die. The thing is, since their are two levels, you have more options, you can take the high road up or travel more discreet on the lower level. And both sides of the sinkhole enter into the debris field.
• debris field: vey tricky, what I am thinking of for the debris field is essentially 8 or so scrap heaps a platforms. But the cool thing is they are affected by the Zero-G; I.e. jumping onto one platform at an angle will send it in a certain direction. (Ps, when guardians are on the platforms, they won't slip off or anything, only time zero gravity works on guardians is mid jump) there is a border that stops the platforms from drifting away. When the platforms hit they will bounce back in the direction they came. (I wanted to add a y-axis rotation but people would be disoriented more than necessary)
Weapon Pro's/Con's (aka will shotguns rule this map?)
• Sniper Rifles: sniping is as always only useful on some parts of the map, such as the debris field as well as across sinkhole.
• shotguns: useful as always inside of the Cassini, but I actually wouldn't recommend them over Fusion Rifles in the debris field. But they are great for rushing Zone's A and C.
• fusion rifles: a rarer sight in destiny, Fusion Rifles will work well on this map. The debris field is where they shine. Where a well timed charge up is great to predict the platforms movement. Overall, the ranges are slightly higher on this map then shotguns.
(I will be adding more in a little bit)
TL;dr complicated details on the map layout and features if you want to know them, read the post.
My Portfolio: https://www.bungie.net/en/Forum/Post/147136494/0/0
Edit: shout out to A Little Birdie!
Edit 2: is this real??? https://twitter.com/TheLegendBlue/status/628654140365762560
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I'm so happy Ghost Ship exists!
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Seriously dude, you keep bumping yourself, because you can't get enough of this dumb attention. Plus I think your idea is great and all but the crucible maps for ttk were finalized way before you posted this. But great idea anyways , I could never come up with any idea greater than this, unless I spent like 10 hrs. All and all good job.
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Edited by Dinkabird: 8/24/2015 12:18:31 AMNice idea
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This is a great idea bungie make it happen
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Brilliant. I really want a map in one of the colony ships in the cosmodrome. The really tall ones
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Did they make the TTK map from your idea...?
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They have a new map placed in the asteroid belt called ghost ship -,-
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Bump because this map became Ghost Ship.
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Awe now I want a map on a shipwreck in the cosmodrome
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I want the naps to be bigger in rhis game
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That is really similar to my idea of a map: Crow’s Dynasty: Reef/Wrecked Spaceship and Asteroid. It's the same layout as yours and everything, it's just not for control since I'm going to make the map really large for new game mode idea that I have made. (I'll link it if you want me to). Playstyle: 3 things can happen to the map: - The ship engine can explode if the ship takes a lot of damage from the fight. The explosion will cause all in the area to take massive damage. The explosion will make the ship heat up and become unbearable for any Guardian to stay in there. - An awoken fleet will randomly occur and go through the middle of the map, lasting for a few minutes, and it will change the middle parkour area layout. Any Guardian hit by an awoken ship will die. - A meteoroid will crash into the asteroid, creating it a crater and cracking the asteroid which will leave a part of it to break off and go off into deep space. (Anyone on this part will die).
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Yusss
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Great idea pal
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I really like it man! A radical idea!
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I saw this a while ago, and now it's going to be added int the game!
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So BUNGIE used your crucible map and Datto's strike boss
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Saw the map on GI. Had to go and find this to make sure it was real. Your idea came true!
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Nice! Also, what about this same map idea, except in PVE? Maybe even randomly generate a bit of the ship.
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300!!!!
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Bump!
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Anyone else think of the Prosecutor mission in Republic Commando where you have to board that missing ship?
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Get $20 for psn for free http://bosscade.com/d?r=0t3hW0U2b
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Reminds me of a mix between Boarding Action (Halo: CE), Longest or Elongation (Halo: CE and 2), and Condemned and Anchor 9 (Reach). I like the idea, the more variety the better, plus the warlock glide would shine here.
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Nice idea.