The fact that someone is complaining about long posts when the link to this thread is clearly labeled "Discuss" which after all is about urk creating a map and requesting critiques is really rather amusing. Sure, post a ten word [u]comment[/u]. But that wont help urk nearly as much as one that has more substance.
I agree with Reykjavik as well in saying that it's really all up to urk anyways people, yikes.
As for my own thoughts, I think the map is rather ok, good but only ok. The submerged portions are a good gameplay element both ascetically and the way it plays. I would like to see something that would break up some of the hallways, perhaps "phased in" boxes/blocks to add a cover element so both players won't be strafing back and forth long range. That gets old after the first couple times, no?
And where the DMR spawns up on the end of the second level blue team walkway is nice, but perhaps a bubble shield should spawn there, possibly as well? or on the other end to compensate for the pistol fire coming from red team's center base. The DMR can only do so much after all. I love the presentation of the Shotty so much, keep that right where it's at urk, and retrieving the rocket
has a risk to it like in blood gulch which is very nice.
I'm sure more playtesting will make this into
a stellar map I know it. ^__^
edit: And a walkthrough via a video on Youtube would help bunches too urk, justsayin. we only have pics to work from
also, Halo water = Sexy water
[Edited on 08.06.2010 9:02 AM PDT]
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