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#feedback

6/5/2015 6:27:28 AM
3

DESTINY: We Have a Problem in the Crucible!

Iron Banner gameplay from last night. First, four of our non-fireteam teammates get blasted to orbit, then we spend the rest of the game dealing with some of the most frustrating lag abuse ever... of all time. Seeing as how their bottom teammate seemed to be standing still, teleporting everywhere, we believe he may be lag switching or something. It's one thing to have a laggy game, but when the opposing team uses it completely to their advantage, something has to be up. They spread apart to take us out every time we respawn and I can barely kill them due to the lag. This isn't fun competition, it's a rigged slaughter. We got some teammate replacements, but they just get booted as well. Now, it could just be a course lag with a side of try-harding douchebags. Either way, we have a problem in the way Destiny servers seem to deal with lag and who to boot. Not even one game later, we find a good connection match and win by a landslide. So we decide to stay in that lobby only to get blasted to orbit within half a minute and it looked like another great match. So why? Why do we have to deal with Lag Dragon players who never get evicted, yet we can get banished without warning from seemingly smooth matches? We definitely have a problem here and it needs tending to. P.S. Personal note to Bungie: Why did you add small maps that were previously exclusive the 6-player gametypes (Rumble, Skirmish and Salvage) to Clash and Control? They are too small for 12-players and it becomes a total spawnkill fest. Revert the change.

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  • [quote]Iron Banner gameplay from last night. First, four of our non-fireteam teammates get blasted to orbit, then we spend the rest of the game dealing with some of the most frustrating lag abuse ever... of all time. Seeing as how their bottom teammate seemed to be standing still, teleporting everywhere, we believe he may be lag switching or something. It's one thing to have a laggy game, but when the opposing team uses it completely to their advantage, something has to be up. They spread apart to take us out every time we respawn and I can barely kill them due to the lag. This isn't fun competition, it's a rigged slaughter. We got some teammate replacements, but they just get booted as well. Now, it could just be a course lag with a side of try-harding douchebags. Either way, we have a problem in the way Destiny servers seem to deal with lag and who to boot. Not even one game later, we find a good connection match and win by a landslide. So we decide to stay in that lobby only to get blasted to orbit within half a minute and it looked like another great match. So why? Why do we have to deal with Lag Dragon players who never get evicted, yet we can get banished without warning from seemingly smooth matches? We definitely have a problem here and it needs tending to. P.S. Personal note to Bungie: Why did you add small maps that were previously exclusive the 6-player gametypes (Rumble, Skirmish and Salvage) to Clash and Control? They are too small for 12-players and it becomes a total spawnkill fest. Revert the change.[/quote][url=http://ex link[/url]

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  • Edited by beedel: 6/5/2015 2:54:10 PM
    Your connection was horrible in the video, it's you not them I personally like the smaller maps.

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    3 Replies
    • A lot of people I know said the same thing happened to them it happened to me don't think they were lag switching just think the lag was real last night

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